gorunn
Member
- Joined
- Oct 26, 2012
- Messages
- 197
Using Latest HB, Enyo and KingWoW PRO versions, tested on Clean install. Using HardLock in Enyo at 90ticks and Fast Mode ON in KingWoWPro.
Playing enhance, this is what i noticed so far:
Most of Single Target rotation looks ok, BUT:
1. Rotation is leaving Lava Lash and its procs for far to long unused (talking about 3s+), i have to manually cast it most of the time as it should be kept on constant CD,
2. Rotation allows Flame Shock debuff to falls off the main target for far to long, i also have to manually recast it as its should be ALWAYS up, it can be even clipped when its <9s duration left,
3. When moving from Cleave/AoE rotation to Single Target rotation rotation doesnt switch from Magma Totem to Searing totem, or it lasts for far too long for that switch to happen, manually switching my self.
4. Theres no melee check for prepull. This result routine to cast orc's Racial and some of the totems as soon as we enter combat, even so im far out of melee range. Biggest issues here are Orc Racial and Magma totem, its wasting buff time for Orc racial until i get into melee and forcing me to manually recast magma totem as soon as im in melee since first magma totem is somewhere behind.
My guildies asked me few times why do i use my stuff out of range, i answered that its a macro. Would like to avoid same question again.
5. Since theres no range check, routine tends to ninja pull more mobs if i accidentally tab to a mob that is NOT in combat, but in range of my shocks. This also happens in combat with automated target switching where routine switch to mob in front of the player and cast FShock/LB even so that specific mob is not in combat OR our melee range.
6. Theres a strange glitch when routine simply bugs out and its spamming something and failing, even so mob is right in front of me in melee, resulting in spell cast fail and glitching animation that is easy to notice.
7. INTERRUPT TIMER! FOR THE LOVE OF GOT MAKE IT BIGGER! ROUTINE INTERRUPTS TARGETS CASTS IN MERE MILLISECONDS. No human can interrupt a cast which is not yet shown on UI and which animation hasnt even started yet. My addons scream that i interrupted a spell even so noone in party/raid even SAW targets casting bar or casting animation. This is a big No-No.
AoE rotation is in total mess TBH:
1. No Magma totem range check. Tanks frequently tend to pull mobs out of magma totem range, routine is just leaving it as it is. This forces me to manually cast Magma Totem whenever tank pulls mobs out of totem's range. Since theres no range check (issue No4 in Single Target), this also forces me to manually cast Magma Totem when i get in the melee range in AoE combat.
2. Flame Nova is casted before first Lava Lash, this results in first Nova firing from one mob only, after which goes Lava Lash and CD waiting for Flame Nova to comes off the CD. So it goes like this: FShock - FNova - LLash, but it should go FShock - LLash (to spread Shock debuff as soon as possible) - FNova. This repeats constantly, even during a fight, forcing me to manually cast Lava Lash as soon as i see that Shock is refreshed.
3. Frequently, but not always, i see that routine simply isnt casting FShock on my main target if one of the other targets in combat have a active FShock debuff. This forces me to manually cast FShock and then, cause of AoE No2, also to manually cast LLash.
4. Going from Single Target to AoE/Cleave rotation takes to long to switch totems Forcing me to manually cast magma totem/Searing totem.
5. Same as with ST rotation, issue no 1, rotation sits for faaar to long on Lava Lash and its Procs.
Thats it that i can recall just going trough my head about issues that i noticed.
I would like to point out that this is NOT A BASHING, its wmore than worth money spent for it and im KingWoW shaman user from its initial beginning, im in love with this routine, however i think that it can perform faaar better with few tweaks here and there and puts us higher on DPS meters. Great work so far Attilio! Keep it up mate!
Playing enhance, this is what i noticed so far:
Most of Single Target rotation looks ok, BUT:
1. Rotation is leaving Lava Lash and its procs for far to long unused (talking about 3s+), i have to manually cast it most of the time as it should be kept on constant CD,
2. Rotation allows Flame Shock debuff to falls off the main target for far to long, i also have to manually recast it as its should be ALWAYS up, it can be even clipped when its <9s duration left,
3. When moving from Cleave/AoE rotation to Single Target rotation rotation doesnt switch from Magma Totem to Searing totem, or it lasts for far too long for that switch to happen, manually switching my self.
4. Theres no melee check for prepull. This result routine to cast orc's Racial and some of the totems as soon as we enter combat, even so im far out of melee range. Biggest issues here are Orc Racial and Magma totem, its wasting buff time for Orc racial until i get into melee and forcing me to manually recast magma totem as soon as im in melee since first magma totem is somewhere behind.
My guildies asked me few times why do i use my stuff out of range, i answered that its a macro. Would like to avoid same question again.
5. Since theres no range check, routine tends to ninja pull more mobs if i accidentally tab to a mob that is NOT in combat, but in range of my shocks. This also happens in combat with automated target switching where routine switch to mob in front of the player and cast FShock/LB even so that specific mob is not in combat OR our melee range.
6. Theres a strange glitch when routine simply bugs out and its spamming something and failing, even so mob is right in front of me in melee, resulting in spell cast fail and glitching animation that is easy to notice.
7. INTERRUPT TIMER! FOR THE LOVE OF GOT MAKE IT BIGGER! ROUTINE INTERRUPTS TARGETS CASTS IN MERE MILLISECONDS. No human can interrupt a cast which is not yet shown on UI and which animation hasnt even started yet. My addons scream that i interrupted a spell even so noone in party/raid even SAW targets casting bar or casting animation. This is a big No-No.
AoE rotation is in total mess TBH:
1. No Magma totem range check. Tanks frequently tend to pull mobs out of magma totem range, routine is just leaving it as it is. This forces me to manually cast Magma Totem whenever tank pulls mobs out of totem's range. Since theres no range check (issue No4 in Single Target), this also forces me to manually cast Magma Totem when i get in the melee range in AoE combat.
2. Flame Nova is casted before first Lava Lash, this results in first Nova firing from one mob only, after which goes Lava Lash and CD waiting for Flame Nova to comes off the CD. So it goes like this: FShock - FNova - LLash, but it should go FShock - LLash (to spread Shock debuff as soon as possible) - FNova. This repeats constantly, even during a fight, forcing me to manually cast Lava Lash as soon as i see that Shock is refreshed.
3. Frequently, but not always, i see that routine simply isnt casting FShock on my main target if one of the other targets in combat have a active FShock debuff. This forces me to manually cast FShock and then, cause of AoE No2, also to manually cast LLash.
4. Going from Single Target to AoE/Cleave rotation takes to long to switch totems Forcing me to manually cast magma totem/Searing totem.
5. Same as with ST rotation, issue no 1, rotation sits for faaar to long on Lava Lash and its Procs.
Thats it that i can recall just going trough my head about issues that i noticed.
I would like to point out that this is NOT A BASHING, its wmore than worth money spent for it and im KingWoW shaman user from its initial beginning, im in love with this routine, however i think that it can perform faaar better with few tweaks here and there and puts us higher on DPS meters. Great work so far Attilio! Keep it up mate!

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