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HB ARCHIVES: Singular--DO NOT DELETE

Very minor thing i found. Class config -> Enemy control -> "Evade attacks allowed" is always reset back to 8 after exiting honorbuddy.
You can save and open, start bot etc but soon as you exit and start again its back to 8.

ye i have the same i set it always to 1 but whenever i restart hb i need to rechange it to 1 again because if there is one mob and you have evade on 8 it wil keep bugging there when you have evade on 1 it wil always move away quickly from that bugged mob but ye i have the same as you
 
Here's log on the sword and board bug.
It prevents shield slam from being cast at all.
It also shows all other issues mentioned.

The modification done is to remove thunderclap from being spammed on cooldown and lowering the excessive devastate use.

See logmark 1 to 2, 1.2 minutes of no shield slam or heroic strike and ignores ultimatum procs.

View attachment 8900 2015-02-28 16.30.txt

Thanks! :)
 
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Can we get an option to use neck at a during a certain condition? With the new heirloom neck restoring a large portion of HP on use, this could be great.
 
Currently using Warlock Singular and after it completes a couple quests it runs all over various zones to sell stuff. I dont know if its a Singular issue, a quest bot issue, or what.

Heres a log for you, im sure youll know what to do better than i would.
asrah, Thanks for the post with log file. The BotBase is the component responsible for deciding when to repair, when to sell things, when to fight, who to target/fight, when to rest, etc. Singular is a Combat Routine. The BotBase will identify which target it wants killed then repeatedly call the Combat Routine until it is dead or the BotBase decides it should no longer fight. In your case, you are using:
Code:
[09:29:20.032 N] [Singular] Your Level 97 Human Destruction Warlock Build is
[09:29:20.032 N] [Singular] ... running the [B]Questing [/B]bot in Stormwind City  
[09:29:20.033 N] [Singular] ... Zone: Eastern Kingdoms using my SOLO Behaviors alone
The Questing BotBase uses a Questing profile to control its behavior including when to sell and who to sell to. You will want to post in the HonorBuddy Support thread regarding this issue. If possible, you will want to indicate at what point it began to sell when you didnt believe it should have. Thanks for the post and good luck with your Singular toon, Bobby53
 
I was under the assumption (as usual, sorry) that the unstuck handler was singular ?
The log entry was for getting stuck and getting into a load loop. Was doing it for 5 hours on the same spot just trying to run forward.

The spirit healer issue is consistent and can be reproduced whenever you want. (At least in ashran, i dont bot other bg's. Cant see why it would behave different tho.)
The issue (if you didn't know) is that the bot is ignoring the spirit realm bubble and trying to run and corpse ress. If someone takes your insignia after death it completely bugs out and either goes offline/gets kicked/bg is over.
No, the unstuck behavior is a core component in HB. The best way to determine if a behavior that generates log output (sounds like this did) may have involved Singular is to check if the lines output are prefixed with "[Singular]". If not it wasn't involved.

Combat Routines aren't responsible for corpse runs or using spirit healer for rez. BGBuddy is in control of that behavior, so sounds like its handling of that for the specific bg needs to be looked at by HB Core Devs. -Bobby53
 
What Class+Spec are you?: DK blood
What 'context' is the bot in? (Instance, BG, Normal): ashran...BG
What level are you?: 100
Have you made any modifications to Singular?: nope
What time (HH:MM:SS) or LogMark did your issue occur? 00:24:50.201
What happened (be specific)? there are those bonfires in ashran where you as player can't walk on but the mobs can. The bots try to also stand into the bonfire, but it can't so it will try to jump until it's dies. The weird this is that it doesn't need to walk into the bonfire because it can just attack the mobs even without standin into the bonfire
if you want need to coords here are they

Did you attach a complete debug log? (choose one: YES or YES) YES
brainAbuddy, Thanks for the post with log file. Object and ground effect avoidance logic falls to the Questing BotBase
Code:
[00:01:02.709 N] [Singular] Your Level 100 Troll Blood Death Knight Build is[00:01:02.709 N] [Singular] ... running the Questing bot in Ashran  
[00:01:02.709 N] [Singular] ... Zone: Ashran - World PvP using my SOLO Behaviors alone
Determining whether to attack mobs standing on a ground effect would also fall to the botbase. In this case, the Questing BotBase is controlled by the questing profile so the profile in use would need to be modified to account for this. It is possible if this area and these mobs represent a new combat scenario that an additional quest behavior or behavior hook would need to be implemented to account for them. Addressing in that fashion allows the solution to work with all combat routines and not just Singular. My recommendation is to post in the HonorBuddy Support thread linking to your post here determine the appropriate steps on how to resolve. -Bobby53
 
Noticed that no matter what your settings, you'll lose control of your character as singular tries to move you so you're not LOS of your target (was using honorbuddy's combat bot). It used to not do it. It's not good for players to lose control of their character in any way; we need to be able to disable this so that it's our choice to move/not move. Just need to search for multiple entries of "MoveToLoss[Moved]" in the log.
You either need to change the Class Config setting 'Allow Movement' to 'None' or switch to using RaidBot or LazyRaider (link in my signature.) -Bobby53
 
Seems it starts to move automaticly with Thyrael (Enyo) as the "movement" turned to "none". And also last two days HPS strangely going down
 
Hi,

Could someone tell me what lines of code do I have to add to the balance.CS routine so that it'll use Cenarion Ward and Rejuvenation on my team when their life is below X%, possibly connected to a setting currently present in Singular itself?

