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[Item Rules] TrollinGoblin ROS Item Rules [Keep Updating]

I want to thank you for this, its like good ole d2etal/nt. So fun to customize things like this knowing I dont have to worry about it anymore.

Testing Hard atm, will let you know.

I would like some rules for legendaries for sure.

Edit: how can i make it sell everything even rings and ammies if they dont meet said rules? put sell instead of trash?

Open sellSalvage.dis with notepad or notepad++. Instructions are in the comments :D.

hard set is selling legendaries and keeping rares lol. sold 2 pieces of akkhan set on me.
My rules will not sell any legendaries/set, because the these items are marked as KEEP, which means stash them. To confirm this works, I just tried a town run with a full bag of legendaries and sets and the bot stashed all of them no matter they were rubbishes or not. I'm pretty sure that my rules are working properly for legendaries and sets.

Besides, I don't think trinity will sell any legendaries/sets if you are using its scoring system. Trinity will either stash them or salvage them depending on your settings. I'm not sure why DB is selling them; maybe you loaded the wrong item rules, for example, you loaded Trinity's hard rules which do sell legendaries and sets if they are rubbish. Open Trinity config, go to [Items] tab, then [ItemRules] tab, make sure you selected "Custom* RTFM!" for "Use Rule Set", not "Soft" or "Hard"....

If you do set your trinity correctly, please upload these files for me to look into this, otherwise I can't help further:
IR2Bugs.log
IR2Keep.log
IR2Pick.log
JunkLog - [your class].log
StashLog - [your class].log
and the rule profile you are using, if you did any modification to it.

All the above are essential. Thank you.

Hi, thanks for the awesome profile, but right now im running out of magic dust, is there any way that the bot can pick up magic item and salvage them all? for rare item just follow your rule.
Thank you!
Open sellSalvage.dis with notepad or notepad++. Instructions are in the comments :D.
 
Is there a [NAME] function?

[NAME] = Health Potion -> SELL

or something>
 
I know this may be a little bit intricate, but is there a way to make the script sell duplicate plans or plans you've already learned?
 
Open sellSalvage.dis with notepad or notepad++. Instructions are in the comments :D.


My rules will not sell any legendaries/set, because the these items are marked as KEEP, which means stash them. To confirm this works, I just tried a town run with a full bag of legendaries and sets and the bot stashed all of them no matter they were rubbishes or not. I'm pretty sure that my rules are working properly for legendaries and sets.

Besides, I don't think trinity will sell any legendaries/sets if you are using its scoring system. Trinity will either stash them or salvage them depending on your settings. I'm not sure why DB is selling them; maybe you loaded the wrong item rules, for example, you loaded Trinity's hard rules which do sell legendaries and sets if they are rubbish. Open Trinity config, go to [Items] tab, then [ItemRules] tab, make sure you selected "Custom* RTFM!" for "Use Rule Set", not "Soft" or "Hard"....

If you do set your trinity correctly, please upload these files for me to look into this, otherwise I can't help further:
IR2Bugs.log
IR2Keep.log
IR2Pick.log
JunkLog - [your class].log
StashLog - [your class].log
and the rule profile you are using, if you did any modification to it.

All the above are essential. Thank you.


Open sellSalvage.dis with notepad or notepad++. Instructions are in the comments :D.


Sorry I try to edit it but it did not work, i might do it wrong, can i copy the pickup.dis in "pick magic" folder into "TrollinGoblin Extreme v3.4" folder? in order to pick magic item.
Thank you
 
so you dont mind if i create my own rulers for legendaries only? :)
No I won't mind. I have no plans to make legendary rules set at this moment :D.

Is there a [NAME] function?

[NAME] = Health Potion -> SELL

or something>

Yes, you can definitely do this:
Code:
[NAME] == "Health Potion" -> [SELL]

does the bot pick up the legendary bottomless potions with these rules, like kulle-aid?
Bottomless Potion of Kulle-Aid - Game Guide - Diablo III
I would suppose it does. Legendary potions are of legendary quality, and the bot picks and stashes all legendaries. However, I couldn't say I'm 100% sure about that, because I haven't seen any of those potions yet, so I couldn't test them.

I know this may be a little bit intricate, but is there a way to make the script sell duplicate plans or plans you've already learned?
I don't think you can do this. However, to my knowledge, if you have learned a plan, that plan will never drop again.

Sorry I try to edit it but it did not work, i might do it wrong, can i copy the pickup.dis in "pick magic" folder into "TrollinGoblin Extreme v3.4" folder? in order to pick magic item.
Thank you
Yes, you can.
 
if were on v4.0 can i get a link to it? I see it showing updated or whichever but 4.0 is no a clickable link. thanks
 
is there a way to pick up amu´s with elemental dmg / cc / cd / mainstat?
 
If I swap out the pickup and salvage rules in Hard or Extreme will it still keep the high quality Rare items that meet the keep standards?
 
if were on v4.0 can i get a link to it? I see it showing updated or whichever but 4.0 is no a clickable link. thanks
Hi, v3.4 is exactly v4.0, I just forgot to change the name over. I'm a careless man :D.

is there a way to pick up amu´s with elemental dmg / cc / cd / mainstat?
It is already in the rules :D

hello its possible to make to take only imperial gems ?
Yes. Add these lines to pickup.dis:
Code:
[TYPE] == "Gem" && [NAME] = "Imperial Diamond"
[TYPE] == "Gem" && [NAME] = "Imperial Amethyst"
[TYPE] == "Gem" && [NAME] = "Imperial Emerald"
[TYPE] == "Gem" && [NAME] = "Imperial Ruby"
[TYPE] == "Gem" && [NAME] = "Imperial Topaz"
and delete or uncomment, or simply add above lines above this line.
Code:
[TYPE] == "Gem"
If I swap out the pickup and salvage rules in Hard or Extreme will it still keep the high quality Rare items that meet the keep standards?
Yup it will. The keep standards are defined in rare.dis/magic.dis/common.dis/legendary.dis
 
Item Troubleshooting Logs for Powered

Hey tmxkn1,

As discussed in PM's, please find my logs attached.

Again, thanks for all your help!
 

Attachments

i get this [Trinity] Item Rules doesn't handle Daring Medal of type Amulet and quality Rare5!
[Trinity] Item Rules doesn't handle Death's Breath of type CraftingReagent and quality Rare4!

can u help me a little?
 
Last edited:
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