Kevin Spacey
Community Developer
- Joined
- Aug 31, 2013
- Messages
- 2,830
- Reaction score
- 11
So, after near two days of testing i cant fix it by myself, or at least find a valid source of that.
Short explanation
What things i tried during tests
How i tested it
My guess its all about this:
but i still cant understand why this issue only with one profile
in first log attached the bot stuck, and i stop him after, in the second - the bot find the way to the Cellar, but with very strange behaviors and stuck while looking for coordinats
Short explanation
- this places always stuck and start mooving around two spots. (added - three) 1 and 2 - everytime, 3 spot - very often but not everytime
with profiles using this route, for example - http://www.thebuddyforum.com/demonb...t-1/153166-bestlegs-2-0-3-legendary-road.html
or http://www.thebuddyforum.com/demonb...1-walking-dead-2-0-2-captain-daltyn-farm.html
- its hapend only with last versions of DB, beta and stable
- with DemonbuddyBETA 1.1.1678.339 all works like a charm without stucks
- with last .351 or .347 - not. The same with stable .340
- other users have this issue too
- rrrix told me in the privat that navigation is very wonky right now
like the stuck on the Gate & bridge for Captain Dalton
in 2.0 blizz changed all the underlying data storage mechanisms for nav cells and such
What things i tried during tests
- first of all i double and triple check all strings in this profile, all coordinats, and compare it with others
- trying different tags - MoveTo, SafeMoveTo, TrinityMoveTo
- i run different profiles with similar setup and heroes, but never meet such strange issue with movement
- i check all objects near on subject of hiding units or smthing
- i explore log files with notepad but I cant find the reason of stuck
- i change the hero, the build, but still the same issue
- i tried .339 Beta with last 4 Trinity versions, but never meet this issue, so the problem is in last DBs itelf
- i tried run last DB with 1.8.1-3 trinity versions, but seems it works only with 1.8.4
- i tried different trinity settings but seems its not according with them
How i tested it
- i manually clear all way to the Cellar from mobs, to see only clear movement route
- after this i start the bot, this is my recommendation for devs who decide to check it
My guess its all about this:
Changelog 347
General
Identifying items without using "Book of cain" works again.
ItemLevel / RequiredLevel works properly again on all legendary items, ( Trinity will pick up all legendary items again. )
Navigator now sets cells around containers and other unwakable objects as unwakable.
Navigator now regenerates the current path every 500ms
Navigator weights should now always be accounted for properly when path finding.
Repairing items when salvage is on works again.
but i still cant understand why this issue only with one profile
in first log attached the bot stuck, and i stop him after, in the second - the bot find the way to the Cellar, but with very strange behaviors and stuck while looking for coordinats
Attachments
Last edited:






