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[ItemRules2] Gnillers Super-Tight Loot Rules

Have the fallowing problem. I am using last version of this rules..but i've noticed a problem happen with not sure what exactly(Trinity or the rules). I have a barb bot..and seems like he skips the leg "Wizard Hat" . Even if i move it back he still don't want to pick it up. The last Wizard Hat i've checked..was lvl 58...but i have all legendaries option in trinity set to ilvl 1+. I am still not using last version of Trinity cause don't have time to monitor it. I've notice in past few days that he skips 3 Wizard Hats..so i starting to thing there might be an issue with the rules and with this item exactly. I haven't changed anything in pickup.dis. There was a problem with skipping legs with barb in the version of Trinity i am using..but it happens 100% when the inventory is full. Unfortunately that's not the case. Wizard hats are not expensive.. i just would like to share that info with you in case someone decide to test it.

Legendaries are by default picked up ilvl 60+. Anything below is by default bad and prevents us from picking up low level legendaries when boosting new characters or similar situations :)

The rules don't keep crit Mempo ?? seriously ? lol

Well thats highly out of context! :p

Edit: Just tested with a 3% mempo and it tried to trash it. :confused:

Code:
@GNILLERHEAD := ((([MAXSTAT]+([VIT]*0.8)+([ALLRES]*2)+([ARMORBONUS]*0.2)+([LIFE%]*5)+([SOCKETS]*80))*(1+([CRIT%]/6)+([PICKRAD]/35)))*((([@GNILLERCONFIG]/2)+50)/100))
@GNILLERDEXHEAD := ((([DEX]+([VIT]*0.8)+([ALLRES]*2)+([ARMORBONUS]*0.2)+([LIFE%]*5)+([SOCKETS]*80))*(1+([CRIT%]/6)+([PICKRAD]/35)))*((([@GNILLERCONFIG]/2)+50)/100))
@GNILLERINTHEAD := ((([INT]+([VIT]*0.8)+([ALLRES]*2)+([ARMORBONUS]*0.2)+([LIFE%]*5)+([SOCKETS]*80))*(1+([CRIT%]/6)+([PICKRAD]/35)))*((([@GNILLERCONFIG]/2)+50)/100))
@GNILLERSTRHEAD := ((([STR]+([VIT]*0.8)+([ALLRES]*2)+([ARMORBONUS]*0.2)+([LIFE%]*5)+([SOCKETS]*80))*(1+([CRIT%]/6)+([PICKRAD]/35)))*((([@GNILLERCONFIG]/2)+50)/100))

I think changing this part - ([CRIT%]/6)
to something lower value would fix it

While what you say does indeed do what you aim for, i wouldn't call it "fix it" as this is not an issue but a design choice.

When claiming ALL crit mempos (this i not directed at you, more the general discussion) should be kept, make sure to check the auction house before claiming my calculations aren't correct :) If anything is out of order with a proper auction house check, i'll be happy to update whatever is wrong.

Not sure why I bothered given the extreme idiocy on these forums, but I purchased a 180 int 8as 3cc mempo (only 80mil which is crap to me anyway) to test this - and low and behold it was stashed just fine with a Gnillerconfig of 110.

Nothing needs to be changed, it's working fine.

Thanks for the great loot rules Gniller, your efforts are appreciated.

The tone of speech is a little mean but what you say is completely right :) mempos aren't kept only on crit%, thats what calculations are for :) It's a mixture of useful stats (or 6% crit, that's worthy enough by itself if i recall correctly)

Thanks for your work Gniller, donated!

Very much appreciated man! :D
 
I have been using this Itemrule for the past 24 hours and have not yet yielded an result
Am i doing something wrong?
 
I have been using this Itemrule for the past 24 hours and have not yet yielded an result
Am i doing something wrong?

probably not. It's extremely tight loot rules. For example, with my 9 bots yielding anywhere from 600-1600 iph, i get maybe 3-5 items stashed per day.
 
Hey what program should I use to open the Rare script? I tried a notepad, lol, and it came out written left to right instead of top down so it was pretty jumbled and could not for the life of me find line 25 - 29 haha. Any tips would be great :D Awesome loot rules btw, they seem wicked so far :)
 
Hye Gniller, how would I make these loot rules include ilvl62 fist weapons and ilvl63 Desolator Wands and such?
 
pickup.dis

Code:
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"
 
pickup.dis

Code:
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"


Would I just be adding this code to the text file? Or finding this in the code and changing it? Sorry I am a complete noob when it comes to coding.

Thanks a TON for replying though :)
 
pickup.dis

Code:
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"


K well I got him to start picking up Wands, I changed the Fist Weapon code like you posted be he is still walking past the ilvl62 ones =/
 
I have been using this Itemrule for the past 24 hours and have not yet yielded an result
Am i doing something wrong?

