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Honorbuddy Beta Builds

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Please take a look at the navigation issue.
HB falls of ledges and tries to run up hills that are to steep etc.
It's VERY annoying while running Quest Bot.
Thank you.
 
Which Bot? (Grind, Quest, Archaeology Buddy, BGBuddy, etc) : Gatherbuddy2
Character Information (Class, Level, Race, Spec) : Druide lvl 88 Troll guardian
What profile were you using? (if applicable. Please provide a link, or an attachment for the profile) https://mop-profile-pack.googlecode.com/svn/trunk/Herb and mining profiles/ [GB2] Jade Forest Herb-Mining [HORDE].xml
Date the bug occured : SInce the Maintenance, my characeter don't move. he just herb and mining what is on the minimap. But don't move after that.
Befor the maintenance i have no probleme; he move all jade forest.
View attachment 5108 2012-11-22 12.45.txt
Help ?

Thx

Ipuler
 
Can you please give us an update letting us know you're at least aware of the navigation issue? The bot is slowly becoming unusable with GB2, Questing, and anything else you'd use it for. With no ghost flight in Pandaria and no flying until 90, our toons and even our level 90 ghosts are running straight into cliffs!
 
AW: Honorbuddy Beta Builds

Although nobody will notice this: yes i have seen it and i told the devteam about it.
 
You even know why this is now in the current version ? and why it does take so long ( around a week for now ) to fix it ?
 
I consistently keep getting this error with Dungeon Buddy, build 63. Windows 8, WoW in DX11 mode, 32 bit.

Code:
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Mogu'shan Palace Heroic.cs(180,17) : error CS1660: Cannot convert lambda expression to type 'Styx.TreeSharp.Composite' because it is not a delegate type
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Mogu'shan Palace Heroic.cs(182,44) : error CS0117: 'Bots.DungeonBuddy.Helpers.ScriptHelpers' does not contain a definition for 'GetMissiles'
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Mogu'shan Palace.cs(180,17) : error CS1660: Cannot convert lambda expression to type 'Styx.TreeSharp.Composite' because it is not a delegate type
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Mogu'shan Palace.cs(182,44) : error CS0117: 'Bots.DungeonBuddy.Helpers.ScriptHelpers' does not contain a definition for 'GetMissiles'
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Scarlet Monastery Heroic.cs(150,21) : error CS1593: Delegate 'System.Func<Styx.WoWPoint>' does not take 1 arguments
Compiler Error: c:\Program Files (x86)\Honorbuddy\Dungeon Scripts\Mists of Pandaria\Dungeons\Scarlet Monastery Heroic.cs(151,41) : error CS0117: 'Bots.DungeonBuddy.Helpers.ScriptHelpers' does not contain a definition for 'GetMissiles'
 

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Can you please give us an update letting us know you're at least aware of the navigation issue? The bot is slowly becoming unusable with GB2, Questing, and anything else you'd use it for. With no ghost flight in Pandaria and no flying until 90, our toons and even our level 90 ghosts are running straight into cliffs!
inb4 how to: post a log lul
 
You even know why this is now in the current version ? and why it does take so long ( around a week for now ) to fix it ?
and you know what beta build means? Its for testing so let it take a while as long it is running in the Release version.
 
You are wrong, Stable Version has MANY Navigation Issues, it's not just the Beta.
 
All Versions share the same Navdata, also known as Meshtiles. These are updated independent from releases
Pandaria Mapmaterial is not as polished as it is for old world content, but our meshguys work constantly on it and polish it further.
 
All Versions share the same Navdata, also known as Meshtiles. These are updated independent from releases
Pandaria Mapmaterial is not as polished as it is for old world content, but our meshguys work constantly on it and polish it further.


And we appreciate that. Is there an ETA on when the bot will become fully functional again?
 
All Versions share the same Navdata, also known as Meshtiles. These are updated independent from releases
Pandaria Mapmaterial is not as polished as it is for old world content, but our meshguys work constantly on it and polish it further.
So then why is it that profiles that used to be flawless just a few weeks ago are now useless as they get stuck on every hill and obstacle? What caused the mesh to be broken so badly and why can this change not be reverted or fixed for such a long time?
 
Herbing and mining works flawless. I just got 10 days so i will faaaaaarm :)
 
i dont get it - why does it take so long that this nav will work again ? i paid for something i cant use - not at all but the mainthing questing , grinding .
 
All Versions share the same Navdata, also known as Meshtiles. These are updated independent from releases
Pandaria Mapmaterial is not as polished as it is for old world content, but our meshguys work constantly on it and polish it further.

I hear what your saying. And i can sympathies to a point.
But this:

[video=youtube_share;PMZ_OF0NJs8]http://youtu.be/PMZ_OF0NJs8[/video]

Is unacceptable. There is no way you can tell me it is acceptable. And this is not the first vid i have posted about same issue. I have posted quite a few in the last few weeks. There is no reason for him to try and climb that mountain using click-to-move. None.

Using Beta ofc since this is the Beta thread. But also closed HB down and loaded up the release version while i was dead and same thing.
And no point telling me to 'post in the mesh post and we will look into it' or 'post a log'. Neither statement is directed towards you btw Laria ;)
People, i would think, know i have been here long enough to know i am not a total nubcake. But yeah, this problem really is starting to wear thin.
 
I hear what your saying. And i can sympathies to a point.
But this:

[video=youtube_share;PMZ_OF0NJs8]http://youtu.be/PMZ_OF0NJs8[/video]

Is unacceptable. There is no way you can tell me it is acceptable. And this is not the first vid i have posted about same issue. I have posted quite a few in the last few weeks. There is no reason for him to try and climb that mountain using click-to-move. None.

Using Beta ofc since this is the Beta thread. But also closed HB down and loaded up the release version while i was dead and same thing.
And no point telling me to 'post in the mesh post and we will look into it' or 'post a log'. Neither statement is directed towards you btw Laria ;)
People, i would think, know i have been here long enough to know i am not a total nubcake. But yeah, this problem really is starting to wear thin.


So true ... and sometimes i even notice this in the classic content - i ask myself how it could be that a few versions ago it works flaweless ( exept the turnin in questmode ) and now the nav doesnt working but the turninquest does - its like " WTF - why? " and its now for a week to two weeks that this issue exists. i mean - realy? two weeks? and you dont get it ? ... maybe the developer should concentrate working and updating on one bot if they cant handle 4 bots ...
 
maybe the developer should concentrate working and updating on one bot if they cant handle 4 bots ...

Heh, 4?
You must not have seen the GW2 bot ;)
But i know for the most part different people work on different bots so it's not that...for the most part.
 
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