Thanks :)
 
You either need to change the Class Config setting 'Allow Movement' to 'None' or switch to using RaidBot or LazyRaider (link in my signature.) -Bobby53

Thanks for the reply Bobby; seems to be sorted out at this point (knock on wood). If it happens again - I will definitely make sure to check those settings and submit another log file if it's happening again (and the settings are correctly adjusted).
 
Very minor thing i found. Class config -> Enemy control -> "Evade attacks allowed" is always reset back to 8 after exiting honorbuddy.
You can save and open, start bot etc but soon as you exit and start again its back to 8.
tomten2, Thanks - fixed in next release, Bobby53
 
View attachment 169763 Hunter stands there for about 3-4 sec's after being attacked. then starts attacking. and no i'm not using 769. i did the HB automatic update to 770.

doesn't happen all the time . but just noticed it since bot being updated with 6.1
chemical, Thank you very much for taking the time to provide a log and describe the issue. Unfortunately I need someway of associating the behavior you described above with a specific point in the log file. If you could, please keep an eye out for this issue and add a LOGMARK at the point it occurs. The best way to do this is described in Reporting Bugs in Singular (click here). Thanks again and I'll keep an eye out for a re-post on this, -Bobby53
 
Hey, Im wondering if there any settings where i can set my Destruction Warlock to use Rain of Fire for pulling, like farming low lvl 90 mobs and i want it to pull with rain of fire and not casting Immolate on each mob. thanks :)
 
hey bobby lvling a frost mage he only use ice barrier around 80% could u make it so when ever the mage is in combat Cast Ice Barrier?
 
What Class+Spec are you?: DK frost
What 'context' is the bot in? (Instance, BG, Normal): Normal
What level are you?: 100
Have you made any modifications to Singular?: No
What time (HH:MM:SS) or LogMark did your issue occur? 22:16:20
What happened (be specific)? Bot dismounts at a distance about 45m on mob, but in settings dismount range is 12 (by default). Written in logs that reason is combat, but bot was not in combat, he just runs(on mount) to the mob to pull him.
View attachment 16688 2015-03-06 01.03.txt
 
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*new* Singular v4.0.0.4449 available for download!

... available for download from Post #1 of this thread.

Contains a number of bug fixes and slight speed improvement to combat during fights with a lot of facing requirements.

Follow the steps in Reporting Bugs or Issues in Singular (click here) if you would like me to research and respond to your post.

Change History
Code:
--- Release 4.0.0.4449 ---


General


*new* - Necklace - support /use of heirloom or any other  necklace that on use casts Heal and in Combat and currnet Health % is below the settings configured for Potions and Healthstones


change- Use Flasks setting - existing setting which controlled use of Alchemist Flasks, but extended to control other items.  Updated name and description so it was clear to new users that it also controls use of Crystal of Insanity, Orialus' Whispering Crystal, etc.


change- Use Flasks setting - default was changed from 'false' to 'true'.  Only uses items which are not destroyed, but 'false' setting resulted in users not realizing that Crystals were supported.


change- Facing - Melee Characters: should now begin attacks slightly sooner when the character is not initially facing enemy


fixed - Line of Sight - fixed issue where Singular was not respecting the CapabilityFlag.Facing and causing an issue in DungeonBuddy when running from certain bosses or effects




Druid


*new* - Balance - added message confirming to user that Glyph of Untamed Stars was recognized




Monk


*new* - Windwalker - Instances: will cast Zen Sphere on nearest friendly player




Paladin


fixed - Protection/Retribution - Seal of Righteousness:  no longer spams and correctly detects if already applied




Shaman


fixed - Elemental - Lucidity: now correctly detects this aura and if present, will allow Earthquake cast if condition warrants regardless of current Mana %




Warrior


fixed - Arms - Exception: fixed error interfering with Battleground PvP


fixed - Fury - Battle Stance:  now correctly switches to this stance if in Defensive Stance


fixed - All Specs - Heroic Leap: will suppress usage if AOE spells are disabled
 
Hey !

Does singular support hunter 100 lvl talent Exotic Munition , never seen that is up on my hunter ?

Ty !
 
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