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HB ARCHIVES: Singular--DO NOT DELETE

Workaround for Fire Mage not attacking when near crowd controlled mobs.
Tried but could not fix it. With this the toon will frost nova but will not move away/kite. BUT it will attack! :P

View attachment Fire.cs

Echo. Problem seems to start at line 98 or something about Common.CreateSlowMeleeBehavior()
 
i started the raid bot and killed 12 or 13 demons in Val'sharah and stopped it just for the log

What Class+Spec are you?: FROST DK
What 'context' is the bot in? (Instance, BG, Normal): Outside Val'Sharah
What level are you?: 104
Have you made any modifications to Singular?: NO
Are you using the Test Build of Singular?: NO
What time (HH:MM:SS) or LogMark did your issue occur? the whole log
What happened (be specific)? Dk rotation not working right.. main point never uses Obliterate
 

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need a fix

1. char use instantly wake of ashes when targeted mob moment ( need set ability distance )

2. char must use first holy power ability when approached to mob / char doesn't use holy power ability when holy power 3 and full and activated divine purpose need to set ability priority

3. divine steed doesnt work successfully bot canceled divine steed when arrived to target

4. when bot count more than 3mobs divine purpose must consume divine storm

sry my bad english

Paladin Retribution v3 ?
View attachment Retribution.cs

Added range check to Wake of Ashes.
Added Divine Steed gap closing (needs testing).

For AoE:
Divine Storm takes priority with either Divine Purpose or 3+ Holy Power.

For Single Target:
Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance.
Justicar's Vengeance allways used with Divine Purpose.
 
Hello:o ive noticed that when using Singular as a holy paladin, it just suddenly stops healing for no reason.. several people have reported this but i havent seen a fix for it:(
 
Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc.

Im gonna try and fix it but as Im new to this I have hard time to see where to start.
Any suggestions?

I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems.

Spell.Cast("Moonfire", on => Unit.NearbyUnitsInCombatWithUsOrOurStuff.FirstOrDefault(u => u.GetAuraTimeLeft("Moonfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)),
Spell.Cast("Sunfire", on => Unit.NearbyUnitsInCombatWithUsOrOurStuff.FirstOrDefault(u => u.GetAuraTimeLeft("Sunfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)),

Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?
 
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Paladin Retribution v3 ?
View attachment 211901

Added range check to Wake of Ashes.
Added Divine Steed gap closing (needs testing).

For AoE:
Divine Storm takes priority with either Divine Purpose or 3+ Holy Power.

For Single Target:
Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance.
Justicar's Vengeance allways used with Divine Purpose.



nice fix bro

but still have some problem

first divine steed still doesnt work ( maybe HB Cognize common mount so hb forced unmount divine steed )

second Justicar's Vengeance should not be used when we have not divine purpose ( dps problem )

third judgment should use when we have 3 ≥ holy power ( for dps ) [ and holy power ability should use when target have judgment debuff ]

simple ability priority

when target have not judgment debuff

1. Wake of Ashes

2. Blade of Wrath

3. Crusader Strike

4. judgment ( when we have 3 ≥ holy power )

(must keep Divine Purpose for Judgment time )

when target have judgment debuff ( 1~2 mob )

1. Justicar's Vengeance ( divine Purpose )

2. Templar's Verdict

3. Wake of ashes

4. Blade of Wrath

5. Crusader Strike

when target have judgment debuff ( 3 ≥ mob )

1. Divine storm

2. Wake of ashes

3. Divine Storm

4. Divine Storm




Thanks for your effort bro !


ps . Can fix dont use divine storm when in battleground?
 
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Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc.

Im gonna try and fix it but as Im new to this I have hard time to see where to start.
Any suggestions?

I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems.



Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?

Is this with live or test build... or both?
 
What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.
I'm not having this issue, tried QuestingBot for 2 hours without problems.
This was supposed to be fixed yesterday.

* Singular
- Proper fix for balance druid pulling mobs that are not in combat with us. (HB-3046)

Try fresh install...
 
What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.


there's a test file link on the first page of this thread, u can use that routine and see if it's any better. it's updated, but not integrated into the current HB build.
 
Warrior Protection

Fixed Shield Block using both charges: Will use only 1 charge. Will use the second charge under the settings health % But will not overlap (waits for buff to come off).
Will try to cast Battly Cry before Neltharion's Fury.
Will cast Demoralazing Shout only if 3+ mobs around or target is Boss/Player.
Will cast Spell Reflection when enemy is casting.
Will cast Focused Rage on Ultimatum procs.
Will cast Focused Rage/Ignore Pain with less rage on Vengeance procs.

View attachment Protection.cs
 

Attachments

Paladin Retribution
View attachment Retribution.cs

Added facing and range check to Wake of Ashes.
Judgment only casts if we have 3+ Holy Power or Target is +20yrds away (to pull).

For AoE:
AoE disabled if target is Player (PvP). So we can focus down that healer! (needs testing).
AoE stars with 3+ mobs, was 2.
Divine Storm takes priority with Divine Purpose or 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.

For Single Target:
Templar's Verdict takes priority with 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.
Justicar's Vengeance takes priority below 50% health and is allways used with Divine Purpose IF target has Judgment debuff.

Could not fix Divine Steed. Disabled unless target is Player (seems to work fine in BGs).

Thanks chacarn for the feedback.
 
Outlaw Rogue

it seems that roll the bones gets used all the time to use his combo points.
i guess this is not normal?
 
Paladin Retribution
View attachment 212021

Added facing and range check to Wake of Ashes.
Judgment only casts if we have 3+ Holy Power or Target is +20yrds away (to pull).

For AoE:
AoE disabled if target is Player (PvP). So we can focus down that healer! (needs testing).
AoE stars with 3+ mobs, was 2.
Divine Storm takes priority with Divine Purpose or 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.

For Single Target:
Templar's Verdict takes priority with 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.
Justicar's Vengeance takes priority below 50% health and is allways used with Divine Purpose IF target has Judgment debuff.

Could not fix Divine Steed. Disabled unless target is Player (seems to work fine in BGs).

Thanks chacarn for the feedback.



i tested very nice work elpargo XD

when viewed in terms of dps and pve ret pally's color is light blue

so If possible, we need fix terms of pvp

first. bot doesn't use medal of glad

second. bot doesn't use bless of freedom ( when bind )

third. bot doesn't use 3 greater blessing in battleground and bot should not be use flash of light in pvp combat ( only in noncombat stance )

fourth. bot doesn't use Hand of Hindrance (slow) bot should be use Hand of Hindrance to everytarget and everytime when in battleground

fifth. when enemy mage use ice block bot should be find another target

if you can fix this problems ret pally's status color will be dark blue
 
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i dont know what happening, but my shadow priest stay 1-2-3 sec and then start to fight or start fight and stay and do nothing. only i have this problem?
 
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