What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: Singular--DO NOT DELETE

rascal9, Thanks for the post! Unfortunately I can't see your screen, so to be able to research further will need to know the exact spell (did you mean Dizzying Haze or Keg Smash?) and the specific local computer time that one failed in this state. If you could change the Singular setting Debug Logging to true before running on this character so the log file will contain additional detail that would be very helpful as well. Thanks for the post and good luck with your Brewmaster, Bobby53

Its the dizzying haze.
For Example: Im in dungeon tanking. Stupid hunter is blowing CD's on the target im not targeting, he pulls agg from me the mob starts on a path to eat the hunter. Singular recognizes and starts tossing a keg his way only have to the mob killed by the hunter before keg is tossed leaving toon stuck with no where to throw the keg. Hence the green AOE affect with no throwing.

I will tank some 5 mans tonight with debugging enabled and see if i cant find another stupid hunter :)
 
Bobby, if I might make a DK suggestion:
Prioritize Crimson Scourge procc'd Blood Boil a bit higher for DK tank. The cost is 1GCD (0 runes, 0 runic power) and it refreshes both diseases
 
Last edited:
I will tank some 5 mans tonight with debugging enabled and see if i cant find another stupid hunter :)

I'm sure you won't have to look long. <big smile>

And thanks for doing this kind of research and analysis.

cj
 
Bobby53 - you were right about LazyRaider. I was firing it outside of the raid instance, all is working great now. LOOOOOVE the CC!!!

As a resto druid I know you mention in the 1st post this is untested. I wanted to provide feedback on a couple things I've noticed as a resto druid:

(1) Healthstones are not being used (may be all classes, not just resto druid)
(2) Nature's Swiftness is not being used
(3) Incarnation: Tree of Life is not being used

Overall works amazingly well! Excellent work man!
 
Bobby53 - you were right about LazyRaider. I was firing it outside of the raid instance, all is working great now. LOOOOOVE the CC!!!

As a resto druid I know you mention in the 1st post this is untested. I wanted to provide feedback on a couple things I've noticed as a resto druid:

(1) Healthstones are not being used (may be all classes, not just resto druid)
(2) Nature's Swiftness is not being used
(3) Incarnation: Tree of Life is not being used

Overall works amazingly well! Excellent work man!

I have tried all Monk and DK routines on forums pretty much. Singular owns all of them hard! Just keep giving bobby exactly what you want. For instance pop Nature Swift when tank is below 15% or use on CD. Hes very good at adding exactly what you want. Only class i dont use singular on is Disc Priest. Thats simply because Bobby is busy rewriting hunters completely all because we asked! And reworking fixes for singulars movement and small class fixes here and there. Singular is sick and by far the best CR on this forum!
 
Last edited:
I have tried all Monk and DK routines on forums pretty much. Singular owns all of them hard! Just keep giving bobby exactly what you want. For instance pop Nature Swift when tank is below 15% or use on CD. Hes very good at adding exactly what you want. Only class i dont use singular on is Disc Priest. Thats simply because Bobby is busy rewriting hunters completely all because we asked! And reworking fixes for singulars movement and small class fixes here and there. Singular is sick and by far the best CR on this forum!

Thanks for the info. Bobby53 has been awesome. I started HB with a shammy just because of ShamWOW.

What Class+Spec are you?: Druid+Resto
What 'context' is the bot in? (Instance, BG, Normal): RaidBot
What level are you?: 90
Have you made any modifications to Singular?: No

Anyways, per your info - Bobby53, here area couple suggestions for resto druids:

(1) Healthstones are not being used (may be all classes, not just resto druid) [use when health <= 40%]
(2) Nature's Swiftness is not being used [use on cooldown]
(3) Incarnation: Tree of Life is not being used [use when >= 3 players are at <= 70% health]
(4) Moonfire [use when PvP and no heals to cast and any target in range does not have debuff]
(5) Cyclone [use when Arena and no heals to cast and any target in range
(6) Ironbark [use on tank when tank health <= 45%]

Just some thoughts - let me know what you think. Thanks for everything!
 