Nah, that should be fine :)

Hey what program should I use to open the Rare script? I tried a notepad, lol, and it came out written left to right instead of top down so it was pretty jumbled and could not for the life of me find line 25 - 29 haha. Any tips would be great :D Awesome loot rules btw, they seem wicked so far :)

Notepad++ always tends to do the trick for me :)

Hye Gniller, how would I make these loot rules include ilvl62 fist weapons and ilvl63 Desolator Wands and such?
pickup.dis

Code:
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"

That responds mostly covers it.. also DarkFriend77 has a ton of useful documentation in his ItemRules2 topic of this forum, you should definately check that out if you have a hard time understandig the logics :)
 
Nah, that should be fine :)



Notepad++ always tends to do the trick for me :)




That responds mostly covers it.. also DarkFriend77 has a ton of useful documentation in his ItemRules2 topic of this forum, you should definately check that out if you have a hard time understandig the logics :)


Hey I changed the Fist Weapon line but still ran past my ilvl62 Fist Weapon in test. :( Any ideads ?? And I will indeed check out his forum. :)
 
Mr.Gnillers I require your help again. I am still having no luck picking up ilvl62 Fist Weapons i changed the line of code like bl4ck pointed out originally.

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"

I also noticed that it wasn't picking up Daggers at all :( I tried copy and pasting the Fist Weapon code and changing it to Dagger:

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "Dagger"

With no luck. So if you could perhaps tell me how I could go about fixing those 2 things? Or maybe update the original post? :)

Anyways cheers and thanks man
 
Mr.Gnillers I require your help again. I am still having no luck picking up ilvl62 Fist Weapons i changed the line of code like bl4ck pointed out originally.

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"

I also noticed that it wasn't picking up Daggers at all :( I tried copy and pasting the Fist Weapon code and changing it to Dagger:

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "Dagger"

With no luck. So if you could perhaps tell me how I could go about fixing those 2 things? Or maybe update the original post? :)

Anyways cheers and thanks man

Make sure any new rules are earlier in the code than the applying ignore rule, the first matching rule is always used.

As for the original rules: don't expect this to be added any time soon, they aren't picked up for optimization reasons :)
 
Make sure any new rules are earlier in the code than the applying ignore rule, the first matching rule is always used.

As for the original rules: don't expect this to be added any time soon, they aren't picked up for optimization reasons :)


Ahh alright it was a long shot about the OP but I tried :P About the first line of your reply though, what do you mean exactly? >.< Do you mean paste the new line of code after the Wand line of code?
I am very sorry if I am being frustrating lol, I know basically only what I have figured out today about coding :P, If this even counts haha.


Basically where would I paste the ,

[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Dagger" -> [IGNORE] ,

code in the list of all the other weapons?
 
he likes to look at his stash full of items and go through them one at a time thinking OMG i found so many items!!
12.jpg


My bot stashes like 10 things a day right now as is, im sure adding a Dagger to list of pickup items will add so many more. Quit being butt hurt please. Daggers can sell for 100's of millions to billions, which I have sold a few ilvl62's for billions. Not sure why it is not included in the list already when it stashes a 7IAS, 4.5CC, 29CHD ring worth 400k.


You must be new here with your 8 posts. Cute.

Go back to WoW..
 
Can u help me?

I want to loot all Items from lvl 60 and higher for salvage and I want to stash only Items by ure itemrules?

what should I do to make it work
 
Can u help me?

I want to loot all Items from lvl 60 and higher for salvage and I want to stash only Items by ure itemrules?

what should I do to make it work

Use pickup.dis from darkfriends soft rules or something like that :)
 
My bot stashes like 10 things a day right now as is, im sure adding a Dagger to list of pickup items will add so many more. Quit being butt hurt please. Daggers can sell for 100's of millions to billions, which I have sold a few ilvl62's for billions. Not sure why it is not included in the list already when it stashes a 7IAS, 4.5CC, 29CHD ring worth 400k.


You must be new here with your 8 posts. Cute.

Go back to WoW..

I'd be interested if you ever got a decent rule established for daggers.
 
Hey, got a MAJOR fuckin problem with these loot rules. But was bout to SALVAGE this Chantodos Force, http://i.imgur.com/iRjwe1e.png , As you can see clearly worth more than 5 Euro's and checked on AH 600m cheapest one with near stats. So is there any where like in the the Rare.dis I can increase the value for it to keep slightly worse (although that Force clearly is NOT bad..) Legendary's ? Referring to the @GNILLERCONFIG := 165 , not sure if this effects ALL items stashed or just rares.


Some of you may not have a problem with the item above being salvaged but I certainly DO, and seeing this has made me second guess about using these loot rules or not.
 
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