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Healer Botbase

j0achim

New Member
Joined
Jan 15, 2010
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Hi!


I've seen that BG Bot uses some logic to determine where to go depending on amount of players. And i was thinking of using some of the same approach for a botbase.


I'm not 100% sure but i think i read once before how BG Bot made up its logic of where to go depending on players within set area, but i could not find it again.


Which is why i hope anyone have any clue how BG Bot does this?



The idea is that its universal for any battle ground, as it will simply follow a group of people until that group is "too" little, then seek out a bigger group. Rinse and repeat.
 
Just wondering if I'm remotely on the right track, would in any case this be a way to detect number of people within a set area on based of a "player"


PHP:
Styx.Logic.AreaManagement.PolygonArea



Basic structure will scan through all player locations, then pick the one most dense.
 
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