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Keeping I63 Items?

well. lvl51 will drop on hell difficulty ;)
most people are farming inferno now. so no chance to get justice lantern.

poeple farming on hell shouldlnt use rule to loot +lvl59 items ^^
 
You guys should be careful with those loot rules. A large number of legendary jewelry that sell for a ton are lower than iLevel 60. Justice Lantern immediately comes to mind. It's iLevel51, best tanking ring in game. Minimum price on AH is around 10M.

It shouldnt be skipping legendaries at all, should loot and stash all legendaries . . .

This is in Pickup category . . .
Code:
			<ItemRule description="PickUP - Failproof for Legendaries">
				<StatRules>
					<Rule quality="Legendary" />				
				</StatRules>
			</ItemRule>


And this on Keep category . . .
Code:
			<ItemRule description="STASH - Failproof for Legendaries">
				<StatRules>
					<Rule quality="Legendary" />				
				</StatRules>
			</ItemRule>
 
Last edited:
well. lvl51 will drop on hell difficulty ;)
most people are farming inferno now. so no chance to get justice lantern.

poeple farming on hell shouldlnt use rule to loot +lvl59 items ^^

It's possible to get iLevel 51 drops in inferno. MLevel only determines the max iLevel, not min. Your loot rules are fine IeU, but I've seen people posting about only keeping high iLevel stuff (probably leftover from when IDing would DC you) and not picking up/stashing "crappy" legendaries. Just a heads up for people who are working on their own loot rules to be careful about ignoring lower iLevel items.

Also, you should change your salvage rules slightly IeU. Add this to it:
<ItemRule ruleType="Salvage" itemBaseType="Jewelry">
<StatRules>
<Rule stat="Level" minValue="60" />
</StatRules>
</ItemRule>
Jewelry only needs to be ilevel 60 to give inferno mats (unlike armor).
 
Last edited:
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