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Legendary Items still being SOLD

Could you also take a look at my log file?

Not only does the bot salvage unidentified legendaries, it also frequently stash items that do not pass my customized stash rules.

Edit: I tried the trinity posted in this thread, didn't fix my problems.
 

Attachments

this should have the gambling etc enabled.

https://www.dropbox.com/s/bbpmgj3dz7vfcf7/Trinity Identify Test B.zip?dl=0

it may freeze for a second if it finds another item like that

Still doing that, 5 exceptions in 1 hour.
I've attached the partial log, I'm saying partial because I didn't stop the bot.

Code:
13:33:31.134 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Shield of Fury - x1_Shield_norm_unique_14-112845 [Offhand - Shield]
13:33:31.135 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
13:33:31.135 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
13:33:31.136 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
13:33:31.136 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
13:33:31.479 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Gloves - Gloves_norm_base_flippy-111973 [Armor - Gloves]
13:33:31.479 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
13:33:31.479 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
13:33:31.479 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
13:33:31.479 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
13:33:31.819 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Boots - Boots_norm_unique_050-107790 [Armor - Boots]
13:33:31.819 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
13:33:31.819 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
13:33:31.819 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
13:33:31.819 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
13:33:32.112 DEBUG TrinityDebug [Trinity 2.14.45] Exception in TownRunCoroutineWrapper CompositeId=0 IsLoadingWorld=False IsInTown=True MeIsValid=True Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_ACDId()
   at Zeta.Bot.Logic.BrainBehavior.1iQ!SPJCDs1hgvT>-\,vd^tHw'.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.UZd\*rM#\[bs()RBNwN!!'twb'\..MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__11.MoveNext() in c:\Demon\605b\Plugins\Trinity\DbProvider\TownRun.cs:line 376
13:33:32.171 INFO  Logger [Trinity 2.14.45][GlobalHandler] Experience unchanged for 29s
13:33:32.177 DEBUG Logger [Trinity 2.14.45] PreVendor Hook Started
13:33:32.252 DEBUG Logger [Trinity 2.14.45] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
13:33:32.258 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] No materials have been selected in settings
13:33:32.259 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] Selected VeiledCrystal as the material with highest count - 37921
13:33:32.259 DEBUG Logger [Trinity 2.14.45] [Gamble]Not enough shards! Shards=14 SaveShards=True SaveThreshold=400 CanAffordItem=False SelectedSlots=2
13:33:32.259 DEBUG Logger [Trinity 2.14.45] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
13:33:32.259 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_Legendary_05-112858 (361988) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.259 INFO  Logger [Trinity 2.14.45][ItemValuation] Forgotten Soul [Crafting_Legendary_05-112858] [CraftingMaterial] = (autokeep craft materials)
13:33:32.280 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=healthPotion_Legendary_03_x1-164 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.284 INFO  Logger [Trinity 2.14.45] ShouldSalvageItem Called Item=healthPotion_Legendary_03_x1-164 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.288 INFO  Logger [Trinity 2.14.45] ShouldSellItem Called Item=healthPotion_Legendary_03_x1-164 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.294 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_Rare_05-112863 (361986) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.299 INFO  Logger [Trinity 2.14.45][ItemValuation] Veiled Crystal [Crafting_Rare_05-112863] [CraftingMaterial] = (autokeep craft materials)
13:33:32.299 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_Magic_05-112862 (361985) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.299 INFO  Logger [Trinity 2.14.45][ItemValuation] Arcane Dust [Crafting_Magic_05-112862] [CraftingMaterial] = (autokeep craft materials)
13:33:32.329 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_AssortedParts_05-112861 (361984) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.333 INFO  Logger [Trinity 2.14.45][ItemValuation] Reusable Parts [Crafting_AssortedParts_05-112861] [CraftingMaterial] = (autokeep craft materials)
13:33:32.340 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=twoHandedSword_norm_unique_flippy_08-104967 (190360) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.341 DEBUG TrinityDebug [Trinity 2.14.45]   >>  Unselected ListItem Two-Handed Sword 190360 IsValid=True IsDisposed=False
13:33:32.341 INFO  Logger [Trinity 2.14.45] Two-Handed Sword [twoHandedSword_norm_unique_flippy_08-104967] [TwoHandSword] = ItemListCheck=TRASH
13:33:32.345 INFO  Logger [Trinity 2.14.45] ShouldSalvageItem Called Item=twoHandedSword_norm_unique_flippy_08-104967 (190360) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.351 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_Rare_05-112863 (361986) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.355 INFO  Logger [Trinity 2.14.45][ItemValuation] Veiled Crystal [Crafting_Rare_05-112863] [CraftingMaterial] = (autokeep craft materials)
13:33:32.362 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_AssortedParts_05-112861 (361984) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.365 INFO  Logger [Trinity 2.14.45][ItemValuation] Reusable Parts [Crafting_AssortedParts_05-112861] [CraftingMaterial] = (autokeep craft materials)
13:33:32.372 INFO  Logger [Trinity 2.14.45] ShouldStashItem Called Item=Crafting_Legendary_05-112858 (361988) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=45 UnidentifiedBackpackItems=0
13:33:32.376 INFO  Logger [Trinity 2.14.45][ItemValuation] Forgotten Soul [Crafting_Legendary_05-112858] [CraftingMaterial] = (autokeep craft materials)
13:33:32.379 DEBUG CommonCoroutines Moving to Stash
13:33:32.455 DEBUG Logger [Trinity 2.14.45] PreVendor Hook Started
13:33:32.531 DEBUG Logger [Trinity 2.14.45] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
13:33:32.532 INFO  Logger [Trinity 2.14.45] [UseCraftingRecipes] Finished!
 

