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HB ARCHIVES: TheBrodieman's Profile Compendium--DO NOT DELETE

After the daily quest "Bloodied Skies" (Bloodied Skies - Quest - World of Warcraft) the char always jumps off the wall and dies.
Is there anyone else having this problem?
It's not programmed to...but unfortunately it tries to walk until it can mount...which is a small area on the edge...it's either that or walk off and fall to death on the other side...it's a small delay on the "stop movement" command.
 
coin farming, collects a few chests then ends up here <Hotspot X="-1176.435" Y="-5507.747" Z="-2.591301" />. within a couple thousanths of a degree.

attempted from many spots on the island, always ends up here. i was guessing it was trying to swim around the lower ridge, but when swimming past to the next shore an restarting, it swims back and spins.

log attached.View attachment 3820 2013-10-11 19.16.txt

awesome profile, i did get almost every 496 piece available through the chests and have farmed a few coins. i just have to return to the fp and restart the profile. thanks for everything!!
 
coin farming, collects a few chests then ends up here <Hotspot X="-1176.435" Y="-5507.747" Z="-2.591301" />. within a couple thousanths of a degree.

attempted from many spots on the island, always ends up here. i was guessing it was trying to swim around the lower ridge, but when swimming past to the next shore an restarting, it swims back and spins.

log attached.View attachment 107312

awesome profile, i did get almost every 496 piece available through the chests and have farmed a few coins. i just have to return to the fp and restart the profile. thanks for everything!!

Need to find a way to improve location detection on water surface. It's trying to reach a certain point but depending on size of avatar, it may never reach it (Z axis issue). When it gets there, jump. If it keeps circling, dive. One or the other will trigger it to dive under and reach the chest.

This chest is a 1 time thing. After this, it won't ever need to go back.
 
1) Who knew FIsh Liked Eggs - Stuck trying to get to the green land, worked after flying to the land manually

2) Burn Out - Stuck on Northeastern Fuel Tank, would not use quest item at the position

3) Shado-Pan - would not turn in quest, trying to path to the npc
 

Attachments

Hey thebrodieman

You've got a pretty nasty error in your plugin that's spamming to the logs.

File: BrodiesPlugin.cs
Line: 1146

Change this...

Code:
// Defensive Shield
if (Me.CurrentTarget.HasAura(147689))
BarryDurex.QuestHelper.AvoidEnemyCast(Ordon, 120, 40);

..to this..

Code:
// Defensive Shield
if (Me.CurrentTarget != null && Me.CurrentTarget.HasAura(147689))
BarryDurex.QuestHelper.AvoidEnemyCast(Ordon, 120, 40);

..and it'll be fixed.
 
Using the Shahao Rep Grind, and it won't release corpse when it dies. Once it releases corpse, it just needs to stand at spirit healer and wait to be rezzed automatically (to avoid running back to the area where it probably died because it pulled 10 mobs).

Not sure if this is CR related or what. I'm using TuanHA Monk.
 
Using the Shahao Rep Grind, and it won't release corpse when it dies. Once it releases corpse, it just needs to stand at spirit healer and wait to be rezzed automatically (to avoid running back to the area where it probably died because it pulled 10 mobs).

Not sure if this is CR related or what. I'm using TuanHA Monk.

CR related. Profiles do not control death behavior.
 
Can you make a seperate rep grind profile that only kills here?
6ea4360065a09f286ecf284564c20828.png
 
Regarding the use of the behavior 'NoCombatMoveTo'. That behavior is intended for use in areas where mobs are attacking each other, not for aggroable mobs. It's used a lot in the Thunder Isle profiles - and my non-tank toons die a lot because of it.
It should be able to be replaced with the standard RunTo. Disable pull behavior, run to wherever, then reenable the pull behavior. This may slow down tanking classes a little, but should drastically improve survival rates for the others.
 
trying to use the grind profile for coins on timeless isle.. he runs to the moss covered chests, waits 5 sec. loots it and then just stands around for like a minute. saying "no viable mobs" etc... ;/ doesn't attack mobs unless attacked himself.
attached log :)

View attachment 1416 2013-10-13 21.02.txt
 
trying to use the grind profile for coins on timeless isle.. he runs to the moss covered chests, waits 5 sec. loots it and then just stands around for like a minute. saying "no viable mobs" etc... ;/ doesn't attack mobs unless attacked himself.
attached log :)

View attachment 107495

Working as intended. Quest cache retrieval for chests takes approx 30-40 seconds to confirm completion.
 
hello Brodie, got question about shieldwall dailies. Quest called Sentry Ward. Bot still struggle to do it, maybe just exclude it till it will be fixed? ty
 
hello Brodie, got question about shieldwall dailies. Quest called Sentry Ward. Bot still struggle to do it, maybe just exclude it till it will be fixed? ty

"Bot struggles to do it". Are we talking it can't path, won't click the ward, or sits down and throws a fit til you buy it a toy and a lollipop?
This quest has to be done by walking everywhere, as flying results in forced dismount and possibly death by fall.
 
1) Who knew FIsh Liked Eggs - Stuck trying to get to the green land, worked after flying to the land manually

2) Burn Out - Stuck on Northeastern Fuel Tank, would not use quest item at the position

3) Shado-Pan - would not turn in quest, trying to path to the npc

3) Who did you have for a companion NPC, would it attempt any movement?
Also, massive amounts of errors coming from singular, in combination with Tyrael. Are you using mixed mode? Can't guarantee this won't cause issues.
 
@thebrodieman, i know ye are very busy, but is there any chance that the loremaster project is going to be developped further?
Its an awesome initiative, and I for one am eager to try it :)
 
@thebrodieman, i know ye are very busy, but is there any chance that the loremaster project is going to be developped further?
Its an awesome initiative, and I for one am eager to try it :)

Daily. The progress bar moves with every update. Mind you this is not an overnight project. Current estimates land a complete pre-mop finished product around 6-8 months from now pending no long term pauses (thankfully 5.4 created no huge changes requiring weeks of updates and testing).

Alliance Azeroth quests are around 52% done, with a total project completion rate at about 20%.
 
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