What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[ItemRules2] Gnillers Super-Tight Loot Rules

Found my first piece using these rules after many days :)

http://i.imgur.com/97SYOIk.png

If I go around lowering the @GNILLER score requirements of items just a little bit, will the bot pick up slightly-lower-but-still-good-items? That would be perfect for me. I don't need to set the bar at 100mil items, I will gladly take 50.

These rules are great

Correct, lowering the acceptance value will result in more items stashed while still using the same calculation. I may implement some overhauling @ACCEPTVALUE=1 to take this is my calculations so 1 things needs to be editted to change ALL acceptances based on calculations, for those who feel my rules are to tight or not tight enough :)

PS: congratz on the drop! :)
 
_ If u don mind, Gniller, can you make 2 sets of rules, that keep : 100+ mil items, and ~ 50+ mil items ? ppl are fine with 1st one, but many ppl ( including me ) want 2nd one to fill 10 Ah items everyday! :)
 
_ If u don mind, Gniller, can you make 2 sets of rules, that keep : 100+ mil items, and ~ 50+ mil items ? ppl are fine with 1st one, but many ppl ( including me ) want 2nd one to fill 10 Ah items everyday! :)

Though i do understand your point of view, i am afraid i'm going to have to deny this request. Developing a second rule set would not only require double the work, it would also require dedicated testing bots: which i don't plan on running.

As i stated in my previous post i might include some kind of multiplier to the calculations so users only have to edit 1 number in order to stash more items while still using the calculators. However this is as far as i'll go :)

Keep in mind all of my work is released completely for free and spending to much work on stuff i wouldn't use myself could be very well considered a waste of time :)

Sorry to be the bearer of bad news
 
As i stated in my previous post i might include some kind of multiplier to the calculations so users only have to edit 1 number in order to stash more items while still using the calculators. However this is as far as i'll go :)

_ Thats a good new i think, i just want more items, the number 100m, 50m are just examples, 100m is a bit too much to fill more items on Ah, we need more " custom" settings that ppl can choice to keep not-so-good items, but still worth some gold. And sure, u don need to work on one more set + calculator, it costs too much time lol.
 
My translated legendary rules for Russian client.
just rename Rus_GNILLER_legendary.txt to legendary.dis

Gniller, Big thnx for this rules.
 

Attachments

My translated legendary rules for Russian client.
just rename Rus_GNILLER_legendary.txt to legendary.dis

Gniller, Big thnx for this rules.

Nice! i'll trow a zipped version of this on the main page. Unable to test if all names are correct myself though so i am just gonna trust you on that :)
 
where is the one number we need to adjust to allow it to pick up more items? Would it be those < or > numbers ?
 
where is the one number we need to adjust to allow it to pick up more items? Would it be those < or > numbers ?

It is not there yet, as i stated above i might implement this sometime soon.
 
hi!
there is a code to pick up Follower Enchantress Only?
Scoundrel and Templar not pick up
 
hi!
there is a code to pick up Follower Enchantress Only?
Scoundrel and Templar not pick up

Not that i know of, not going to support this either. All companion items are worthless as far as i know.
 
Hm not quite sure if what's wrong with my loot rules but it worked great for about 5 days, after that my bot starting to only loot weapons, rings, amulets, belts and gloves. ignoring all other pieces of armor... any clues?
 
Hm not quite sure if what's wrong with my loot rules but it worked great for about 5 days, after that my bot starting to only loot weapons, rings, amulets, belts and gloves. ignoring all other pieces of armor... any clues?

Nothing wrong there, all armor types with an almost impossible change to drop with any worth as rare are ignored by my pickup rules. These items will however be pickup up as legendaries.

This is to reduce time wasted in town identifying items that are trashed anyway.
 
Nothing wrong there, all armor types with an almost impossible change to drop with any worth as rare are ignored by my pickup rules. These items will however be pickup up as legendaries.

This is to reduce time wasted in town identifying items that are trashed anyway.

I see, clever man! Thanks mate! great job by the way.
 
Hey i just started using the rules, and i noticed that my bots a picking up plans and designs,which are trash and just clog up the stash(as far as i know). How to make the bot ignore all designs and plans? I use the RU version of D3.

Otherwise it works wonders i can easily see myself logging 2 times a week instead of every damn day.
 
Hey i just started using the rules, and i noticed that my bots a picking up plans and designs,which are trash and just clog up the stash(as far as i know). How to make the bot ignore all designs and plans? I use the RU version of D3.

Otherwise it works wonders i can easily see myself logging 2 times a week instead of every damn day.

That would be Trinity loot settings :)
 
Sounds like it's working to me..
Seems it's working not for all...

P.S Rixx can you in future do GUI window in Trinity, where you can choose, some legendaries keep, some legendaries sold to vendor?
 
just edit your legendary.dis to keep junk you can manually trash after
 
Back
Top