EchoTiger
Official Profile and Singular Developer
- Joined
- Nov 28, 2012
- Messages
- 6,810
CreateFaceTargetBehavior() is already called in Common.EnsureReadyToAttackFromMelee() - so adding the extra facing in these files is redundant.This file solves the Facing issue. Added facing before dps rotation and facing check for the bleeding spells.
It seems the core issue was that for whatever reason, EnsureReadyToAttackFromMelee() had an override that set CreateFaceTargetBehavior()'s default facing from 70degrees to 180degrees.
I'm not sure who did this, but 180degrees was a very bad idea - in the latest version I've set EnsureReadyToAttackFromMelee() to use CreateFaceTargetBehavior()'s default of 70.
That should fix the facing issue for all melee classes.