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Honorbuddy v2.5.8461.698

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When the Char is on Mount he sometime has the Problem to decied what to do:

Code:
[16:07:27.632 D] Activity: Moving to hotspot
[16:07:27.632 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:42.332 D] Activity: Moving towards Scorpashi Snapper
[16:07:42.632 D] Activity: Moving to hotspot
[16:07:42.632 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:44.029 D] Activity: Moving towards Scorpashi Snapper
[16:07:45.327 D] Activity: Moving to hotspot
[16:07:45.327 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:52.504 D] Activity: Moving towards Scorpashi Snapper
[16:07:52.978 D] Activity: Moving to hotspot
[16:07:52.978 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:53.719 D] Activity: Moving towards Scorpashi Snapper
[16:07:54.195 D] Activity: Moving to hotspot
[16:07:54.195 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:56.147 D] Activity: Moving towards Scorpashi Snapper
[16:07:56.802 D] Activity: Moving to hotspot
[16:07:56.802 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:57.940 D] Activity: Moving towards Scorpashi Snapper
[16:07:59.028 D] Activity: Moving to hotspot
[16:07:59.028 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:07:59.465 D] Activity: Moving towards Scorpashi Snapper
[16:08:00.288 D] Activity: Moving to hotspot
[16:08:00.288 N] Moving to Type: Hotspot, Loc: <-424.3076, 1416.199, 96.27177>
[16:08:01.033 D] Activity: Moving towards Scorpashi Snapper

Code:
[16:06:38.120 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:46.517 D] Activity: Moving towards Scorpashi Snapper
[16:06:47.904 D] Activity: Moving to hotspot
[16:06:47.904 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:48.383 D] Activity: Moving towards Scorpashi Snapper
[16:06:48.646 D] Activity: Moving to hotspot
[16:06:48.646 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:48.993 D] Activity: Moving towards Scorpashi Snapper
[16:06:49.298 D] Activity: Moving to hotspot
[16:06:49.298 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:49.646 D] Activity: Moving towards Scorpashi Snapper
[16:06:49.950 D] Activity: Moving to hotspot
[16:06:49.950 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:50.259 D] Activity: Moving towards Scorpashi Snapper
[16:06:50.561 D] Activity: Moving to hotspot
[16:06:50.561 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:50.951 D] Activity: Moving towards Scorpashi Snapper
[16:06:51.300 D] Activity: Moving to hotspot
[16:06:51.300 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:51.646 D] Activity: Moving towards Scorpashi Snapper
[16:06:51.993 D] Activity: Moving to hotspot
[16:06:51.993 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:52.383 D] Activity: Moving towards Scorpashi Snapper
[16:06:52.729 D] Activity: Moving to hotspot
[16:06:52.729 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:53.076 D] Activity: Moving towards Scorpashi Snapper
[16:06:53.379 D] Activity: Moving to hotspot
[16:06:53.379 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:53.686 D] Activity: Moving towards Scorpashi Snapper
[16:06:54.030 D] Activity: Moving to hotspot
[16:06:54.030 N] Moving to Type: Hotspot, Loc: <-188.6744, 1088.312, 84.74689>
[16:06:54.422 D] Activity: Moving towards Scorpashi Snapper

So he runs the hole time betwen A and B.

When i mount down manuell he attacks the NPC as he should.
 
Bugs out when you need to use transport to get to other continent (ex. ship).
It just runs around like crazy in circles at the docks no matter if the ship has arrived or not.
Can't provide you with the log atm, but will try to catch this bug again in future if necessary.

P.S. this happened using Kickz leveling profile.
 
Hey can u help me , just installed w7 full updates .net4 and c# installed , HB clean install and only 2 bot aviable ArchaeologyBuddy and Bgbuddy

Code:
[18:18:45.274 N] Honorbuddy v2.5.8461.698 started.
[18:18:54.497 N] Logging in...
[18:18:55.957 N] Attaching to D3D11
[18:18:56.237 N] Attached to WoW with ID 2732
[18:18:56.647 D] System.TypeInitializationException: The type initializer for 'Bots.DungeonBuddy.DungeonBot' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
   at Bots.DungeonBuddy.DungeonBot..cctor()
   --- End of inner exception stack trace ---
   at Bots.DungeonBuddy.DungeonBot.(DungeonBot )
   at Bots.DungeonBuddy.DungeonBot..ctor()
   at Honorbuddy.MainWindow.AddBotsToGui() --> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
File name: 'System.Data.SQLite.dll'
   at Bots.DungeonBuddy.DungeonBot..cctor()


