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How I roll...Routine/Target Provider Idea

flairdevil

Community Developer
Joined
Jul 18, 2011
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So, here is what I have been doing lately. Since my latest ban anyway. And it seems to be working pretty well. YMMV, but if you just want to make silver, its not a bad way to do it.

1. Load up some artillery. I personally use one or two from each country - whichever one I am "grinding" and a personal favorite, if there is one (SU26 for example is always a good one).

2. Instead of using default artillery routine which is nothing more than "stand where you spawn and shoot shit", try using the "Default Battle Tank" routine instead. You still must select Default Artillery for the Target Provider, for obvious reasons.

I found that it will generally head off along the path, much like a real artillery would do, then when it locks on to a target, it stops, spins and shoots it. Is it the most accurate this way? probably not, but then again, the bot doesn't WAIT for the reticle to narrow anyway, so who gives a shit. I fount I get about the same amount of hits either way, but you look far lass like a bot than sitting exactly where you spawned with your gun aimed at the ground.

Now - Phase two of this, is me figuring out how to make my own paths, where on each map I can direct the arty to a specified waypoint - a popular arty spot, or near one in case of multiple arties. If it wasn't such a pain in the ass to do things with the bot it would be done already. I mean after all we are still waiting for the meshes for the last guy who gave up waiting for the meshes to completely revamp the paths for the whole community.

Sigh.
 
Phase two is the exact reason I am not using the bot. I tried to make my own paths and could never figure it out. Having your SPG sit in cap is just asking to get banned. Hell if it would just move to the nearest bush it would be great. I have no clue why this has not been implemented.
 
I have no clue why most of the things on the suggestion list haven't been implemented. See my post @ https://www.thebuddyforum.com/tankleader-forum/97689-tankleader-2-a-22.html#post1668305 for the "current list"...

There are SO MANY 'little things" (although might not be little from a programming standpoint) that could really improve the bots functionality, but due to the generally non-existent community, no one is ever around long enough to follow through with anything. FOr instance I am CERTAIN a plugin could be written to allow the bot to use an ALICE interface to "talk" in chat, but damned if I know how to do it, and anyone who does, won't. Why? I have no idea. Just aaaaaaaaaaaadd it to the list. /shrug
 
OK....OKOKOKOKOKOK HOW do we get the bot to NOT instantly FIRE the second it locks onto a target when musing the Artillery routine?!?

It NEEDS TO HAVE an adjustable slider or an input box, or hell I will even happily edit a config file for God's sakes, but ALL: artillery NEED to have a delay before firing to have a chance in hell of hitting ANYTHING! I would prefer an adjustable one, but shit I will take anything at this point.
 
It would be nice if you could set the timing based on the targeting ring. Set a percentage with 100% being "wait until fully targeted (ring at its smallest)" to 0% which would be instant fire.
 
It would be nice if you could set the timing based on the targeting ring. Set a percentage with 100% being "wait until fully targeted (ring at its smallest)" to 0% which would be instant fire.


Agree fully, or at the bare minimum give it some sort of setting to be able to alter the time from lock until it shoots. Yes I realize this will cause a lot more "no shot taken" events due to people moving out of the line of fire, or disappearing, but the amount of hits would go up exponentially.
 
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