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KingWoW Mage

Whit the last update my honorbudy no detect CC to try :(

Try delete CompiledAssemblies and CustomClasses directoies under HB checkout again.

To maximize dps in test disable icebarrier and iceward if talented
 
Icy veins, mirror image and time warp should be able to set to use also on adds, not only boss and manual :)
 
Mage 490, no reforge no jewel for arcane, i use reforge and jewel that fire spec.

Have 80k dps in dummy boss.

Is really low for now, i try to raiding in arcane the next week whit all change, but we need first a burn pashe mana for good start and after the rotation

View attachment 71689

your talents?
 
SVN or DOWLOAD and test yourself....
I need feedback to improve it!!!!
dear friend :) i am a absolutely mage noob. i leveled and play my twink mage completely with lazyraider and with your cc since i discovered your cc :) so even if i test it myself i would not be of any help hahaha. i just turn on your cc and wondering wtf my toon is doing and how awesome it is hahaha.

edit: plz pardon i am such a leecher :D
 
SVN update:
Hope fix autoattack pet in BG

(feedback pls cant test)
 
This would be amazing. It could use the following logic:

PRE-FIGHT:
Place Rune of Power, refresh as needed
buffs

NORMAL MODE:
Keep nether tempest up
Keep casting arcane blast
Detonate arcane missiles when it either A)reaches 2 charges or B) procs while you have 6 stacks of arcane charge
Cast arcane barrage after you reach <80% mana
Repeat

BURN MODE:
(Initiate after cooldown is over for arcane power)
Cast Arcane power, trinket 1+2, and potion if available
Keep casting arcane blast, use presence of mind on one of them
Detonate arcane missiles when it either A)reaches 2 charges or B) procs while you have 6 stacks of arcane charge
-When arcane missiles reaches 2 charges @ 6 stacks of arcane charge, use alter time before firing them. Fire them and use alter time to get the charges back.
Mana gem at <70%
Continue burn phase until arcane power buff is gone, then switch back to mana.
 
This would be amazing. It could use the following logic:

PRE-FIGHT:
Place Rune of Power, refresh as needed
buffs

NORMAL MODE:
Keep nether tempest up
Keep casting arcane blast
Detonate arcane missiles when it either A)reaches 2 charges or B) procs while you have 6 stacks of arcane charge
Cast arcane barrage after you reach <80% mana
Repeat

BURN MODE:
(Initiate after cooldown is over for arcane power)
Cast Arcane power, trinket 1+2, and potion if available
Keep casting arcane blast, use presence of mind on one of them
Detonate arcane missiles when it either A)reaches 2 charges or B) procs while you have 6 stacks of arcane charge
-When arcane missiles reaches 2 charges @ 6 stacks of arcane charge, use alter time before firing them. Fire them and use alter time to get the charges back.
Mana gem at <70%
Continue burn phase until arcane power buff is gone, then switch back to mana.

i will add on GUI an option to switch to this rotation asap.
I will not implement rune of power cast out of combat (precombat).
Cast rune of power manually when you know combat going to start: cc refresh it during combat.
 
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i will add on GUI an option to switch to this rotation asap.
I will not implement rune of power cast out of combat (precombat).
Cast rune of power manually when you know combat going to start: cc refresh it during combat.

Ok perfect, i understand for ROP, i like try your new build
 
Ok perfect, i understand for ROP, i like try your new build

I'm testing your rotation... it seems better so no GUI, this become new rotation.
For alter time it was difficult have arcane power, 6 charge and 2 missiles proc at same time so it will be cast if 2 missiles proc and 6 charge, or arcane power and 6 charge.
arcane power will be cast with 6 charge.
I introduce an option for fire blast so people have glyphed can choose to cast fire blast to spread living or nether or detonate frost bomb at the condition there are at least other 2 mobs near target.
 
I'm testing your rotation... it seems better so no GUI, this become new rotation.
For alter time it was difficult have arcane power, 6 charge and 2 missiles proc at same time so it will be cast if 2 missiles proc and 6 charge, or arcane power and 6 charge.
arcane power will be cast with 6 charge.
I introduce an option for fire blast so people have glyphed can choose to cast fire blast to spread living or nether or detonate frost bomb at the condition there are at least other 2 mobs near target.

You are the master men, when you update, i try and say you :)
 

Ok friend i try you new rotation and is too good, by i speak whit some raiders mage arcane and they have other rotation for more dps, because in arcane the most dps are going for spell arcane barrage and we no use...

I try to practice more manually and tomorrow put more info.

Edit : Ok i find the perfect rotation

3. Basic Gameplay

0. Pre-combat buffs ? Arcane Brilliance and Mage Armor (Mastery)
1. Mage Bomb ? refresh Nether Tempest or Living Bomb if there is under 1 second left on the duration or cast Frost Bomb if it?s off cooldown
2. Arcane Power ? cast when off cooldown
3. Arcane Blast ? generate charges
- if you are under 4 charges and have 2 Missiles procs, cast Missiles *once and then continue to build up to 5 Charges with Blast, after which you use any remaining Missiles
- if you reach 4 Charges with less than 2 Missiles procs, cast one more Blast and then Missiles
4. Arcane Barrage ? use when you reach six Charges and have no more Missiles procs
- use at 5 Charges if there are no Missiles procs and you are under 90% mana

3.2 Optimal DPS Cycle using Rune of Power

Rune of Power
Nether Tempest
Blast x 6
Nether Tempest
Activate Macro (Power, use trinkets, profession use abilities, mana gem, alter time, Missiles)
Missiles Again
Blast x 1
Barrage
(Alter Time reactivates)
Missiles x 2
Nether Tempest
Blast until you get Missiles (max 4 Blasts)
Missiles
Nether Tempest
1-2 more Blasts as long as your mana doesn't go under 80-85%
Missiles if you got any
Barrage
 
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