rascal9, Thanks for the post! Unfortunately I can't see your screen, so to be able to research further will need to know the exact spell (did you mean Dizzying Haze or Keg Smash?) and the specific local computer time that one failed in this state. If you could change the Singular setting Debug Logging to true before running on this character so the log file will contain additional detail that would be very helpful as well. Thanks for the post and good luck with your Brewmaster, Bobby53
I will tank some 5 mans tonight with debugging enabled and see if i cant find another stupid hunter![]()
Bobby53 - you were right about LazyRaider. I was firing it outside of the raid instance, all is working great now. LOOOOOVE the CC!!!
As a resto druid I know you mention in the 1st post this is untested. I wanted to provide feedback on a couple things I've noticed as a resto druid:
(1) Healthstones are not being used (may be all classes, not just resto druid)
(2) Nature's Swiftness is not being used
(3) Incarnation: Tree of Life is not being used
Overall works amazingly well! Excellent work man!
I have tried all Monk and DK routines on forums pretty much. Singular owns all of them hard! Just keep giving bobby exactly what you want. For instance pop Nature Swift when tank is below 15% or use on CD. Hes very good at adding exactly what you want. Only class i dont use singular on is Disc Priest. Thats simply because Bobby is busy rewriting hunters completely all because we asked! And reworking fixes for singulars movement and small class fixes here and there. Singular is sick and by far the best CR on this forum!
What Class+Spec are you?: Monk Brewmaster
1) Guard should be used as many times as possible during the encounter. Cast Tiger Palm before casting Guard, in order to improve Guard. -->> Guard should always be up
4) Expel Harm self-healing.
Don't agree with some of your points. I think you might be served best by waiting until 90.
I've found the brewmaster CC to be ok, with regards to fort. brew and elusive brew.
It is a community driven CC so the more input the merrier! I haven't played end game monk yet so you might be right. I haven't seen Fortifying Brew used once at 71 Elusive you may be right i feel 8 seconds at level 71 is sufficient when boss encounters last 45-60 seconds at this level.
--- Release 3.0.0.1547 ---
General
fixed - Behavior Creation: re-creates Behaviors for Bots that do not reinitialize Combat Routines when entering/leaving instances (historically a BotBase responsibility.) For example, a Frost DK player using RaidBot to for a raid presses Start button before entering the instance. This causes Solo behaviors to load (and loads Grinding/Questing behaviors which use Death Grip.) Since the BotBase did not reinitialize the Combat Routine, the Frost DK would cast Death Grip in a raid. A Frost DK is used as an example -- this applies to all classes.
change- Pull Buffs: some BotBases (Grinding/Questing for example) are not calling the Pull Buff behavior. Temporary work around for Singular to call this behavior. Classes that used this behavior and were impacted included Rogues (all) and Monks (Mistweaver).
fixed - Class Specific Settings: now only loads/creates the settings file specific for your class.
fixed - Rest: Undead Cannibalize racial now correctly cast and canceled
fixed - Cast On Ground spells: additional logic added to cancel a pending spell on cursor if click appears to have failed and logging to catching info regarding failure
fixed - Check for units that are crowd controlled now includes Fleeing mobs (Fear)
fixed - Shadowmeld Racial: changed to cast only in groups, when not tank and have agro, or in pvp being attacked by ranged class
Druid
added - Balance/Feral/Guardian - support for Dream of Cenarius. If in group, heals will be cast on nearby player with lowest health %
fixed - All Specs - heal after Nature's Swiftness was sometimes cast too quickly causing Druid to leave form. Now waits for Nature's Swiftness aura to be applied
fixed - Feral/Guardian - bug during Rest occurring when no drinks available and Druid is in Normal form. No longer waits in place for regeneration of Mana.
change- Balance/Feral/Guardian - will now only leave form to cast Healing Touch if Health % is less than Mininum Health % in General settings. If already in Normal form will continue to heal until topped off
added - Feral - Rest: will cast Savage Roar combo pts remain and it results in a longer buff than currently applied in attempt to get use from points that would otherwise be lost
change- Feral - Rest: will cast Prowl while drinking/eating (same behavior as Rogue)
added - Feral - Rest: will cast Healing Touch if Predatory Swiftness aura still active and health less than 95% or Dream of Cenarius not active (if talented)
fixed - Feral - Wild Charge: only cast if class specific movement spells enabled
added - Feral - Dash: cast if Prowling and more than 15 yds away from target during pull and Wild Charge on cooldown
change- Feral - Cat Form: correctly enters Cat Form more quickly if left during Rest, Quest Objective, etc.
