sinister222
New Member
- Joined
- Jul 1, 2013
- Messages
- 46
- Reaction score
- 0
Hello all
Yes we all know the botting has behavior issues and it would take a busload of dev's, programmers and coders a century to make it all look perfectly human, if it ever happened at all. I know, I have spent 20+ years working with AI for anything from military battlefield and weapons modification/automation to autopilots.
What you ask for and want sounds easy but is far more difficult than you can imagine and there are countless hours put into finding/fixing the smallest bug in what we have now before they could even attempt to add more to the routine and possible add more bugs and complications. Instead of complaining the more useful thing to do is report whats wrong and include a log if the problem is visible there. Just because it runs great on the machine where it is created does not mean it will run perfectly on my or your machine. So that's our part of making it better. We tell the Dev's whats going on and then allow them to address it and wait PATIENTLY because nothing happens without time, trial and error. If you think this field is easy, it's not (You can jump in here at any time Aveitas)
Ok..... So now I will get down off my soap box and state the obvious. We all bot to get the credit it can create when we do not have the time to get online, that's obviouss.
We all know that botting has it quirks, odd behavior and chance of getting caught, that's obvious.
We all know it's the odd movement and behavior of a bot that brings all the risk of getting caught, that's obvious.
So eliminate the movement, use arty... That is my approach, I only use tanks when I am present and watching the game to catch it before it goes really bad. Anyone here ever watched tier 2 arty players? They do some really stupid stuff and in general are pretty useless. They don't hide... they play them like TD's, they miss all the time they are constantly changing between targets and get killed letting some scout drive right up and kill them because they are looking across the map in zoom mode instead of looking at minimap also. In all these respects TL2 is a better player by far, because noob arty players suck and the bot is better it fits right in every last time and the noobs look like bots.
With that being said I run 2 setups. My first is unattended and consists of only tier 2 arty from all nations. No matter if playing by hand or by bot you double your hits and kills by using a gun rammer, a gun layer and a camo net with a 100% crew. It's worth the money to have all these things. You may think higher level stuff makes more money but it shoots slower, the shells cost much more, the repairs cost much more and frankly most tier 2 & 3 players don't learn to fear arty yet and sit in the open. Easy pickings
Now my second setup which I only run when I am present in case anybody comments I can answer and kill their bot concerns consists of the french premium arty and the russian su-26. Both aim faster than their counterparts and fire much faster. The reticule shrinks fast on the french Le FH and stays small all the time on the 26 because it's turrented. They both have great range, they both hit hard and they make me alot of money. I have all the arty up through tier 8 and the rest just don't do well enough to run.
It is not unusual for arty to setup right where they spawn and since the TL2 arty does not move all looks natural. However in the higher tiers arty always hides so thats why I run my second setup attended. I move them to a bush and then let the bot work.
The MOST important aspect is for you to turn off the option to face the hull towards the enemy. If not when it fires and until it reloads it will constantly twitch and swing left and right deciding which enemy to face and it is a DEAD GIVEAWAY something is not right, it just looks very odd. Also when it is turned off it will lock, fire and remain facing that way unless the target is lost which looks very normal. As arty people we tend to stick with and finish a target.
I hope this helps a bit and I check in here often, If I can help just ask.
Cheers!
Yes we all know the botting has behavior issues and it would take a busload of dev's, programmers and coders a century to make it all look perfectly human, if it ever happened at all. I know, I have spent 20+ years working with AI for anything from military battlefield and weapons modification/automation to autopilots.
What you ask for and want sounds easy but is far more difficult than you can imagine and there are countless hours put into finding/fixing the smallest bug in what we have now before they could even attempt to add more to the routine and possible add more bugs and complications. Instead of complaining the more useful thing to do is report whats wrong and include a log if the problem is visible there. Just because it runs great on the machine where it is created does not mean it will run perfectly on my or your machine. So that's our part of making it better. We tell the Dev's whats going on and then allow them to address it and wait PATIENTLY because nothing happens without time, trial and error. If you think this field is easy, it's not (You can jump in here at any time Aveitas)
Ok..... So now I will get down off my soap box and state the obvious. We all bot to get the credit it can create when we do not have the time to get online, that's obviouss.
We all know that botting has it quirks, odd behavior and chance of getting caught, that's obvious.
We all know it's the odd movement and behavior of a bot that brings all the risk of getting caught, that's obvious.
So eliminate the movement, use arty... That is my approach, I only use tanks when I am present and watching the game to catch it before it goes really bad. Anyone here ever watched tier 2 arty players? They do some really stupid stuff and in general are pretty useless. They don't hide... they play them like TD's, they miss all the time they are constantly changing between targets and get killed letting some scout drive right up and kill them because they are looking across the map in zoom mode instead of looking at minimap also. In all these respects TL2 is a better player by far, because noob arty players suck and the bot is better it fits right in every last time and the noobs look like bots.
With that being said I run 2 setups. My first is unattended and consists of only tier 2 arty from all nations. No matter if playing by hand or by bot you double your hits and kills by using a gun rammer, a gun layer and a camo net with a 100% crew. It's worth the money to have all these things. You may think higher level stuff makes more money but it shoots slower, the shells cost much more, the repairs cost much more and frankly most tier 2 & 3 players don't learn to fear arty yet and sit in the open. Easy pickings

Now my second setup which I only run when I am present in case anybody comments I can answer and kill their bot concerns consists of the french premium arty and the russian su-26. Both aim faster than their counterparts and fire much faster. The reticule shrinks fast on the french Le FH and stays small all the time on the 26 because it's turrented. They both have great range, they both hit hard and they make me alot of money. I have all the arty up through tier 8 and the rest just don't do well enough to run.
It is not unusual for arty to setup right where they spawn and since the TL2 arty does not move all looks natural. However in the higher tiers arty always hides so thats why I run my second setup attended. I move them to a bush and then let the bot work.
The MOST important aspect is for you to turn off the option to face the hull towards the enemy. If not when it fires and until it reloads it will constantly twitch and swing left and right deciding which enemy to face and it is a DEAD GIVEAWAY something is not right, it just looks very odd. Also when it is turned off it will lock, fire and remain facing that way unless the target is lost which looks very normal. As arty people we tend to stick with and finish a target.
I hope this helps a bit and I check in here often, If I can help just ask.
Cheers!