Attachments

I'm not sure, that's what we are trying to find out what's happening.
 
Full log here -> https://www.dropbox.com/s/e9gc850dilmw998/5280 2016-02-22 12.32.txt.zip?dl=0

Code:
14:37:51.714 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
14:37:51.842 DEBUG Logger [Trinity 2.14.45][ItemValuation] -- Invalid Item Type or Unidentified?
14:37:52.221 INFO  BrainBehavior Salvaging all magic items
14:37:52.559 INFO  BrainBehavior Salvaging all rare items
14:37:52.877 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Amulet - Amulet_norm_base_flippy-238094 [Jewelry - Amulet]
14:37:52.878 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
14:37:52.878 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
14:37:52.879 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
14:37:52.879 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
14:37:53.031 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Chest Armor - chestArmor_norm_base_flippy-238085 [Armor - Chest]
14:37:53.031 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
14:37:53.031 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
14:37:53.031 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
14:37:53.031 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
14:37:53.211 DEBUG Logger [Trinity 2.14.45][ItemValuation] NEXT ITEM= Shield - Shield_norm_unique_flippy_06-238097 [Offhand - Shield]
14:37:53.211 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score pre-special reductions. (GlobalMultiplier=1.000)
14:37:53.211 DEBUG Logger [Trinity 2.14.45][ItemValuation] --- +0 total score after special reductions. (TotalRequirements=0)
14:37:53.211 DEBUG Logger [Trinity 2.14.45][ItemValuation] TOTAL: 0(Final Bonus=1.00)
14:37:53.211 DEBUG Logger [Trinity 2.14.45][ItemValuation] 
14:37:53.559 DEBUG TrinityDebug [Trinity 2.14.45] Exception in TownRunCoroutineWrapper CompositeId=0 IsLoadingWorld=False IsInTown=True MeIsValid=True Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_ACDId()
   at Zeta.Bot.Logic.BrainBehavior.1iQ!SPJCDs1hgvT>-\,vd^tHw'.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.UZd\*rM#\[bs()RBNwN!!'twb'\..MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__11.MoveNext() in c:\Demon\605b\Plugins\Trinity\DbProvider\TownRun.cs:line 376
14:37:53.619 DEBUG Logger [Trinity 2.14.45] PreVendor Hook Started
14:37:53.692 DEBUG Logger [Trinity 2.14.45] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
14:37:53.697 DEBUG Logger [Trinity 2.14.45] [Gamble]Should Gamble! Shards=110 SaveShards=True SaveThreshold=400 CanAffordItem=True SelectedSlots=2
14:37:53.698 DEBUG Logger [Trinity 2.14.45] [Gamble]Should Save Shards! Shards=110 SaveShards=True SaveThreshold=400 CanAffordItem=True SelectedSlots=2
14:37:53.699 DEBUG Logger [Trinity 2.14.45] Moving to <379.0819, 574.2164, 24.04533>
14:37:54.027 DEBUG Logger [Trinity 2.14.45] MoveTo Finished. Distance=9.056151
14:37:54.032 INFO  Logger [Trinity 2.14.45] Interacting with X1_RandomItemNPC-238235 (361241) Attempt=1
14:37:54.174 INFO  Logger [Trinity 2.14.45] Interacting with X1_RandomItemNPC-238235 (361241) Attempt=2
 
