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HB ARCHIVES: Singular--DO NOT DELETE

For Monks, may I please know which is better: 2h or dual wield?

You can't really decide anymore, Windwalker has fist weapons and Brewmaster uses 2h staff.

If you mean without artifact, i don't know but don't think it's that important while leveling.
I'd personally suggest dual wield as Windwalker.
 
I cant put my Warlock to levl up cos Singular is summoning doomguard in every fight few times as you can see from the log , its casting it like a spell. Even i have placed to summone Infernal it keeps summoning dooguard like a spell

Any fix for that?
It may be due to the talents you have selected.
The log isn't showing your talents properly for whatever reason - can you show me which talents you have selected so I can replicate this on a tester?
 
my vengeance dh interrupt mounting after combat. it looks like it's tying to cast some spell

|Singular| enter: Rest
|Singular| leave: Rest, status=Success and took 2 ms
|Singular| enter: Rest
|Singular| ... leave: Rest.CreateDemonHunterRest.0, took 0 ms
|Singular| leave: Rest, status=Failure and took 2 ms
|Singular| enter: PreCombat
|Singular| leave: PreCombat, status=Failure and took 0 ms
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Starting behavior [ForcedSingleton].
Behavior flags changed! All -> Death, Loot, Vendor, Roam, Pull, Rest, FlightPath
Done with forced behavior [ForcedSingleton].
Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
Goal: Moving to <361.9339, 1539.259, 89.47511> [Ref: "MoveTo" @line 101]
[Singular] info: Behavior [Combat] DISABLED by Questing or Plug-in
(Singular) [WoWRedError] 50
Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[DoWhen-DoWhen(debug)] DoWhenActivity 'ActivityName(Silence)' removed.
[DoWhen-DoWhen(debug)] DoWhen hook removed--no DoWhenActivities to clean up.
Removed hook [Questbot_Main] cbb4ebf7-289e-4410-a7a5-f221502d8292
[DoWhen-DoWhen(debug)] DoWhen behavior complete.
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[DoWhen-DoWhen(debug)] Behavior completed in 0s
Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
Can you post a full log of this issue?
 
Here's a log: [View attachment 211795] Even after honorbuddies update today it's still happening. After observing it, it seems any CC means the bot stops everything--also it doesn't cast fireball very often but that may be caused by the cc problem.
I'll check it out and work in a fix tonight.
Thanks for the log!
 
Before the update Druid Balance was good now it pull every mobs around with lunar strike ! Please make this stop !!!
This issue should be fixed in the latest update.
If not, it will be in the next Honorbuddy update.
 
View attachment 211838 trying again (same log file, much larger log, but basically I enabled using mount again since it didn't use ghostwolf correctly for me, hence the size of the log, but should be logmarked)
(reason I wanna use ghostwolf is because I have 'Rehgar Earthfury' as a companion from the class hall, and he gives 100% speed boost when using ghostwolf, meaning it'd be faster than having to mount every time) much appreciated if you could give an answer what could be causing it!
I can look into this, but ideally it would be something that could be handled on a profile.
With a profile, traditional mounting can easily be disabled and Ghost Wolf can be replaced in place of it.
 
Vengeance Demon Hunter v2 (test build)

Corrected Wording for: Fel Eruption (was Erruption), Frailty debuff (was Frality).

Changed Infernal Strike landing to between "self" and target, but close to target.
Same for Sigil of Flame.
Added Sigil of Silence with 3+mobs and Sigil of Chains with 4+ mobs.

View attachment 211839

Enjoy!
I've fixed the misspelling of the two abilities in the latest update.
Thanks for bringing this to my attention!
 
Where can I edit the standard Pull distance? I see the 'pull more' distance but not the standard distance.

Also- I'm having issues with the mobs sometimes just not pulling. (Warrior Prot)
I believe the standard pull distance is 40.
Used to, you could modify this in your Settings & Tools menu - but this was removed.

Now, it's mostly up to the botbase or the profile you're using to adjust the pull distance so there's not a setting in Singular (I don't believe.)
 
Class: Mage
Spec: Fire

Frost nova cause character to stand there doing nothing.

While I understand the need for frozen nova to be used in CC and give the mage time to recover ... but in most cases... the mage will just ice nova and stand right next to melee and do nothing, while the melee hacks away at the mage. I was expecting the mage to nova, then run a distance ... then dps at the mob, but that doesn't seem to happen.

