too far at the end of the rotation, everything dead by then, should I put it after doom?
Your Welcome!stuck it under dreadstalkers, working well now. thank you =]
need a fix
1. char use instantly wake of ashes when targeted mob moment ( need set ability distance )
2. char must use first holy power ability when approached to mob / char doesn't use holy power ability when holy power 3 and full and activated divine purpose need to set ability priority
3. divine steed doesnt work successfully bot canceled divine steed when arrived to target
4. when bot count more than 3mobs divine purpose must consume divine storm
sry my bad english
Spell.Cast("Moonfire", on => Unit.NearbyUnitsInCombatWithUsOrOurStuff.FirstOrDefault(u => u.GetAuraTimeLeft("Moonfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)),
Spell.Cast("Sunfire", on => Unit.NearbyUnitsInCombatWithUsOrOurStuff.FirstOrDefault(u => u.GetAuraTimeLeft("Sunfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)),
Paladin Retribution v3 ?
View attachment 211901
Added range check to Wake of Ashes.
Added Divine Steed gap closing (needs testing).
For AoE:
Divine Storm takes priority with either Divine Purpose or 3+ Holy Power.
For Single Target:
Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance.
Justicar's Vengeance allways used with Divine Purpose.
Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc.
Im gonna try and fix it but as Im new to this I have hard time to see where to start.
Any suggestions?
I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems.
Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?
What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.Is this with live or test build... or both?
I'm not having this issue, tried QuestingBot for 2 hours without problems.What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.
What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.
Paladin Retribution
View attachment 212021
Added facing and range check to Wake of Ashes.
Judgment only casts if we have 3+ Holy Power or Target is +20yrds away (to pull).
For AoE:
AoE disabled if target is Player (PvP). So we can focus down that healer! (needs testing).
AoE stars with 3+ mobs, was 2.
Divine Storm takes priority with Divine Purpose or 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.
For Single Target:
Templar's Verdict takes priority with 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power.
Justicar's Vengeance takes priority below 50% health and is allways used with Divine Purpose IF target has Judgment debuff.
Could not fix Divine Steed. Disabled unless target is Player (seems to work fine in BGs).
Thanks chacarn for the feedback.