Last edited:
What Class+Spec are you?: Monk Brewmaster
What 'context' is the bot in? (Instance, BG, Normal): RaidBot/5 man Tanking
What level are you?: 71
Have you made any modifications to Singular?: No

Suggestions: Using singular to tank seems to be doing very well with holding agg just a few mitigation issues I notice. Also does great with keeping shuffle up at all time!

1) Guard should be used as many times as possible during the encounter. Cast Tiger Palm before casting Guard, in order to improve Guard. -->> Guard should always be up
2) Elusive Brew should be used whenever you believe you will receive dangerous melee attacks -->> On 8 Stacks or below 50% HP
3) Fortifying Brew should be used whenever you are about to take a large amount of damage. -->> On boss or CD might be good too
4) Expel Harm self-healing.
 
What Class+Spec are you?: Monk Brewmaster
1) Guard should be used as many times as possible during the encounter. Cast Tiger Palm before casting Guard, in order to improve Guard. -->> Guard should always be up
4) Expel Harm self-healing.

Don't agree with some of your points. I think you might be served best by waiting until 90.
I've found the brewmaster CC to be ok, with regards to fort. brew and elusive brew.
 
Don't agree with some of your points. I think you might be served best by waiting until 90.
I've found the brewmaster CC to be ok, with regards to fort. brew and elusive brew.

It is a community driven CC so the more input the merrier! I haven't played end game monk yet so you might be right. I haven't seen Fortifying Brew used once at 71 Elusive you may be right i feel 8 seconds at level 71 is sufficient when boss encounters last 45-60 seconds at this level.
 
well i just used the relase of HB before the new release, running feral druid, and in guarding he doesnt even stay in bear form for example, only goes bear when he casts his might of urtoc spell, so i just downloaded the latest version of singular and hopefully it will fix the evade mob problem...
 
This is the best CR I have found for my 487 ilvl hunter, absolutely shreds - almost 200k on Wind Lord in LFR pulling the entire mob. Only issue I have is back to back usage of rapid fire and then readiness. In other words once you cast rapid fire, it immediately casts readiness and then rapid fire on top of the pre-existing rapid fire.

This is probably addressed in the threads somewhere but I am totally happy with this work.

Thanks so much guys.
 
It is a community driven CC so the more input the merrier! I haven't played end game monk yet so you might be right. I haven't seen Fortifying Brew used once at 71 Elusive you may be right i feel 8 seconds at level 71 is sufficient when boss encounters last 45-60 seconds at this level.

Woops. I may have juxtaposed my experience with TuanHA Monk and Singular - I had been using both, I think, while leveling.
Did you check the setting for Fortifying Brew percent in the 'Class Specific' options tab under 'Class Config?'

Also, for guard, I think if you go into Brewmaster.cs and change the 'StyxWoW.Me.Auras["Power Guard"].StackCount >= 3' from a value 3-> 1 (or just take off the .StackCount part, guard might work. I don't think the BM code was updated to take into account Power Guard on 5.1 and not having tiger palm stack.
 
Last edited:
Just a suggestion, I posted this on the Honorbuddy Improvements thread, but here is probably a better spot:

I love the Suspend Movement hotkeys, but one problem is that if you are typing into a chat window and you hit WASD the bots movement pauses. This can easily be fixed:

On hotkey press read 0xB184CC (dword from Script_GetCurrentKeyBoardFocus, offset from WoW v16357, extremely easy to find) and if it is 0 that means the user is not typing into any text fields and the world has focus. Or you can just call GetCurrentKeyBoardFocus() from lua... but reading the dword is much quicker.
 
Any chance of seeing updates to the DK cooldowns? I never see my DK use AMS or D&D. And remorseless winter isn't utilized enough, be nice to see that get popped in big groups.
Maybe I'm missing a setting or something.

