What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: Singular--DO NOT DELETE

My lvl 90 fury warrior isn't using his sudden death proc. This kills quite a bit of DPS.
Currently running SOLO
 
Hello bobby, just wondering if its possible to add explosive trap to use in aoe rotation on hunters, i dont see it in the aoe section of marksman, though maybe its elsewhere and already in, thanks.

Also, according to icyveins aimed shot should be used in aoe situations if hunter has rapid fire active or target is over 80% health(currently i believe it starts aoe at 3 units and spams multishot and killshot if required)

Edit:Chimaera shot also has higher priority than kill shot according to icyveins, this is an easy change though(currently routine uses kill shot as 1st)
 
Last edited:
Hi all, is there any way, as a hunter, to put your pet permanently on passive with this CR? I want to do some farming, but if the pet kills things without me doing damage to them I don't get loot from them. I know I can just disable pet, but I need the pet out for the Spirit Bond regen buff.
 
Hi Bobby!

I've been trying to set up Singular to pull more mobs in Dungeonbuddy, but I cannot seem to get it to work. Is this a problem with the CR, my lack of knowledge, or is it simply not possible due to restrictions in Dungeonbuddy and/or dungeon scripts.

The toon I'm trying to set this up on is a level 90 Protection Warrior running random heroic MoP dungeons.
 

Attachments

is there an option to use singular with enyo botbase and control movement myself?
 
Use Singular 4.0.3899 which can be downloaded from Post #1 in this thread. Dizzying Haze logic was redesigned as a combination of some mechanics changes and buff revisions within Singular resulted in the spam behavior seen which should not occur. If you truly have a scenario where you don't want Dizzying Haze used at all, please provide a detail description of the combat scenario so I can understand the circumstances of an encounter where it not only isn't needed but should be totally avoided at all costs. In general, adding a switch to disable a behavior is a bad idea and is not in keeping with the design philosophy of Singular. My apologies for the errant behavior you all encountered previously and I hope you enjoy the more subtle use of Dizzying Haze afforded by the latest version. Thanks for the posts, Bobby53

Hi Bobby,

I'm going to try your suggestion and use updated files.

There are many Raid occasions where a Brewmaster does not want Dizzying Haze going off. One example is on Nazgrim, where a Dizzying Haze could attract adds that you do not want. Any occasion where you need to separate mobs becomes problematic without manual control of Dizzying Haze.

Of course, Mythic Nazgrim and SoO is a loot piñata at the moment but WoD is around the corner and we may need to be more conservative with add control and boss mechanics. So some control or a toggle on Dizzying Haze would make Singular a viable Raid / Instance CR for Brewmasters.

As it is, I'm using Wushu's modified Singular and I've commented out all references to Dizzying Haze and is serving me just fine but it would be best I think to see Dizzying Haze controlled properly by Singular.

Hope that makes a case for DH, thanks for your time

~G
 
If anyone can break a disc priest in singular I guess it is me.

A page file could not be created
then
A new guard stack ......

I messed with the settings for the priest again and broke it =)

I looked at the log and two items I noticed. It is showing the wrong talent selected. I do in fact have tier one , talent two. However it is Spectral Guise in my talent manager. Not Angelic Bulwark. Also, this line at 23:51:09.788 N , event fired for changing specs. I did not change.

I have no clue if that causes an error like above.


Log attached.