change- Settings - some unnused settings removed
Hunter
fixed - All Specs - should no longer cast multiple traps prior to Disengage
fixed - All Specs - should no longer cast multiple traps on same add
Monk
fixed - Brewmaster - Power Guard aura corrected to check only for existence and not stacks
fixed - All Specs - movement to chi/life/health spheres controlled correctly controlled by class specific
fixed - All Specs - Roll: was being cast at times when class specific movement was disabled
fixed - Mistweaver - Stance: changed to stay in Wise Serpent if in group. when solo, will use Fierce Tiger for DPS
fixed - Mistweaver - Stance: forces Wise Serpent for all healing
Paladin
fixed - Retribution - AOE (Normal and Instance): was not casting Divine Storm as frequently as required
change- Retribution - Instance Spell Priority: revised to match Elitist Jerks
Rogue
fixed - All Specs - issue preventing Gouge/Blind prior to bandaging in combat
Shaman
fixed - Elemental/Enhancement - issue preventing self-healing during Combat fixed
fixed - Elemental - Earthquake now has a range check which should eliminate occurrences of a pendig spell remaining on cursor
fixed - Elemental/Enhancement - Off Healing support: was including Unleash Weapon as heal spell. even though it was not being cast, it was misleading seeing it included in the list of available heal spells
fixed - All Specs - Tremor Totem is now correctly cast when
Variz, Thanks for the post. Healers are being rewritten soon and I'll review (2) and (3) at that point. Healthstones not being used doesn't match the results of my testing, so please submit a post with log if you would like it looked into. Thanks for the post and good luck with your Druid, -Bobby53Bobby53 - you were right about LazyRaider. I was firing it outside of the raid instance, all is working great now. LOOOOOVE the CC!!!
As a resto druid I know you mention in the 1st post this is untested. I wanted to provide feedback on a couple things I've noticed as a resto druid:
(1) Healthstones are not being used (may be all classes, not just resto druid)
(2) Nature's Swiftness is not being used
(3) Incarnation: Tree of Life is not being used
Overall works amazingly well! Excellent work man!
What Class+Spec are you?: Monk Brewmaster
What 'context' is the bot in? (Instance, BG, Normal): RaidBot/5 man Tanking
What level are you?: 71
Have you made any modifications to Singular?: No
Suggestions: Using singular to tank seems to be doing very well with holding agg just a few mitigation issues I notice. Also does great with keeping shuffle up at all time!
1) Guard should be used as many times as possible during the encounter. Cast Tiger Palm before casting Guard, in order to improve Guard. -->> Guard should always be up
2) Elusive Brew should be used whenever you believe you will receive dangerous melee attacks -->> On 8 Stacks or below 50% HP
3) Fortifying Brew should be used whenever you are about to take a large amount of damage. -->> On boss or CD might be good too
4) Expel Harm self-healing.
Don't agree with some of your points. I think you might be served best by waiting until 90.
I've found the brewmaster CC to be ok, with regards to fort. brew and elusive brew.
Brewmaster had not been updated to only check for Power Guard presence rather than 3 stacks, so you would have gotten some unexpected behavior. Fixed in latest release. Will come back to these posts when Brewmaster looked at in detail. Thanks for the posts and good luck with your Monks - Bobby53It is a community driven CC so the more input the merrier! I haven't played end game monk yet so you might be right. I haven't seen Fortifying Brew used once at 71 Elusive you may be right i feel 8 seconds at level 71 is sufficient when boss encounters last 45-60 seconds at this level.
Svenstar123, Thanks for the post, but will need you to read and follow the steps in Reporting Bugs [CLICK HERE] for anything you would like me to review. Please also be specific about the point in time your symptoms occur as not everything you can see on the screen is represented in the log file. Thanks again and good luck with your Druid, Bobby53well i just used the relase of HB before the new release, running feral druid, and in guarding he doesnt even stay in bear form for example, only goes bear when he casts his might of urtoc spell, so i just downloaded the latest version of singular and hopefully it will fix the evade mob problem...