I am trying to figure out the code in singular and it seems this is part of the frozen avoidance thing, will experiment a bit when I can, but if someone knows how to overcome this ... it would be great
This is a noted issue and it should be fixed within the latest update.
 
when you going focus in priest?
When/if I get time.
If there's an issue that you have with them, report it and I can fix it quicker than it would take for me to manually get a tester out to it and test for issues.
 
demo lock doesn't use shadowflame. not sure why it's labeled green
Shadowflame is a talent.

Green - Supported. Tested. Optimal rotation. May not use some talents.


I'll add adding this ability to the feature request page.
 
i started the raid bot and killed 12 or 13 demons in Val'sharah and stopped it just for the log

What Class+Spec are you?: FROST DK
What 'context' is the bot in? (Instance, BG, Normal): Outside Val'Sharah
What level are you?: 104
Have you made any modifications to Singular?: NO
Are you using the Test Build of Singular?: NO
What time (HH:MM:SS) or LogMark did your issue occur? the whole log
What happened (be specific)? Dk rotation not working right.. main point never uses Obliterate
This is a noted issue that's being investigated currently.
 
Paladin Retribution v3 ?
View attachment 211901

Added range check to Wake of Ashes.
Added Divine Steed gap closing (needs testing).

For AoE:
Divine Storm takes priority with either Divine Purpose or 3+ Holy Power.

For Single Target:
Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance.
Justicar's Vengeance allways used with Divine Purpose.
Some notes for you:

1) In the Wake of Ashes ret, you're checking unit count first.
For better performance, it's better to check user settings first - that way if any of them are set to false, the bot won't bother calling the object manager to scan for units.
It's a waste of performance to run unit checks on every pulse if there's no reason to.

2) Unit.UnfriendlyUnits(range) is checking any unit around us.
Wake of Ashes if a frontal attack, so it would be better to use: Clusters.GetConeClusterCount(90f, Unit.UnfriendlyUnits(12), 100f) >= 1

Hope those tips help,
Thanks for contributing to the community!
 
Hello:o ive noticed that when using Singular as a holy paladin, it just suddenly stops healing for no reason.. several people have reported this but i havent seen a fix for it:(
I'll need a log of this issue please.
 
Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc.

Im gonna try and fix it but as Im new to this I have hard time to see where to start.
Any suggestions?

I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems.



Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?
It shouldn't be pulling everything with this logic set as this checks specifically for units that are aggro'd with your player or units that are tagged by your player.
This issue was originally occurring due to this specific logic not being used - and it was assumed fixed in (HB-3046)

I'll mark this down to be tested and re-checked.
If it's not working with this new logic, then there's some underlying issue going on that needs to be weeded out.
 
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Some notes for you:

1) In the Wake of Ashes ret, you're checking unit count first.
For better performance, it's better to check user settings first - that way if any of them are set to false, the bot won't bother calling the object manager to scan for units.
It's a waste of performance to run unit checks on every pulse if there's no reason to.

2) Unit.UnfriendlyUnits(range) is checking any unit around us.
Wake of Ashes if a frontal attack, so it would be better to use: Clusters.GetConeClusterCount(90f, Unit.UnfriendlyUnits(12), 100f) >= 1

Hope those tips help,
Thanks for contributing to the community!

Thanks for the tips! of course they help. Gonna get to that soon.

Question if you don't mind... some spells are restricted to WoWContext.Normal (eg. Hammer of Justice and buff Blessings) wich is preventing the bot from casting them in BGs.
I changed that to WoWContext.All and seems it fixed the problem for BGs... but can this cause problems in "other" Contexts?

Edit: Sorry if this is noob question but I just can't sleep untill I know this... what do the 90f and 100f mean in the example you gave me. Where do you get them from!? Thanks!
 
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Hello,

I have question. While Using Enyo's RaidBot in 110 Heroic Dungeon as BM Hunter, i saw 2 problems :

1. Its keep buffing and unbuffing " Volley " spell, from what i've saw it seems like everytimes a monster die/join ( Well, everytimes the total count of active enemies change ) its activate and unactivate the spell.
2. On Multi Target it does not use multishot in place of single dps rotation cobra shot.

Do you need logs? If yes, What exactly? I stop the bot and start it again in a new and fresh heroic?

Singular 1.webp Singular 2.webp Singular 3.webp

Thanks from advance.
(N.B : It work fine anyway in single target, i'm more than pleased. )
 
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