What Class+Spec are you?: DK Frost
What 'context' is the bot in? (Instance, BG, Normal): BG
What level are you?: 90
Have you made any modifications to Singular?: No
What happened (be specific)? Increase the use of defensive/AOE CDs.
Did you attach a complete debug log? (choose one: YES or YES)

View attachment 7484 2013-01-06 11.59.txt
 
*NEW* Singular 3.0.0.1547 available for download!

See Post #4 [CLICK HERE] in this thread for details on posting issues, questions, and requests for support.

To be sure you saw this, you must attach a complete debug log with any post. Please see the above link for details.

Visit the first post in this thread to download. The prior version is still available there as well in the event you feel the need to downgrade at any time.

Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the above link for details.

Most testing time spent with Feral Druid and Rogue this pass.

--- Release 3.0.0.1547 ---

General

fixed - Behavior Creation: re-creates Behaviors for Bots that do not reinitialize Combat Routines when entering/leaving instances (historically a BotBase responsibility.) For example, a Frost DK player using RaidBot to for a raid presses Start button before entering the instance. This causes Solo behaviors to load (and loads Grinding/Questing behaviors which use Death Grip.) Since the BotBase did not reinitialize the Combat Routine, the Frost DK would cast Death Grip in a raid. A Frost DK is used as an example -- this applies to all classes.

change- Pull Buffs: some BotBases (Grinding/Questing for example) are not calling the Pull Buff behavior. Temporary work around for Singular to call this behavior. Classes that used this behavior and were impacted included Rogues (all) and Monks (Mistweaver).

fixed - Class Specific Settings: now only loads/creates the settings file specific for your class.

fixed - Rest: Undead Cannibalize racial now correctly cast and canceled

fixed - Cast On Ground spells: additional logic added to cancel a pending spell on cursor if click appears to have failed and logging to catching info regarding failure

fixed - Check for units that are crowd controlled now includes Fleeing mobs (Fear)

fixed - Shadowmeld Racial: changed to cast only in groups, when not tank and have agro, or in pvp being attacked by ranged class


Druid

added - Balance/Feral/Guardian - support for Dream of Cenarius. If in group, heals will be cast on nearby player with lowest health %

fixed - All Specs - heal after Nature's Swiftness was sometimes cast too quickly causing Druid to leave form. Now waits for Nature's Swiftness aura to be applied

fixed - Feral/Guardian - bug during Rest occurring when no drinks available and Druid is in Normal form. No longer waits in place for regeneration of Mana.

change- Balance/Feral/Guardian - will now only leave form to cast Healing Touch if Health % is less than Mininum Health % in General settings. If already in Normal form will continue to heal until topped off

added - Feral - Rest: will cast Savage Roar combo pts remain and it results in a longer buff than currently applied in attempt to get use from points that would otherwise be lost

change- Feral - Rest: will cast Prowl while drinking/eating (same behavior as Rogue)

added - Feral - Rest: will cast Healing Touch if Predatory Swiftness aura still active and health less than 95% or Dream of Cenarius not active (if talented)

fixed - Feral - Wild Charge: only cast if class specific movement spells enabled

added - Feral - Dash: cast if Prowling and more than 15 yds away from target during pull and Wild Charge on cooldown

change- Feral - Cat Form: correctly enters Cat Form more quickly if left during Rest, Quest Objective, etc.