I guess since I started this thread I need to add something.
First of all I'm still using trinity .42

1. There is no problem with selling unid legs after GR unless Kadala is involved.
2. At one point my character would sell unid legs after every reg rift and bounties either when Kadala run was involved or not.
3. I got rid of the problem selling unid legs wo/kadala involvment by this steps:
a) fresh install
b) after updating all trinity settings I changed settings from Trinity Scoring only to Items list
c) Imported my Item List
d) In Item Rules clicked on "Reload Script Rules".

I don't know what that "Reload Script Rules" does but it eliminated a lot of sold unid legs for me.

Sadly when there is enough shards for Kadala gambling any of my characters first go to Orec, then to chest to deposit crafts and then to Kadala.
Never even visit the book in that instance.

EDIT

Another Kadala observation regarding GR's.
When GR is over and there is enough shards for Kadala, character will got to book first then to Kadala but it will never stash ID'd items even if they are on your list.
If item purchased from Kadala are on your list they will get stashed but ID's items from before will NOT!!

Can there be multiple CHECK LIST code added to Town run?
 
Last edited:
I saw that you pushed a new version on SVN that has some changes in regards tot the town run, so I've decided to go for a spin.

1. plain update without modifying the setting to use experimental townrun -> throwing the same exceptions (the log is 3652 2016-02-26 06.48.txt.zip).

2. if I activate the experimental townrun and I have something in inventory bot will enter rift and the townportal to town run, then enter rift again and townportal and so on (log 7848 2016-02-26 08.20.txt).

