--- Release 3.0.0.3058 ---
General
fixed - bug preventing DungeonBuddy Death behavior from running
change- support for Soulstone and Ankh changed to use Death Behavior. Users should not notice a change, unless using a BotBase which does not support the Death Behavior
fixed - Singular no longer hooks events unless it is the active Combat Routine
*new* - No Path Available handler to detect errors when trying to use point to point abilities ( Charge, Clash, DnD, or any cast on the ground ability). Should not get stuck in loop attepmting to cast same ability and failing when no way to reach target in game.
fixed - Changed method for detecting Neutral mobs when deciding whether to crowd control, etc. Some mobs which appear in game as neutral are actually hostile mobs with a 0 yd aggro range. This caused us to Sap, etc. on mobs which we would not aggro but thought we would. Note: this is not related to any issues reported by users regarding not attacking neutral mobs, which are due to the botbase or its setup.
fixed - HealManager will no longer pulse if not actively in use; was causing exceptions at some times when opening Class Config form Debug tab
fixed - Hotkeys now only recognized when linked game is active window
*new* - General purpose shape shift error handler. Will automatically leave form if an error occurs while interacting or using certain abilities where that is not allowed. Quest profile authors not accounting for character form will still result in error, but as long as the operation is retried it should succeed in short order
Druid
fixed - All Specs - all Shape Shift casts now react to recently recently received shape shift errors. In other words, if a shape shift error has been received in the last 30 seconds, shifting into form will be suppressed. This should occurr only during Questing or other botbases which automate actions like using items for quests, etc.
fixed - Feral - was casting Healing Touch more than expected during Rest.
*new* - Resto - Group Heal settings for Genesis, Heart of the Wild, and Dream of Cenarius
*new* - Resto - support for Atonement like healing with Dream of Cenarius and Wrath spam
Mage
fixed - All Specs - would cast Rune of Power while in vehicle in DungeonBuddy.
fixed - Fire - while leveling would cast additional Pyroblast after mob was already approaching melee range. Will now cast one Pyroblast during Pull and begin rest of attack sequence
fixed - Fire - obsolete Glyph of Fire Blast was still referenced. Changed to implement Glyph of Inferno Blast logic.
fixed - Frost - Frozen Orb now only cast if no mobs in range that we are not already in combat with or if any that are crowd controlled
change- Lowbie - Frost Nova now cast if mobs within 12 yds. Previously waited until they reached melee
Monk
fixed - All Specs - support for Chi Burst
*new* - Windwalker - setting to allow Off-healing if possible in Battlegrounds
Priest
*new* - Disc/Holy - support for Leap of Faith. User setting available to disable if necessary
fixed - Shadow - in instances was previously always targeting Tank for Mind Sear. Now targets best mob or tank, depending on which reaches the most enemies with AOE
Rogue
fixed - All Specs - Fan of Knives now correctly disabled if AOE is disabled
fixed - All Specs - no longer casts Shuriken Toss while stealthed
change- Subtlety - will use only Single target priority if current target is a player
change- All Specs - default for Fan of Knives Count setting changed to 4 (was 2)
change- All SPecs - default for Sap Adds Distance setting changed to 25 (was 0 - disabled)
Warlock
fixed - Affliction - no longer fears target while another is already feared
fixed - Affliction - will now do Soulburn + CotE for AOE
fixed - All Specs - now correctly detects if any current mob has our Fear debuff; fixes chain Fear casting error
*new* - All Specs - setting Use Fear Count controls the number of mobs that must be attacking Warlock before Fear is used
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Note: following are the class/specialization changes form 5.4 which
impacted Singular and have been accounted for beginning with this
release. Changes in addition to those listed above have been made
to account for these changes.
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Death Knight
Talents
Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
Blood: Restores 1 Frost Rune, 1 Unholy Rune
Frost: 1 Frost Rune, 1 Unholy Rune
Unholy: 1 Blood Rune, 1 Frost Rune
Druid
Feral
Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
Restoration
Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
Talents
Dream of Cenarius: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
Glyphs
Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
Hunter
General
Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
Readiness has been removed.
Marksman
Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Talents
Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
Mage
Glyphs
Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
Monk
Talents
Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 60% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
Glyphs
Glyph of Targeted Expulsion allows Expel Harm to be used on other players.
Paladin
Talents
Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
Priest
Holy
Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
Glyphs
Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
Shaman
Restoration
Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards).
Talents
Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
Warlock
Affliction
Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
Talents
Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
Glyphs
Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
Warrior
General
Hamstring is no longer on a global cooldown.