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Kaboomkin - a Druid CustomClass and Resto Healbot.

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I don't know if it's HB or the CC, but running it as feral, it keeps overshooting the targets. It'll run a few feet past whatever it's about to attack, stop, then turn around and go back. Kind of annoying in AV - it'll target the bowmen up on the ledges, run up there, and sail right off the edge and have to run back up. Over and over and over... I've seen it run off the bridge a few times while targeting someone near the edge as well.
 
Updated Feral Routine.

Hi,

Right, I made some major changes to the feral combat here,
I am going to need some really nice person to do some propper testing of the updated feral combat side of thngs.
I would suggest you backup your old routine before you replace it with this one, I have done some testing with it, but i don't have access to a very high level druid at this moment in time.

Things, i am very interested in hearing about would be
1. Is the run past the target fixed?
2. Does the druid swap back to the proper form after healing/getting adds?

Changes in this version:
1.Updated the pull routine to be a lot simpler than before.
2.Bear should only be used if you have more than 2 adds, or the current target is more than 2 levels higher than your self, or you are fighting an elite.

Please attach a log here if you have any bugs to report.
Thanks
Pios
 
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Does the healbot option support bg healing or just RaF?

Also, why is it attacking via mele in pvp? looks funny...
 
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Slight Logic Changes.

Hi All,

Updated the logic for bear and adds a little more.
Seems more smooth now.
Still needs a bit more testing. But this appears to have fixed the run past the target problem.
 

Attachments

Does the healbot option support bg healing or just RaF?

Also, why is it attacking via mele in pvp? looks funny...

Ignore me. I have gone back to the default Druid CC and it seems to be going great guns.
 
well you may want to reconsider after you see the healbot update in 1.2

Happy to see your updating this so often the recent changes have been very good. I am hoping that on the next update you will include a fix for the not being able to mount when in healbot mode. Currently if you mount you will dismount 2 seconds later when you change forms in to tree, this will continue to loop.
 
Happy to see your updating this so often the recent changes have been very good. I am hoping that on the next update you will include a fix for the not being able to mount when in healbot mode. Currently if you mount you will dismount 2 seconds later when you change forms in to tree, this will continue to loop.
its already done.
 
Just got back from holiday! Loads of updates makes me a happy druid. Ta v much :)
 
Hmm the new Follow feature is Randomly freaking out. It Automatically picks a person to follow...then Goes really stupid...Jumps in circles....runs into walls...Wont use tree form Kinda like it lost all Logic. happen Twice now. Deleted my logs Will upload a fresh lof if it occurs again.
 
Hmm the new Follow feature is Randomly freaking out. It Automatically picks a person to follow...then Goes really stupid...Jumps in circles....runs into walls...Wont use tree form Kinda like it lost all Logic. happen Twice now. Deleted my logs Will upload a fresh lof if it occurs again.
is it happening in battle grounds or in instances?
 
For me its only in Battlegrounds. Stucks, jumps in circles etc... healbot mode looks very very bottish
 
For me its only in Battlegrounds. Stucks, jumps in circles etc... healbot mode looks very very bottish
theres more updating for me to do to it. since this release is about 2 weeks old.
 
Ty for the CC,

im farming low level mobs for rep, is there anyway to get it to pull with Wrath instead of Starfire as it would be more efficient, a drop down list for pull options in the ui would be great but i can also edit the text in notepad if someone points me in the correct direction
 
I like the thought of following people, its very smart the issue is that we are not following well at all. I am wondering if it would get stuck less if you just /followed
The healing aspect of this is very good, its working great the only issue is the fact that it looks so bottish and gets stuck so often when following, its not even getting stuck its refusing to jump off small cliffs and such that you would jump off with out any issues. This is causing it to attempt to find a alternate route to the same area and it tends to look bottish when its jumping around doing 360's on top of a hill with nothing blocking it but a 10 foot drop off.
 
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I like the thought of following people, its very smart the issue is that we are not following well at all. I am wondering if it would get stuck less if you just /followed
The healing aspect of this is very good, its working great the only issue is the fact that it looks so bottish and gets stuck so often when following, its not even getting stuck its refusing to jump off small cliffs and such that you would jump off with out any issues. This is causing it to attempt to find a alternate route to the same area and it tends to look bottish when its jumping around doing 360's on top of a hill with nothing blocking it but a 10 foot drop off.
i alredy said theres a fix inc
Ty for the CC,

im farming low level mobs for rep, is there anyway to get it to pull with Wrath instead of Starfire as it would be more efficient, a drop down list for pull options in the ui would be great but i can also edit the text in notepad if someone points me in the correct direction
check the box for "raid Style Rotation"
 
I like the thought of following people, its very smart the issue is that we are not following well at all. I am wondering if it would get stuck less if you just /followed
The healing aspect of this is very good, its working great the only issue is the fact that it looks so bottish and gets stuck so often when following, its not even getting stuck its refusing to jump off small cliffs and such that you would jump off with out any issues. This is causing it to attempt to find a alternate route to the same area and it tends to look bottish when its jumping around doing 360's on top of a hill with nothing blocking it but a 10 foot drop off.

Agreed. Looks a little spaz at times. Looking forward to the fix. Very promising CC.

+Rep to Codename. (My first ever +Rep hehehehe)
 
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