Code:
08:22:39.399 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
08:22:40.244 DEBUG Logger [Adventurer][SceneStorage] World has changed from 2000027656 to 2000289804
08:22:40.245 DEBUG Logger [Adventurer][ScenesStorage] Reseting
08:22:40.245 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
08:22:40.284 DEBUG Logger [Adventurer][ScenesStorage] Found 2 new scenes
08:22:40.285 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
08:22:40.285 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 40.3426 ms.
08:22:40.285 DEBUG Logger [Adventurer][ExplorationGrid] Creating grid [500,500] ZetaWorldId=2000289804 AdvDiaWorldId=2000289804
08:22:40.286 DEBUG Logger [Adventurer][ExplorationGrid] Importing Current World Data from SceneStorage
08:22:40.292 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=49
08:22:40.293 DEBUG Logger [Adventurer][UsePortal] Checking
08:22:40.331 INFO  CommonCoroutines Using town portal, reason: Trinity can haz town now plz?
08:22:41.442 DEBUG Logger [Trinity 2.14.46] Player is casting 'UseStoneOfRecall'
08:22:45.470 DEBUG Logger [Adventurer][SceneStorage] World has changed from 2000289804 to 2000027656
08:22:45.470 DEBUG Logger [Adventurer][ScenesStorage] Reseting
08:22:45.470 DEBUG Logger [Adventurer][GridStore] contains 3 grid instances, 2 for Current world
08:22:45.828 DEBUG Logger [Adventurer][ScenesStorage] Found 7 new scenes
08:22:45.829 DEBUG Logger [Adventurer][GridStore] contains 3 grid instances, 2 for Current world
08:22:45.850 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=500
08:22:46.184 DEBUG Logger [Adventurer][NavigationGrid] Updated
08:22:46.185 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 714.664 ms.
08:22:46.185 DEBUG Logger [Adventurer][ExplorationGrid] Creating grid [500,500] ZetaWorldId=2000027656 AdvDiaWorldId=2000027656
08:22:46.188 DEBUG Logger [Adventurer][ExplorationGrid] Importing Current World Data from SceneStorage
08:22:46.210 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=250
08:22:46.216 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
08:22:46.217 DEBUG Logger [Trinity 2.14.46] Recorded Snapshot 26.02.2016 06:22:46 AttacksPerSecond=1.53999996185303
08:22:46.219 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
08:22:46.220 INFO  CommonCoroutines Townportal successful, we are in town!
08:22:46.254 DEBUG Logger [Trinity 2.14.46] [EquipmentNeedsRepair] Highest durability of any equipped item is 99.5485305786133
08:22:46.295 DEBUG Logger [Trinity 2.14.46] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
08:22:46.296 INFO  Logger [Trinity 2.14.46] [UseCraftingRecipes] Finished!
08:22:46.298 DEBUG Logger [Adventurer] Expecting to find a portal here but didnt find one. InTown=True
08:22:46.298 DEBUG Logger [Adventurer][Rift] InTown
08:22:46.298 DEBUG Logger [Adventurer][Rift] OnNewRiftLevel
08:22:46.323 DEBUG Logger [Trinity 2.14.46] [EquipmentNeedsRepair] Highest durability of any equipped item is 99.5485305786133
08:22:46.388 DEBUG Logger [Trinity 2.14.46] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
08:22:46.389 INFO  Logger [Adventurer][Rift] Oh darn, I managed to return to town, I better go back in the rift before anyone notices.
08:22:46.389 DEBUG Logger [Adventurer][Rift] MoveToRiftStone
08:22:46.389 DEBUG Logger [Adventurer][Rift] Unregistered from pulsator.
08:22:46.390 DEBUG Logger [Adventurer][MoveToPosition] Moving
08:22:46.425 DEBUG Logger [Trinity 2.14.46] [EquipmentNeedsRepair] Highest durability of any equipped item is 99.5485305786133
08:22:46.458 DEBUG Logger [Trinity 2.14.46] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
08:22:46.460 DEBUG Logger [Adventurer][NavigationGrid] Creating grid [2500,2500] ZetaWorldId=2000027656 AdvDiaWorldId=2000027656
08:22:46.520 DEBUG Logger [Adventurer][NavigationGrid] Importing Current World Data from SceneStorage
08:22:46.873 DEBUG Logger [Adventurer][NavigationGrid] Updated
08:22:46.908 DEBUG Logger [Adventurer][Navigation] Moving towards <375, 586, 24> (Distance: 75.43153)
08:22:46.933 DEBUG Logger [Trinity 2.14.46] [EquipmentNeedsRepair] Highest durability of any equipped item is 99.5485305786133
08:22:46.976 DEBUG Logger [Trinity 2.14.46] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
08:22:47.052 DEBUG Logger [Trinity 2.14.46] [EquipmentNeedsRepair] Highest durability of any equipped item is 99.5485305786133

3. if I don't have something in inventory when the bot is opening rift it's starting to kill mobs until I have something in inventory then proceed to the same dance as before (town portal, the enter rift, then town portal and so on).

Hope this helps.
 

Attachments

Last edited:
*sigh* I just watched bot selling identified ancient InGeom. My list is set to keep any ancient Ingeom.

New DB 456, Trinity 14.45
 
*sigh* I just watched bot selling identified ancient InGeom. My list is set to keep any ancient Ingeom.

New DB 456, Trinity 14.45
sold item or salvaged?

We need to get clarity about when it happens? Maybe only if trash legendaries should sold/salvaged or maybe with both options?
 
Last edited:
Ticked Thunderfury for keeping if ancient:

Code:
22:14:20.169 DEBUG Logger [Trinity 2.14.46]   >>  Evaluated Thunderfury, Blessed Blade of the Windseeker -- Ancient  Type=Required (Item: 0 -v- Rule: 1) = False
22:14:20.169 INFO  Logger [Trinity 2.14.46] Thunderfury, Blessed Blade of the Windseeker [x1_Sword_norm_unique_flippy_12-373966] [Sword] = ItemListCheck=TRASH
22:14:20.185 INFO  Logger [Trinity 2.14.46][ItemValuation] ShouldSalvageItem Called Item=x1_Sword_norm_unique_flippy_12-373966 (229716) 
IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=3 UnidentifiedBackpackItems=0

And bot salvaged it...<.<
 
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