GilesSmith
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- Jun 2, 2012
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Edit:
These loot rules have been superseded by my new Giles Ultimate Inferno Loot rules. Please use them instead!
----- original post: -----
This is just a set of item rules I came up with for my own use, but as these rules differ from any of the others out there (that I have seen), I thought I'd share this - others might find this useful to form their own item rules from.
Basically all I've done is split the stashing category rules up into every different base item type - so there are different rules for every different item slot. Note that I haven't made many/any real filters for vitality, instead everything included is largely focused on the three primary stats and critical hit stuff (with some references to attack speed and movement speed in one or two more common slots) - but using this as your starting layout you should find it easy to add in specific stats/values for item categories. I've commented it a little to make it easy to find the category/item type you're looking for.
Note that aswell as the individual rules for each item slot, it'll also stash all legendary/set items regardless of stats, all "flawless square" gems, all tomes and recipes, and mythic health potions, and finally also stash anything with particularly high gold or magic find. After the stashing, it'll salvage stuff that is likely to generate Inferno craft materials, and finally will vendor everything else.
Download the attached .xml file and save it to your DB rules folder (although anywhere will do really), and then within the DB settings tab load this rules file instead of "DefaultItemRules.xml". It's easy to make changes even if you've never edited loot files before - you can open the file in any decent text editor (even notepad will do) and it's pretty easy to make changes. Have a browse through all the different item slots. You may find the Item Rules Quickstart Guide useful for names of stats etc.
Here are some examples of what will be stashed with the rules as they currently are:
These loot rules have been superseded by my new Giles Ultimate Inferno Loot rules. Please use them instead!
----- original post: -----
This is just a set of item rules I came up with for my own use, but as these rules differ from any of the others out there (that I have seen), I thought I'd share this - others might find this useful to form their own item rules from.
Basically all I've done is split the stashing category rules up into every different base item type - so there are different rules for every different item slot. Note that I haven't made many/any real filters for vitality, instead everything included is largely focused on the three primary stats and critical hit stuff (with some references to attack speed and movement speed in one or two more common slots) - but using this as your starting layout you should find it easy to add in specific stats/values for item categories. I've commented it a little to make it easy to find the category/item type you're looking for.
Note that aswell as the individual rules for each item slot, it'll also stash all legendary/set items regardless of stats, all "flawless square" gems, all tomes and recipes, and mythic health potions, and finally also stash anything with particularly high gold or magic find. After the stashing, it'll salvage stuff that is likely to generate Inferno craft materials, and finally will vendor everything else.
Download the attached .xml file and save it to your DB rules folder (although anywhere will do really), and then within the DB settings tab load this rules file instead of "DefaultItemRules.xml". It's easy to make changes even if you've never edited loot files before - you can open the file in any decent text editor (even notepad will do) and it's pretty easy to make changes. Have a browse through all the different item slots. You may find the Item Rules Quickstart Guide useful for names of stats etc.
Here are some examples of what will be stashed with the rules as they currently are:
Code:
- all plans, designs, flawless gems, mythic potions, and inferno craft materials
- all legendary and set items regardless of level
- any 2-hander with 1300+ DPS
- any 1-hander with 900+ DPS
- DH quivers with 150+ dexterity 14%+ attack speed and (7%+ crit hit chance or 30% crit hit damage)
- wizard sources with 150+ intelligence, 70+ minimum damage and (7%+ crit hit chance or 30% crit hit damage)
- rings with (100+ primary stat or (60+ prime stat and 10+ minimum damage)) and 6%+ attack speed and 3%+ critical hit chance... OR rings with 130+ prime stat and 130+ vitality.
- helmets or wizard hats with 1 socket, 150+ primary stat, and (4%+ critical hit chance or 15%+ critical hit damage) - wizard hats only if the primary stat is intelligence.
- gloves with 140+ primary stat, 7%+ attack speed and (5%+ critical hit chance or 20%+ critical hit damage)
- boots with 150+ primary stat and 12% movement speed
- chests with 160+ primary stat and 3 sockets
- any item with at least 15%+ magic find AND 15%+ gold find combined
- and more (there are entries for every possible item slot).
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