What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Highest XP & Gold an Hour - Profile(s)!

I'm getting the following error:

(Tried with last trinity (.20) and tried reinstalling whole DB beta aswell). Always same error:



Waiting 5.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\Users\kabrok\Desktop\Esse2\Plugins\Trinity\Helpers\GameUI.cs:line 152
at Trinity.Trinity.OnPulse() in c:\Users\kabrok\Desktop\Esse2\Plugins\Trinity\Plugin.cs:line 62
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Gold XP Farm (Skip) - Hellrift
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Skip) - Hellrift
Game joined, Resetting profile caches.
Leaving game, reason: Bounty didn't spawn or we completed it! Resetting!
Last run acquired 0 gold.
[Trinity] New Game - resetting everything






Any clues?
 
I'm getting the following error:

(Tried with last trinity (.20) and tried reinstalling whole DB beta aswell). Always same error:



Waiting 5.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\Users\kabrok\Desktop\Esse2\Plugins\Trinity\Helpers\GameUI.cs:line 152
at Trinity.Trinity.OnPulse() in c:\Users\kabrok\Desktop\Esse2\Plugins\Trinity\Plugin.cs:line 62
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Gold XP Farm (Skip) - Hellrift
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Skip) - Hellrift
Game joined, Resetting profile caches.
Leaving game, reason: Bounty didn't spawn or we completed it! Resetting!
Last run acquired 0 gold.
[Trinity] New Game - resetting everything






Any clues?
 
full update db beta disabled bounty plugin.

svn update profile.

loadup

working just fine :)

cheers for putting in the time :D

t3
3mil gold ph
1,2billion xp
 
I'm getting the following error:

(Tried with last trinity (.20) and tried reinstalling whole DB beta aswell). Always same error:
Any clues?
That error shouldn't effect it, doesn't for me anyway. Let it keep going and see if it runs?
 
All mine does is starts the game, then keeps spamming resetting game and nothing happens. would post a log but the website is not working right for me for some reason. so if anyone has had a similar issue your help would be appreciated.
 
The aio skip profile it's working great for me but it's only doing hellrift but that's what I want... The hellrift only skip however just spams resetting for me
 
All Updated, same error: Leaving game, reason: Bounty didn't spawn or we completed it! Resetting!
 
Get the same problem, but not for all runs, sometimes it's work, and most of times, go to the 2nd floor and leave the game. Have no idea what's going wrong, and why sometimes it's works. Don't know the %, but i think 1 run on 5/6 worked!
 
t1 monk

ALL IN ONE (safe)

===== Misc Statistics =====
Total tracking time: 1h 4m 18s
Total deaths: 0 [0 per hour]
Total games (approx): 36 [33.59 per hour]
Total XP gained: 17778.83 million [16587.76 million per hour]
Total Gold gained: 1559.62 Thousand [1455.14 Thousand per hour]

1 leg


ALL IN OUT (skip)

===== Misc Statistics =====
Total tracking time: 1h 3m 2s
Total deaths: 6 [5.71 per hour]
Total games (approx): 31 [29.5 per hour]
Total XP gained: 13403.36 million [12755.45 million per hour]
Total Gold gained: 1303.78 Thousand [1240.75 Thousand per hour]

0 leg


HELLRIFT (safe)

===== Misc Statistics =====
Total tracking time: 1h 2m 27s
Total deaths: 5 [4.8 per hour]
Total games (approx): 30 [28.82 per hour]
Total XP gained: 14409.29 million [13841.96 million per hour]
Total Gold gained: 791.27 Thousand [760.11 Thousand per hour]

0 leg



HELLRIFT (skip)

===== Misc Statistics =====
Total tracking time: 1h 7m 4s
Total deaths: 5 [4.47 per hour]
Total games (approx): 47 [42.04 per hour]
Total XP gained: 20218.38 million [18085.92 million per hour]
Total Gold gained: 1665.31 Thousand [1489.67 Thousand per hour]

0 leg
 
in one of the configuration maps on the hellfire level 1 bot reaches the portal to level 2 and goes back to the beginning of the map and then go to the portal at level 2
 
Last edited:
Hey, for some reason whenever I load this profile into DB, It starts the game and my character casts her buffs, and then just sits there and does not move.

