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HB ARCHIVES: Singular--DO NOT DELETE

This issue has been noted and should be fixed by the next Honorbuddy update.
Sorry, I haven't updated the issue tracker or the test build yet to include this.

I'm working on Singular issues today and will update the front thread with all of the changes I've made once I'm done.

Thank you!!! You guys have been fantastic with all the updates/transparency since Legion/HB3 launch.
 
Singular is not using any artifact abilities, balance not using moon spells, brewmaster not using his, priest not using void torrent.. when can we expect an update ?
 
Any chance we can we a test build or updated Singular to load manually in HB? The ones that are attached on page 1 are filled with errors when I load HB and will not load.

Asking because Balance Druid is basically unusable at the moment because of the Moonfire spam. And you said you had fixed it already.

Thanks
 
Any chance we can we a test build or updated Singular to load manually in HB? The ones that are attached on page 1 are filled with errors when I load HB and will not load.

Asking because Balance Druid is basically unusable at the moment because of the Moonfire spam. And you said you had fixed it already.

Thanks
I'm about to pass out - so heading to bed right now.
Once I wake back up, I'll look into updating the test build once I fix any other reported issues between now and then.
 
I'm about to pass out - so heading to bed right now.
Once I wake back up, I'll look into updating the test build once I fix any other reported issues between now and then.

No problem at all. Just going to take a break until you have a chance to get it uploaded. And I appreciate you taking over the Singular project. Doing a great job so far and listening to all us whiny users :)
 
Spell.Cast("Blackout Strike", on => (WoWUnit)on, req => Common.HasTalent(MonkTalents.BlackoutCombo)),
Spell.Cast("Chi Burst", on => (WoWUnit)on),
Spell.Cast("Breath of Fire", on => (WoWUnit)on),
Spell.CastOnGround("Exploding Keg",
on => Clusters.GetBestUnitForCluster(Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8),
req => Unit.UnfriendlyUnitsNearTarget(((WoWUnit)req), 8).Count() >= 3),
Spell.Cast("Rushing Jade Wind", on => (WoWUnit)on),
Spell.Cast("Tiger Palm", on => (WoWUnit)on, req => Me.CurrentEnergy >= 65),
Spell.Cast("Blackout Strike", on => (WoWUnit)on)
)),

Spell.Cast("Tiger Palm", on => (WoWUnit)on, req => Me.CurrentEnergy >= 65),
Spell.Cast("Blackout Strike", on => (WoWUnit)on),
Spell.CastOnGround("Exploding Keg",
on => Clusters.GetBestUnitForCluster(Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8),
req => Unit.UnfriendlyUnitsNearTarget(((WoWUnit)req), 8).Count() >= 3),
Spell.Cast("Rushing Jade Wind", on => (WoWUnit)on),
Spell.Cast("Chi Wave", on => (WoWUnit)on),
Spell.Cast("Leg Sweep", on => (WoWUnit)on, ret => ((WoWUnit)ret).IsWithinMeleeRange),
Spell.Cast("Breath of Fire", on => (WoWUnit)on, req => Unit.UnfriendlyUnits(8).Any()),



changing brewmaster's coding to this will allow him to use his artifact ability.
 
Few druid issues (one you already seen, Moonfire used on EVERYTHING) and also when in Feral no combo points are used, for me at least. I never see artifacts used either. Nonetheless, appreciate you and your work. :)
 
Honorbuddy r.852 has been released!

You can check all Singular issues that were fixed by going here: Issue Tracker
Scroll to the bottom of the post and look inside the "r.852" spoiler under the "Fix History" section.

Currently Artifact Weapon usage hasn't been released into the live version of Singular yet as we need people to test it!
The test build of Singular has been updated to include all Artifact Weapon usage for the DPS and Tank specs.

Healer specs won't come until later as they're a bit more technical in terms of usage.


Once these Artifact Weapon additions have been tested and verified - more updates will be coming to address some of the posts on this forum.
If I've not responded to your post here - that doesn't mean its went unnoticed. Some people have posted code contributions and bug fix solutions which I'll be looking into very soon!​
 
Echo, is it possible to randomize a bit the position of ground spells like death and decay? not asking you to do it, just wanted to know if it was a possibility... it looks odd to nail it all the time in the dead center of the hit-box.
 
Is it only me that gets a really laggy game when using singular ? (doesn't happen with tuanha and others) Tried raidbot and enyo, same thing. Game gets laggy when entering any kind of combat.
 
Is it only me that gets a really laggy game when using singular ? (doesn't happen with tuanha and others) Tried raidbot and enyo, same thing. Game gets laggy when entering any kind of combat.
try turning off the framelock which is on by default in singular, that did it for me
 
Is there a way to stop making fire mage wait for frost nova to wear off? because the bot just stands there not doing anything while the enemy is nova'd
 
1 upping this. My fire mage will not cast a thing after using Frost Nova or Dragon's Breath...just sits there and dies. FPS tanks pretty hard during these CC times as well.
 
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