fightcancer
New Member
- Joined
- Jul 19, 2013
- Messages
- 334
For Monks, may I please know which is better: 2h or dual wield?
For Monks, may I please know which is better: 2h or dual wield?
It may be due to the talents you have selected.I cant put my Warlock to levl up cos Singular is summoning doomguard in every fight few times as you can see from the log , its casting it like a spell. Even i have placed to summone Infernal it keeps summoning dooguard like a spell
Any fix for that?
Can you post a full log of this issue?my vengeance dh interrupt mounting after combat. it looks like it's tying to cast some spell
|Singular| enter: Rest
|Singular| leave: Rest, status=Success and took 2 ms
|Singular| enter: Rest
|Singular| ... leave: Rest.CreateDemonHunterRest.0, took 0 ms
|Singular| leave: Rest, status=Failure and took 2 ms
|Singular| enter: PreCombat
|Singular| leave: PreCombat, status=Failure and took 0 ms
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Starting behavior [ForcedSingleton].
Behavior flags changed! All -> Death, Loot, Vendor, Roam, Pull, Rest, FlightPath
Done with forced behavior [ForcedSingleton].
Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
Goal: Moving to <361.9339, 1539.259, 89.47511> [Ref: "MoveTo" @line 101]
[Singular] info: Behavior [Combat] DISABLED by Questing or Plug-in
(Singular) [WoWRedError] 50
Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[DoWhen-DoWhen(debug)] DoWhenActivity 'ActivityName(Silence)' removed.
[DoWhen-DoWhen(debug)] DoWhen hook removed--no DoWhenActivities to clean up.
Removed hook [Questbot_Main] cbb4ebf7-289e-4410-a7a5-f221502d8292
[DoWhen-DoWhen(debug)] DoWhen behavior complete.
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[DoWhen-DoWhen(debug)] Behavior completed in 0s
Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
I'll check it out and work in a fix tonight.Here's a log: [View attachment 211795] Even after honorbuddies update today it's still happening. After observing it, it seems any CC means the bot stops everything--also it doesn't cast fireball very often but that may be caused by the cc problem.
This issue should be fixed in the latest update.Before the update Druid Balance was good now it pull every mobs around with lunar strike ! Please make this stop !!!
I can look into this, but ideally it would be something that could be handled on a profile.View attachment 211838 trying again (same log file, much larger log, but basically I enabled using mount again since it didn't use ghostwolf correctly for me, hence the size of the log, but should be logmarked)
(reason I wanna use ghostwolf is because I have 'Rehgar Earthfury' as a companion from the class hall, and he gives 100% speed boost when using ghostwolf, meaning it'd be faster than having to mount every time) much appreciated if you could give an answer what could be causing it!
I've fixed the misspelling of the two abilities in the latest update.Vengeance Demon Hunter v2 (test build)
Corrected Wording for: Fel Eruption (was Erruption), Frailty debuff (was Frality).
Changed Infernal Strike landing to between "self" and target, but close to target.
Same for Sigil of Flame.
Added Sigil of Silence with 3+mobs and Sigil of Chains with 4+ mobs.
View attachment 211839
Enjoy!
I believe the standard pull distance is 40.Where can I edit the standard Pull distance? I see the 'pull more' distance but not the standard distance.
Also- I'm having issues with the mobs sometimes just not pulling. (Warrior Prot)
Added to the 'feature request' list.Class: Warloc
Spec: Demonology
Task: Ålease att the spell "Shadowflame" in the routine.
This is a noted issue and it should be fixed within the latest update.Class: Mage
Spec: Fire
Frost nova cause character to stand there doing nothing.
While I understand the need for frozen nova to be used in CC and give the mage time to recover ... but in most cases... the mage will just ice nova and stand right next to melee and do nothing, while the melee hacks away at the mage. I was expecting the mage to nova, then run a distance ... then dps at the mob, but that doesn't seem to happen.
I am trying to figure out the code in singular and it seems this is part of the frozen avoidance thing, will experiment a bit when I can, but if someone knows how to overcome this ... it would be great
When/if I get time.when you going focus in priest?
Shadowflame is a talent.demo lock doesn't use shadowflame. not sure why it's labeled green
This is a noted issue that's being investigated currently.i started the raid bot and killed 12 or 13 demons in Val'sharah and stopped it just for the log
What Class+Spec are you?: FROST DK
What 'context' is the bot in? (Instance, BG, Normal): Outside Val'Sharah
What level are you?: 104
Have you made any modifications to Singular?: NO
Are you using the Test Build of Singular?: NO
What time (HH:MM:SS) or LogMark did your issue occur? the whole log
What happened (be specific)? Dk rotation not working right.. main point never uses Obliterate
Some notes for you:Paladin Retribution v3 ?
View attachment 211901
Added range check to Wake of Ashes.
Added Divine Steed gap closing (needs testing).
For AoE:
Divine Storm takes priority with either Divine Purpose or 3+ Holy Power.
For Single Target:
Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance.
Justicar's Vengeance allways used with Divine Purpose.
I'll need a log of this issue please.Helloive noticed that when using Singular as a holy paladin, it just suddenly stops healing for no reason.. several people have reported this but i havent seen a fix for it
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Can you post which talents you're using?demo warlock still spamming Doomguard during battle View attachment 211909
It shouldn't be pulling everything with this logic set as this checks specifically for units that are aggro'd with your player or units that are tagged by your player.Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc.
Im gonna try and fix it but as Im new to this I have hard time to see where to start.
Any suggestions?
I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems.
Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?
Some notes for you:
1) In the Wake of Ashes ret, you're checking unit count first.
For better performance, it's better to check user settings first - that way if any of them are set to false, the bot won't bother calling the object manager to scan for units.
It's a waste of performance to run unit checks on every pulse if there's no reason to.
2) Unit.UnfriendlyUnits(range) is checking any unit around us.
Wake of Ashes if a frontal attack, so it would be better to use: Clusters.GetConeClusterCount(90f, Unit.UnfriendlyUnits(12), 100f) >= 1
Hope those tips help,
Thanks for contributing to the community!