[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000FFFF, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in e:\Demonbuddy\Plugins\Trinity\Helpers\GameUI.cs:line 146
at Trinity.Trinity.OnPulse() in e:\Demonbuddy\Plugins\Trinity\Plugin.cs:line 62
Loaded profile Gold XP Farm (Skip) - AIO
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Gold XP Farm (Skip) - AIO
Game joined, Resetting profile caches.
[Trinity][Performance] Execution of the block TargetCheck took 257.86ms.

I've heard great things about this profile, and would like to experience it myself, but for some reason my hero doesn't move or do anything whenever the bot is started.
 
t1 monk

ALL IN ONE (safe)

===== Misc Statistics =====
Total tracking time: 1h 4m 18s
Total deaths: 0 [0 per hour]
Total games (approx): 36 [33.59 per hour]
Total XP gained: 17778.83 million [16587.76 million per hour]
Total Gold gained: 1559.62 Thousand [1455.14 Thousand per hour]

1 leg


ALL IN OUT (skip)

===== Misc Statistics =====
Total tracking time: 1h 3m 2s
Total deaths: 6 [5.71 per hour]
Total games (approx): 31 [29.5 per hour]
Total XP gained: 13403.36 million [12755.45 million per hour]
Total Gold gained: 1303.78 Thousand [1240.75 Thousand per hour]

0 leg


HELLRIFT (safe)

===== Misc Statistics =====
Total tracking time: 1h 2m 27s
Total deaths: 5 [4.8 per hour]
Total games (approx): 30 [28.82 per hour]
Total XP gained: 14409.29 million [13841.96 million per hour]
Total Gold gained: 791.27 Thousand [760.11 Thousand per hour]

0 leg



HELLRIFT (skip)

===== Misc Statistics =====
Total tracking time: 1h 7m 4s
Total deaths: 5 [4.47 per hour]
Total games (approx): 47 [42.04 per hour]
Total XP gained: 20218.38 million [18085.92 million per hour]
Total Gold gained: 1665.31 Thousand [1489.67 Thousand per hour]

0 leg

Hey do you mind if I ask a noobie question.... How do you get these stats exactly?

Like i see on the DB client that it shows exp/gold per hour etc, but how can I copy paste this info? is it saved to a log somewhere or do i need to add an additional plugin etc?

Thanks in advance for any info... :)
 
===== Misc Statistics =====
Total tracking time: 1h 27m 32s
Total deaths: 1 [0.69 per hour]
Total games (approx): 4 [2.74 per hour]
Total XP gained: 4985.76 million [3417.41 million per hour]
Total Gold gained: 1642.64 Thousand [1125.92 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 155 [106.24 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 20 [13.71 per hour] {12.9 %}
- Magic: 30 [20.56 per hour] {19.35 %}
- Rare: 104 [71.29 per hour] {67.1 %}
- Legendary: 1 [0.69 per hour] {0.65 %}

Gem Drops:
Total gems: 31 [21.25 per hour]
- Ruby: 6 [4.11 per hour] {19.35 %}
- Topaz: 6 [4.11 per hour] {19.35 %}
- Amethyst: 2 [1.37 per hour] {6.45 %}
- Emerald: 9 [6.17 per hour] {29.03 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 115 [78.82 per hour]
Item picked up by ilvl:

Items picked up by quality:
- White: 13 [8.91 per hour] {11.3 %}
- Rare: 101 [69.23 per hour] {87.83 %}
- Legendary: 1 [0.69 per hour] {0.87 %}

Gem Pickups:
Total gems: 31 [21.25 per hour]
- Ruby: 6 [4.11 per hour] {19.35 %}
- Topaz: 6 [4.11 per hour] {19.35 %}
- Amethyst: 2 [1.37 per hour] {6.45 %}
- Emerald: 9 [6.17 per hour] {29.03 %}
===== End Of Report =====
 
Back
Top