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Lazyraider - Pyromancer Fire Mage

Not closed anymore?

I loved this CC, the guy was in the right path, only needed minor adjustments.

A major update to fix Living Bomb and other well known bugs is to be expected within tomorrow evening.

Stay tuned.
 
sweet!

Please don't forget to include Dalaran Brilliance!
 
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Awesome!

Thanks! this is good stuff! keep up the good work!
 
I havent been able to test this one out yet, so ill post it up as a BETA for now.

View attachment BETA Pyromancer v2.0 a Fire Mage CC.cs
<--- download


Changes:
Living Bomb
Combustion
Scorch
Pyroblast
Arcane Brilliance/Dalaran Brilliance
Adds Detection
AoE in general

All of the above has been changed, updated, edited and what not.
Should work fine without any further testing, although i do appreciate the feedback before the actual release tomorrow!

- Shaddar.
 
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I havent been able to test this one out yet, so ill post it up as a BETA for now.

View attachment 32826


Changes:
Living Bomb
Combustion
Scorch
Pyroblast
Arcane Brilliance/Dalaran Brilliance
Adds Detection
AoE in general

All of the above has been changed, updated, edited and what not.
Should work fine without any further testing, although i do appreciate the feedback before the actual release tomorrow!

- Shaddar.

I got a little overly excited over this. Will test in a few.
 
Going to test on dummies, manually and with the CC.

For Raids, I'll only be able to test tomorrow, after it resets.

Posting reports in a few.


Ok, on the dummie the rotation seemed perfect, mind you, I was testing in the 88 Raid Boss Dummie...

Did spikes of 20k during Hot Streak procs and Combustion, and sustained 16k DPS.

Combustion is a lot smarter now, I noticed it waits until you have Ignite, Living Bomb and Pyroblast DoT to use it.

Manually I can do spikes of 24k and sustained 18k on the same dummie.


Great job so far, I'll let you guys know how it went on 25 mans tomorrow.
 
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Good Jesus.

You made it If based :p
Once you complete it you should port to behavior tree based ;)
So much faster.


Well if you still want it:
Public StopWatch SexTimer = new StopWatch();

If(SexTimer.IsRunning && SexTimer.ElapsedSeconds > 23)
SexTimer.Reset();

If(!SexTimer.IsRunning && rest of desired checks to cast livb)
{
castspell(largeThrust);
SexTimer.Start();
}

That's about all there is to having shmex and using stopwatches.
 
Going to test on dummies, manually and with the CC.

For Raids, I'll only be able to test tomorrow, after it resets.

Posting reports in a few.


Ok, on the dummie the rotation seemed perfect, mind you, I was testing in the 88 Raid Boss Dummie...

Did spikes of 20k during Hot Streak procs and Combustion, and sustained 16k DPS.

Combustion is a lot smarter now, I noticed it waits until you have Ignite, Living Bomb and Pyroblast DoT to use it.

Manually I can do spikes of 24k and sustained 18k on the same dummie.


Great job so far, I'll let you guys know how it went on 25 mans tomorrow.


Hmm, if you can do more DPS than this profile manually i should look for ways to improve the dps really!
 
Good Jesus.

You made it If based :p
Once you complete it you should port to behavior tree based ;)
So much faster.


Well if you still want it:
Public StopWatch SexTimer = new StopWatch();

If(SexTimer.IsRunning && SexTimer.ElapsedSeconds > 23)
SexTimer.Reset();

If(!SexTimer.IsRunning && rest of desired checks to cast livb)
{
castspell(largeThrust);
SexTimer.Start();
}

That's about all there is to having shmex and using stopwatches.

You made that code sexy on purpose! However i dont think i need that StopWatch code now do I? Mighty glad you shared it though as it might come handy :)
 
My Mage is only level 64 so far I'm really happy with this CC man great job!
 
Looked really decent, until I realized that it would spam blizzard when there was more then 2 mobs there (when about the beta one that is).
Other then that, I liked it.
 
File: Pyromancer v2.1 a Fire Mage CC BETA.cs Line: 22 Error: Unrecognized escape sequence. Wont load the CC.
 
File: Pyromancer v2.1 a Fire Mage CC BETA.cs Line: 22 Error: Unrecognized escape sequence. Wont load the CC.

Hmm, seemed to work out fine for Furywarrior and Trenoch. Try to delete the CC, and re-download it via SVN / From the front page, im pretty certain theres no problem with it.


EDIT;: Theres a problem with the SVN. Simply replace this inside the CS file

Code:
        public override sealed string Name { get { return "Pyromancer v2.1 a Fire mage CC"; } }

Else i suggest you just to download it directly from the site(No, not SVN) as for now till i can update it when i get home.
 
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Looked really decent, until I realized that it would spam blizzard when there was more then 2 mobs there (when about the beta one that is).
Other then that, I liked it.

Having the same problem with spamming Blizzard , otherwise its starting to look really godd , keep up the good work ! xD
 
Update.
Tried fixing the Blizzard spam issue. In addition to that ive increased the adds to >= 4.
Added CD's to use at bosses only ( Credits to Fiftypence for the code).
When at low mana < 5000 it now uses Scorch.
SVN link has been fixed.
Lots of small edits has been done aswell.

Enjoy.
 
With the fire nerf are you planning to continue expanding on this CC?

Cant wait till my mage hits 85 to test this out.
 
Im having some problems with the latest version.

Heres the log maybe you can figure it out.
Care to explain what you see in game that is going wrong?

Logs are a lot easier to look through with an idea of what's broken in-game.
 
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