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[Loot Rules] Individual requirements for every single item slot

GilesSmith

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Jun 2, 2012
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Edit:
These loot rules have been superseded by my new Giles Ultimate Inferno Loot rules. Please use them instead! :)

----- original post: -----

This is just a set of item rules I came up with for my own use, but as these rules differ from any of the others out there (that I have seen), I thought I'd share this - others might find this useful to form their own item rules from.

Basically all I've done is split the stashing category rules up into every different base item type - so there are different rules for every different item slot. Note that I haven't made many/any real filters for vitality, instead everything included is largely focused on the three primary stats and critical hit stuff (with some references to attack speed and movement speed in one or two more common slots) - but using this as your starting layout you should find it easy to add in specific stats/values for item categories. I've commented it a little to make it easy to find the category/item type you're looking for.

Note that aswell as the individual rules for each item slot, it'll also stash all legendary/set items regardless of stats, all "flawless square" gems, all tomes and recipes, and mythic health potions, and finally also stash anything with particularly high gold or magic find. After the stashing, it'll salvage stuff that is likely to generate Inferno craft materials, and finally will vendor everything else.

Download the attached .xml file and save it to your DB rules folder (although anywhere will do really), and then within the DB settings tab load this rules file instead of "DefaultItemRules.xml". It's easy to make changes even if you've never edited loot files before - you can open the file in any decent text editor (even notepad will do) and it's pretty easy to make changes. Have a browse through all the different item slots. You may find the Item Rules Quickstart Guide useful for names of stats etc.

Here are some examples of what will be stashed with the rules as they currently are:
Code:
- all plans, designs, flawless gems, mythic potions, and inferno craft materials
- all legendary and set items regardless of level
- any 2-hander with 1300+ DPS
- any 1-hander with 900+ DPS
- DH quivers with 150+ dexterity 14%+ attack speed and (7%+ crit hit chance or 30% crit hit damage)
- wizard sources with 150+ intelligence, 70+ minimum damage and (7%+ crit hit chance or 30% crit hit damage)
- rings with (100+ primary stat or (60+ prime stat and 10+ minimum damage)) and 6%+ attack speed and 3%+ critical hit chance... OR rings with 130+ prime stat and 130+ vitality.
- helmets or wizard hats with 1 socket, 150+ primary stat, and (4%+ critical hit chance or 15%+ critical hit damage) - wizard hats only if the primary stat is intelligence.
- gloves with 140+ primary stat, 7%+ attack speed and (5%+ critical hit chance or 20%+ critical hit damage)
- boots with 150+ primary stat and 12% movement speed
- chests with 160+ primary stat and 3 sockets
- any item with at least 15%+ magic find AND 15%+ gold find combined
- and more (there are entries for every possible item slot).
 
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It looks like you put a lot of effort into this, I appreciate it, thank you.
 
Hi nice Loot Rules trying atm ^^

I see a error typo. "<!-- Pick up flawless square gems only (anything lower isn't really worth it) -->" Pick up was attached ;)

Thx again for this LR.
 
This profile isent picking up any yellows from sarkoth

It should be, this part tells it to pick up everything from Magic up (i.e. Magic, Rare, Legendary)

<!-- Pick up all magic/rare/legendary items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
 
This profile isent picking up any yellows from sarkoth
Well, this ruleset is really all about the STASHING rules. The PICKUP rules are the same as every other ruleset;
Code:
   <ItemRule>
     <StatRules>
       <Rule quality="Magic1" />
     </StatRules>
   </ItemRule>

(you'll find that same rule in the pickup ruleset for pretty much every ruleset there is) - so if you're not picking *UP* yellow items, then I'd suggest there's an issue with your plugin/profile! If you check the support forums, quite a few people have issues with their routines/plugins not picking items up, or bugging out with item rules. Some people have said setting a "protected stash page" in the settings page to something OTHER than none (eg pick "protected page 3") have fixed some bugs, so try that.