change- Settings - some unnused settings removed


Hunter

fixed - All Specs - should no longer cast multiple traps prior to Disengage

fixed - All Specs - should no longer cast multiple traps on same add


Monk

fixed - Brewmaster - Power Guard aura corrected to check only for existence and not stacks

fixed - All Specs - movement to chi/life/health spheres controlled correctly controlled by class specific

fixed - All Specs - Roll: was being cast at times when class specific movement was disabled

fixed - Mistweaver - Stance: changed to stay in Wise Serpent if in group. when solo, will use Fierce Tiger for DPS

fixed - Mistweaver - Stance: forces Wise Serpent for all healing


Paladin

fixed - Retribution - AOE (Normal and Instance): was not casting Divine Storm as frequently as required

change- Retribution - Instance Spell Priority: revised to match Elitist Jerks


Rogue

fixed - All Specs - issue preventing Gouge/Blind prior to bandaging in combat


Shaman

fixed - Elemental/Enhancement - issue preventing self-healing during Combat fixed

fixed - Elemental - Earthquake now has a range check which should eliminate occurrences of a pendig spell remaining on cursor

fixed - Elemental/Enhancement - Off Healing support: was including Unleash Weapon as heal spell. even though it was not being cast, it was misleading seeing it included in the list of available heal spells

fixed - All Specs - Tremor Totem is now correctly cast when
 
Bobby53 - you were right about LazyRaider. I was firing it outside of the raid instance, all is working great now. LOOOOOVE the CC!!!

As a resto druid I know you mention in the 1st post this is untested. I wanted to provide feedback on a couple things I've noticed as a resto druid:

(1) Healthstones are not being used (may be all classes, not just resto druid)
(2) Nature's Swiftness is not being used
(3) Incarnation: Tree of Life is not being used

Overall works amazingly well! Excellent work man!
Variz, Thanks for the post. Healers are being rewritten soon and I'll review (2) and (3) at that point. Healthstones not being used doesn't match the results of my testing, so please submit a post with log if you would like it looked into. Thanks for the post and good luck with your Druid, -Bobby53
 
What Class+Spec are you?: Monk Brewmaster
What 'context' is the bot in? (Instance, BG, Normal): RaidBot/5 man Tanking
What level are you?: 71
Have you made any modifications to Singular?: No

Suggestions: Using singular to tank seems to be doing very well with holding agg just a few mitigation issues I notice. Also does great with keeping shuffle up at all time!

1) Guard should be used as many times as possible during the encounter. Cast Tiger Palm before casting Guard, in order to improve Guard. -->> Guard should always be up
2) Elusive Brew should be used whenever you believe you will receive dangerous melee attacks -->> On 8 Stacks or below 50% HP
3) Fortifying Brew should be used whenever you are about to take a large amount of damage. -->> On boss or CD might be good too
4) Expel Harm self-healing.
Don't agree with some of your points. I think you might be served best by waiting until 90.
I've found the brewmaster CC to be ok, with regards to fort. brew and elusive brew.
It is a community driven CC so the more input the merrier! I haven't played end game monk yet so you might be right. I haven't seen Fortifying Brew used once at 71 Elusive you may be right i feel 8 seconds at level 71 is sufficient when boss encounters last 45-60 seconds at this level.
Brewmaster had not been updated to only check for Power Guard presence rather than 3 stacks, so you would have gotten some unexpected behavior. Fixed in latest release. Will come back to these posts when Brewmaster looked at in detail. Thanks for the posts and good luck with your Monks - Bobby53
 
well i just used the relase of HB before the new release, running feral druid, and in guarding he doesnt even stay in bear form for example, only goes bear when he casts his might of urtoc spell, so i just downloaded the latest version of singular and hopefully it will fix the evade mob problem...
Svenstar123, Thanks for the post, but will need you to read and follow the steps in Reporting Bugs [CLICK HERE] for anything you would like me to review. Please also be specific about the point in time your symptoms occur as not everything you can see on the screen is represented in the log file. Thanks again and good luck with your Druid, Bobby53
 
Testing lazyraider for fury (had to redo an lfr for quest item..) and noticed some issues
wasting raging blow procs, using cleave instead of whirlwind, using heroic strike when it should wild strike.

I'm not really gonna be using lazyraider for warrior but i could do another post, bobby.
Tho as you know, they tend to be huge and takes some effort.

You want one for fury(smf) ?
 
Last edited:
Back
Top