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In game counter

Thric3

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Oct 23, 2012
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Hey, I was wondering if there was a way to count things in game, e.g. Elites killed.

I know I can do this for the first 5 stacks using nephalemvalorcount, but beyond that is there a way to track this per profile?

The use I am looking to get out of this is for random dungeons. Keeps 1/2 usually have 4-5 packs, but the bot keeps going even after this.

What I would like to do is set it so that after if the bot has killed 4 elites in Keeps 1 it moves on to Keeps 2

Currently for keeps 1 I can do this using the While condition nephalemvalourcount() != 4 -- as soon as it reaches 4 stacks it continues to keeps 2.

I would just like to be able to do something like while eliteskilled() != 5 --- in Keeps 2.

Thanks guys.

Also I've got a great Key Hunting profile coming as soon as I work out all the kinks. (Someone may beat me to the punch but I like mine)
 
If you set DB's log to Diagnostic (the most verbose of all), when you encounter an elite/champ, you can see its affixes in DB's log, so I think there could be a way of finding elites/champs via DB. The only thing I'm not sure is if its possible to actually count, since you don't define any variable in a xml file...
 
Do you know anyone who can do this? i have no idea how to do any of this stuff
 
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