[18:18:56.627 N] New bot added!: ArchaeologyBuddy
[18:18:56.627 N] New bot added!: BGBuddy
[18:18:56.646 D] System.TypeInitializationException: The type initializer for 'Bots.DungeonBuddy.DungeonBot' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
   at Bots.DungeonBuddy.DungeonBot..cctor()
   --- End of inner exception stack trace ---
   at Bots.DungeonBuddy.DungeonBot.(DungeonBot )
   at Bots.DungeonBuddy.DungeonBot..ctor()
   at Honorbuddy.MainWindow.AddBotsToGui() --> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
File name: 'System.Data.SQLite.dll'
   at Bots.DungeonBuddy.DungeonBot..cctor()


[18:18:56.657 N] Honorbuddy v2.5.8461.698 started!
[18:18:56.657 D] Using WoW with process ID 2732
[18:18:56.657 D] Platform: Microsoft Windows NT 6.1.7601 Service Pack 1
 
There are two issues that still persist
1. character settings get randomly deleted
2. bot will not jump when stuck, getting stuck behind pumpkins.
 
Bot is attacking the opposite faction as if they where mobs.... Using kickz profile in mop Singular for the CC.
 
Seriously not likeing this Build !!! Imtrying to use grind bot to farm skins,motes etc which i have been doing very succesfully prior to this build but its targeting everything except the mobs im after using exact same pre build profile.its not attacking next closet mob even tho kill between hotspots is ticked,it seems to be going out of its way to avoid mobs im after has easily halved my daily takings in motes,plundeered treasure,skins, de greens and meats sorry but dont like it at all. bring back "pull distance" unhappy camper :(
 
sorry for no log files.. but flightor seems to get stuck when it meets high walls like jintha'alor.. (using arch-buddy)

don't remember getting stuck there on the older rleasees
 
Gotta save I love the new release and adding frame lock to the botbase. HB has never been so smooth but I only have 1 problem. When questing I catch my bot idling next to the mailbox and doesn't send any mail till I do something.
 

Attachments

I agree on this one, stuck behavior is really odd

I remember the beta version 8451.406 performing quite well.
Beta version 8461.407 and the released version 8461.698 introduced this awkward behaviour of getting stuck where there were absolutely no "stuck" situations.
 
mail error

[16:00:20.551 D] Changed POI to: Type: Mail, Loc: <8440.736, -329.4271, 906.5062>
[16:00:20.727 N] Moving to Type: Mail, Loc: <8440.736, -329.4271, 906.5062>
[16:00:32.683 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Singular.CallWatch.Tick(Object context) in c:\Wow\dk\Routines\Singular\SingularRoutine.Behaviors.cs:line 712
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Singular.SingularRoutine.LockSelector.TickNoFrameLock(Object context) in c:\Wow\dk\Routines\Singular\SingularRoutine.Behaviors.cs:line 602
at Singular.SingularRoutine.LockSelector.Tick(Object context) in c:\Wow\dk\Routines\Singular\SingularRoutine.Behaviors.cs:line 589
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.Common.HookExecutor.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.Common.HookExecutor.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.Common.HookExecutor.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.Common.HookExecutor.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()

same here!
 
How the hell you turn use flightpaths OFF , my grind bot keeps using it after bags full and then skips mail and infinite repeating.
 
If the bgbuddy bot is being stopped in a bg and then restarted, he will not properly reattach to WoW. You have to leave the bg and then start the bot to get it working again. Will provide a log as soon as possible.
 
Build Remains Defective and non afkable. In BG it sometimes stands at entrence the whole game or it runs around claiming its stuck when its not stuck... That and When questing he does not attack mobs he just runs on mount and will not dismount. Sometimes it will work properly sometimes it wont. Also on PvP Realms bot attacks other players when questing. Any solution to all this ? since people claim to act like its working flawlessly when its defenitly worse than the last build lol
 
Build Remains Defective and non afkable. In BG it sometimes stands at entrence the whole game or it runs around claiming its stuck when its not stuck... That and When questing he does not attack mobs he just runs on mount and will not dismount. Sometimes it will work properly sometimes it wont. Also on PvP Realms bot attacks other players when questing. Any solution to all this ? since people claim to act like its working flawlessly when its defenitly worse than the last build lol

Read back .. nobody claims that it's "flawless".
Still a lot of work to be done, obviously.
 
how can i make it to not dismount when using gb2 as it did before the update (while gathering herbs is it gets attacked by a mob) ? before i would unclick kill between hotspots but now it doesnt seem to work anymore. and any idea how can i make it always use mount regardless of distance ? such a dissapointing update :(
 
German UI not all Words Translated:

LWZdb.png
it's a good idea to let "select language" english so if there is a error where it change or I don't know it's in a weird language that you still could read it
 
how can i resolve the problem to get a big lag/stuck every 5-10 seconds when using Framelock, without buying a new computer?

running DX9 or playin in Fullwindowmode or checking any settings maybe? <3
 
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