Hey, I was wondering if there was a way to count things in game, e.g. Elites killed.
I know I can do this for the first 5 stacks using nephalemvalorcount, but beyond that is there a way to track this per profile?
The use I am looking to get out of this is for random dungeons. Keeps 1/2 usually have 4-5 packs, but the bot keeps going even after this.
What I would like to do is set it so that after if the bot has killed 4 elites in Keeps 1 it moves on to Keeps 2
Currently for keeps 1 I can do this using the While condition nephalemvalourcount() != 4 -- as soon as it reaches 4 stacks it continues to keeps 2.
I would just like to be able to do something like while eliteskilled() != 5 --- in Keeps 2.
Thanks guys.
Also I've got a great Key Hunting profile coming as soon as I work out all the kinks. (Someone may beat me to the punch but I like mine)
I know I can do this for the first 5 stacks using nephalemvalorcount, but beyond that is there a way to track this per profile?
The use I am looking to get out of this is for random dungeons. Keeps 1/2 usually have 4-5 packs, but the bot keeps going even after this.
What I would like to do is set it so that after if the bot has killed 4 elites in Keeps 1 it moves on to Keeps 2
Currently for keeps 1 I can do this using the While condition nephalemvalourcount() != 4 -- as soon as it reaches 4 stacks it continues to keeps 2.
I would just like to be able to do something like while eliteskilled() != 5 --- in Keeps 2.
Thanks guys.
Also I've got a great Key Hunting profile coming as soon as I work out all the kinks. (Someone may beat me to the punch but I like mine)