All text in identify.dis below this
is fake. There is no point trying edit him.Code:// keep all Weapon for now [QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [UNIDENT] // keep all Armor for now [QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [UNIDENT] // keep all jewelerys for now [QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [UNIDENT]
If you think taking that out will help your coding to work be my guest but I put this together.. so any codes that are (fake) work for this trinity set up.
So please take your spam out.
+1