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Im confused and totally given up, weird bug.

Kevin Spacey

Community Developer
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Aug 31, 2013
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So, after near two days of testing i cant fix it by myself, or at least find a valid source of that.

Short explanation

What things i tried during tests
  • first of all i double and triple check all strings in this profile, all coordinats, and compare it with others
  • trying different tags - MoveTo, SafeMoveTo, TrinityMoveTo
  • i run different profiles with similar setup and heroes, but never meet such strange issue with movement
  • i check all objects near on subject of hiding units or smthing
  • i explore log files with notepad but I cant find the reason of stuck
  • i change the hero, the build, but still the same issue
  • i tried .339 Beta with last 4 Trinity versions, but never meet this issue, so the problem is in last DBs itelf
  • i tried run last DB with 1.8.1-3 trinity versions, but seems it works only with 1.8.4
  • i tried different trinity settings but seems its not according with them

How i tested it
  • i manually clear all way to the Cellar from mobs, to see only clear movement route
  • after this i start the bot, this is my recommendation for devs who decide to check it

My guess its all about this:
Changelog 347
General
Identifying items without using "Book of cain" works again.
ItemLevel / RequiredLevel works properly again on all legendary items, ( Trinity will pick up all legendary items again. )
Navigator now sets cells around containers and other unwakable objects as unwakable.
Navigator now regenerates the current path every 500ms
Navigator weights should now always be accounted for properly when path finding.

Repairing items when salvage is on works again.

but i still cant understand why this issue only with one profile :confused:

in first log attached the bot stuck, and i stop him after, in the second - the bot find the way to the Cellar, but with very strange behaviors and stuck while looking for coordinats
jsi2l3N.jpg
 

Attachments

Last edited:
tried different profile?
as i told. its only with this profile. you can check it easy =)

may be the Road have different ActorID, but DB dont show it? anyway, works fine with old db...:confused:
 
Last edited:
alright,we will check it once we are ready with patch updates
 
alright,we will check it once we are ready with patch updates

allright, Tony! ty for your patience, and for your hardwork with steel nerves, i cant imagine how strong you must to be to read a tons of similar topics from newbeginners with obvious questions!:D
 
i know its not fixed yet, just saying - the same issue with new release, tested for awhile
 
heey you can test with SafeMoveTo instead TrinityMoveTo and <ToggleTargeting questId="1" combat="False" looting="False" /> in these points
 
heey you can test with SafeMoveTo instead TrinityMoveTo and <ToggleTargeting questId="1" combat="False" looting="False" /> in these points

tested already
btw combat radius always near 100 even if i setup it to 0 with all profiles, but its another subject for another topic in this section
 
i will check it again with Nesox

thx for the reminder
 
rrrix told me in the privat that navigation is very wonky right now
like the stuck on the Gate & bridge for Captain Dalton
in 2.0 blizz changed all the underlying data storage mechanisms for nav cells and such


just saying
 
just noticed the third spot with the same problem, usually stuck very often when cellar is closed, using my BestLEGS Fast profile



added in first post
 
Same for me too, except my bots always manage to get unstuck though after about 10 seconds
 
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