What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Highest XP & Gold an Hour - Profile(s)!

Just an FYI it seems like something with the plugin/bot is broken.. I tried to edit the ACT4 bounty to only run hellrifts and it's giving me the same error as everyone else trying to run it with your profile.. :-)
Yeah I tried that as well, I'm really at a loss as to whats going on anymore haha. I think I may need to just wait for Trinity to update again, it looks like Rrrix is adding support for what Sychotix's BountyProfile.cs does normally. Will make things easier but right now I think it's bugged.
 
Im running an older version of this - safe hellrift - and its working fine, got several para levels so far today
 
Im running an older version of this - safe hellrift - and its working fine, got several para levels so far today
So I guess when I was messing with it trying to fix it I actually broke it lol. I will try an older version as well and see what happens. :)
 
Code:
[Trinity][Performance] Execution of the block NavigateTo took 2785.82ms.

Whenever this pops up, the bot just stands still and I have to restart DB and D3 just to start back up again. There's another profile I use that pops this up too but it continues after this happens.
 
Failed to load profile: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" objectDistance="300" actorId="224890" boxTolerance="0.7" boxSize="15" ignoreMarkers="False"></AWTrinityExploreDungeon>) Line 32
System.Exception: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" objectDistance="300" actorId="224890" boxTolerance="0.7" boxSize="15" ignoreMarkers="False"></AWTrinityExploreDungeon>) Line 32
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
i Use all in one safe road and error show sometimes but still work
 
How is this the highest xp per hour? I bet most people can't take this higher than T3-4
 
SVN Update Rev 51
1) Updated to work with Trinity 1.8.19 and newest DB (Diablo 2.0.4)

Please disable and delete BountyProfile plugin if you have it, Trinity has it built in now, you do not need it anymore!
 
SVN Update Rev 51
1) Updated to work with Trinity 1.8.19 and newest DB (Diablo 2.0.4)

Please disable and delete BountyProfile plugin if you have it, Trinity has it built in now, you do not need it anymore!

Oh you are updating to 1.8.19, is it stable?
 
Oh you are updating to 1.8.19, is it stable?
For Bounty related profiles yes as far as I am seeing. It kinda breaks everything else, but everyone just clicked update or has EZUpdater so figured I'd better make it work with the newest version. :P
 
so you can load profile already .. BUT non-stop resets does not take action

Number of games completed: 15
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 5.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Gold XP Farm (Safe) - AIO
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Safe) - AIO
Game joined, Resetting profile caches.
Leaving game, reason: Bounties didn't spawn or we completed them! Resetting!
Profile completed
Number of games completed: 16
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 12.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Gold XP Farm (Safe) - AIO
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Safe) - AIO
Game joined, Resetting profile caches.
Leaving game, reason: Bounties didn't spawn or we completed them! Resetting!
Profile completed
Number of games completed: 17
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 3.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Gold XP Farm (Safe) - AIO
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Safe) - AIO
Game joined, Resetting profile caches.
Leaving game, reason: Bounties didn't spawn or we completed them! Resetting!
Profile completed
Number of games completed: 18
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 7.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Gold XP Farm (Safe) - AIO
[Trinity] New Game - resetting everything
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Safe) - AIO
Game joined, Resetting profile caches.
Using Waypoint. Number:43
ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:10
[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=347103
[Trinity] Town Portal timer finished
Stopping the bot.
 
's game but after teleporting to lev 1 does not take action just teleport back to town and ends the game
 
's game but after teleporting to lev 1 does not take action just teleport back to town and ends the game
Is that with newest version and with BountyProfile plugin disabled?
 
Trinity 1.8.20
QuestTools 1.5.23
SVN Update Rev 53

Teleport to level lev 1 goes in there and for a moment back to the city and ends gre not take the fight
 
Last edited:
Hellfire does not work teleport in there, and for a moment back to the city and ends game, for that Old Ruins takes action game now checked
 
Enters game and start spamming skills in town then leaves game. Not even using wp. Trinity .20 questtools .23
 
Back
Top