***fresh install of honorbuddy and singular fix whatever the problem is, just posting in case this helps***
 

Attachments

Running LFR in The Underhold. Toon died in Trash, after release he try to heal himself, but do little steps forward and wasnt able to heal himself.
Dont know if this is a Singular or DB issue?
[10:48:56.367 N] (Singular) EnsureMovementStopped: stopping! to heal
[10:48:56.369 N] (Singular) Rest Heal - Flash of Light @ 64.4% Predict:64.4% and moving:True, cancast:True
[10:48:56.371 N] [Singular] *Flash of Light on Me @ 64.4%
[10:48:57.313 N] (Singular) Rest - After Heal Attempted: 65.4% Predicted: 65.4%
[10:48:57.314 N] (Singular) Rest - After Heal Skipped: 65.4% Predicted: 65.4%
[10:48:57.435 N] (Singular) EnsureMovementStopped: stopping! to heal
[10:48:57.437 N] (Singular) Rest Heal - Flash of Light @ 65.4% Predict:65.4% and moving:True, cancast:True
[10:48:57.382 D] Moving to <1259.737, -5068.263, -290.1943>
[10:48:57.439 N] [Singular] *Flash of Light on Me @ 65.4%
[10:48:58.378 N] (Singular) Rest - After Heal Attempted: 65.4% Predicted: 65.4%
[10:48:58.378 N] (Singular) Rest - After Heal Skipped: 65.4% Predicted: 65.4%
 

Attachments

My lvl 90 fury warrior isn't using his sudden death proc. This kills quite a bit of DPS.
Currently running SOLO

yup. also the problem of it switching to def stance to taunt and staying in defensive stance after that is still a problem.
 
Just a heads up - the new druid code, CastForm, is throwing quite a few exceptions.

This line in particular, in Common.cs from the Druid code:

WoWAura aura = Me.GetAllAuras().FirstOrDefault( a => a.Spell.Name.Substring(a.Name.Length - 5).Equals(" Form"));

Any time a.Name.Length is 4 or less, the substring start index becomes negative, and throws an exception.
 
Last edited:
Bobby, Ret Pallies that use Divine Purpose or Holy Avenger as their 75 talent won't cast Avenging Wrath due to Guardian of the Ancient King being removed.
Code:
ret => (Common.HasTalent(PaladinTalents.SanctifiedWrath) || Spell.GetSpellCooldown("Guardian of Ancient Kings").TotalSeconds <= 290)),

I see EJ and IV showing to cast it during Heroism, but it looks like it would be best just to AW when off CD (2-min CD, you can use it at least twice during a fight rather than waiting for Heroism).
 
*new* Singular v4.0.0.3914 available for download!

Quick release to include fix for:

- Lag / fps drop in Battlegrounds

- Lowbie Rogue not moving fully into melee range in some cases

Available from Post #1 of this thread. Should be rolled into HB if not already. -Bobby53
 
Is there any way to use Death's Advance on cooldown just like Dash? I couldn't find any option under the Class Specific tab.
Still looking for the option.
Support is already present. It should be cast if in combat, mob is more than 10 yds away, and Death Grip on cooldown. If that isn't happening please follow the steps in Reporting Bugs in Singular (post #4 of this thread) and I'll look into it for you. -Bobby53
 
Last edited:
My lvl 90 fury warrior isn't using his sudden death proc. This kills quite a bit of DPS.
Currently running SOLO
kota1125, Welcome to HonorBuddy! If you encounter an issue in Singular, please follow the steps to post the details needed for me to research for you. In this case I had already encountered and resolved that issue for the next release, but for future occurrences you will want to use that process. Thanks for the post and good luck with your Warrior, Bobby53
 
Hello bobby, just wondering if its possible to add explosive trap to use in aoe rotation on hunters, i dont see it in the aoe section of marksman, though maybe its elsewhere and already in, thanks.

Also, according to icyveins aimed shot should be used in aoe situations if hunter has rapid fire active or target is over 80% health(currently i believe it starts aoe at 3 units and spams multishot and killshot if required)

Edit:Chimaera shot also has higher priority than kill shot according to icyveins, this is an easy change though(currently routine uses kill shot as 1st)
Yes, will add in next release. Not sure why it is not there already. Thanks for the post, Bobby53
 
Hello,

while leveling my druid the bot goes in and out of cat form while running, sometimes pulling in caster form. It looks like the bot does not recognize the current stance (cat form) and tries to go in cat form again and again, only to shift in and out of cat form (in intervals of a few seconds). When combat has started and in cat form, it uses abilities and stays in cat form till combat is done. (druid is now lvl >50, still occuring).
 
Back
Top