Anyway, to anyone else - this ruleset is all about the STASHING rules - the pickup rules are pretty standard/basic, as are the salvage and sell rules (which kick in after any stashing rules). :D
 
I've added some examples of what will be stashed in the first post;
Code:
- all plans, designs, flawless gems, mythic potions, and inferno craft materials
- all legendary and set items regardless of level
- any 2-hander with 1300+ DPS
- any 1-hander with 900+ DPS
- DH quivers with 150+ dexterity 14%+ attack speed and (7%+ crit hit chance or 30% crit hit damage)
- wizard sources with 150+ intelligence, 70+ minimum damage and (7%+ crit hit chance or 30% crit hit damage)
- rings with (100+ primary stat or (60+ prime stat and 10+ minimum damage)) and 6%+ attack speed and 3%+ critical hit chance... OR rings with 130+ prime stat and 130+ vitality.
- helmets or wizard hats with 1 socket, 150+ primary stat, and (4%+ critical hit chance or 15%+ critical hit damage) - wizard hats only if the primary stat is intelligence.
- gloves with 140+ primary stat, 7%+ attack speed and (5%+ critical hit chance or 20%+ critical hit damage)
- boots with 150+ primary stat and 12% movement speed
- chests with 160+ primary stat and 3 sockets
- any item with at least 15%+ magic find AND 15%+ gold find combined
- and more (there are entries for every possible item slot)

And you might like to add this ruleset to the file just below the "keep all legendaries" ruleset;
Code:
   <!-- Keep all yellow items that have item level 63 -->
   <ItemRule>
    <StatRules>
     <Rule quality="Rare4" stat="level" minValue="63" />
    </StatRules>
   </ItemRule>

This will keep any item level 63 yellow regardless of the stats on it.
 
Look pretty good. One thing you might want to add for some is All resist. I know for any strength shield if it doesn't have all resist it's shit.
 
those rules are a good starting point for me, im currently editing them to fit my needs
things i would change:
-remove most of the 'critdamage' rules -> the stat can only roll on gloves/rings/amulets so half of them are useless
-add 'all resistances' rules
-maybe make a second version that is a bit less restrictive -> same rules but lower stat requirements. most of the requirements are pretty high, so it will propably sell/salvage a lot of items that are maybe not worth 500k+, but still much more than the vendor pays ;)

/e
-remove crit chance rules for items that cant roll that stat
 
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-remove most of the 'critdamage' rules -> the stat can only roll on gloves/rings/amulets so half of them are useless
-add 'all resistances' rules
-maybe make a second version that is a bit less restrictive -> same rules but lower stat requirements. most of the requirements are pretty high, so it will propably sell/salvage a lot of items that are maybe not worth 500k+, but still much more than the vendor pays ;)

I didn't know that about the crit damage! :D Anyway I just found this awesome list;

Maximum stats for every item slot - Diablo 3 RMT

Is every "max stat" for every item slot, so can clearly see what items can roll what stat, and at what maximum (not counting legendaries that get their own "unique" rolls).

When i get back from work, or more likely tomorrow since there's the Portugal Spain match tonight, I'll have a go at some more appropriate filters - though there's so many different item rolls you can get that I'm either going to need to accept contributions (as in - workload, help me fill in stat rules!), or I'll have to only work on the "obvious" things and then let individuals put in their own unique stat-roll-requirements per slot after they download.
 
those rules are a good starting point for me, im currently editing them to fit my needs
things i would change:
-remove most of the 'critdamage' rules -> the stat can only roll on gloves/rings/amulets so half of them are useless
-add 'all resistances' rules
-maybe make a second version that is a bit less restrictive -> same rules but lower stat requirements. most of the requirements are pretty high, so it will propably sell/salvage a lot of items that are maybe not worth 500k+, but still much more than the vendor pays ;)

/e
-remove crit chance rules for items that cant roll that stat
That would be great :) but this far i like this rules very much! Allready found some 900+ 1hand weapons for me!thx
 
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