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HB ARCHIVES: Singular--DO NOT DELETE

cheburator, I did but it doesn't match my results and there is insufficient information available for me to research for you. See Post #4 for details on posting a bug and I'll look into it further for you. -Bobby53
I see what you mean, in rest.cs, in CreateDefaultRestBehavior it says
Code:
// Wait while cannibalizing
  new Decorator(
    ret => StyxWoW.Me.CastingSpell != null && 
    StyxWoW.Me.CastingSpell.Name == "Cannibalize" &&
    (StyxWoW.Me.HealthPercent < 95 || 
     (StyxWoW.Me.PowerType == WoWPowerType.Mana && StyxWoW.Me.ManaPercent < 95))
    ,
    new Sequence(
      new Action(ret => Logger.Write("Waiting for Cannibalize")),
      new ActionAlwaysSucceed()
    )
  )
So it's wierd that the toon starts eating when it does not need more health, but still needs mana. I will try to recreate and post log.
 
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What Class+Spec are you?: Mage, Fire

What 'context' is the bot in? (Instance, BG, Normal): Kicks 5-12, questing.

What level are you?: 10

Have you made any modifications to Singular?: Nothing

What happened (be specific)?
The bot doesn't cast any spells except Frost Nova and at times a Fire Blast if I'm lucky. It tries to attack with its weapon, but, well, that doesn't hurt much.

Log attached (I manually casted a frostfire bolt, so it might show up (?))
View attachment Singular Mage.txt
 
*NEW* Singular 3.0.0.1425 available for download!

See Post #4 [CLICK HERE] in this thread for details on posting issues, questions, and requests for support.

To be sure you saw this, you must attach a complete debug log with any post. Please see the above link for details.

Visit the first post in this thread to download. The prior version is still available there as well in the event you feel the need to downgrade at any time.

Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the above link for details.

Lots of fixes and new features in this one all covered in the Change History

--- Release 3.0.0.1425 ---

General


*new* - Singular Hotkey Support. See the new Hotkeys tab in the Class Config window. Provides support for turning on/off AOE Usage, Movement, and Combat. Some classes may not fully recognize the AOE toggle, so please carefully report any occurrences in Singular thread.

*new* - Temporarily Suspend Movement. Setup keys matching your WOW Movement keys so attempts to manually move or assist your botted character in WOW while it is stuck, completing a quest objective, etc. will temporarily disable all automatic movement for 3 seconds (configurable) from the last key you press. This setting is turned off by default, but can be enabled with one setting change if you are using the default WOW keyboard mappings for movement keys. Special thanks to Chinajade for recommending the addition of this behavior!

fixed - false file modification error when Singular bundled with HonorBuddy. You will not notice this change until the next release of HonorBuddy after .520

fixed - Line of Sight error. In some rare instances, HonorBuddy will detect a mob is in Line of Sight, while in WOW they are not.

fixed - Melee classes moving too close to mobs.

fixed - Evade bugged mob support. Should be properly recognized and no longer retarget

fixed - Missing "Cast ssssss on Nnnnnnnn" log messages. Duplicate line suppression was added to the HonorBuddy Log window, so if a spell/ability was cast 3 times in a row it would appear to the user it was cast only once. Singular now works around this making sure every line output is unique

fixed - Targeting in all classes. Should no longer target or consider mobs that were created by or summoned by another unit (includes totems, bloodworms, etc.) This will not prevent Bot from targeting these as it deems necessary, but Singular will no longer seek them out

fixed - commented out conflicting version number. Any extraneous version # reported by HonorBuddy for Singular should be 0.0.0.0

change- display a notice at Start if the Pull Distance is set to less than 25 yards. Some Questing Profiles set the Pull Distance to extremely low values temporarily. These short pull distances can cause unexpected results which is often incorrectly attributed to the Combat Routine, so while not an error condition the notice attempts to make you aware.

change- now recognizes LazyRaider and Raid Bot as manual movement bots and will automatically disable Singular movement if Disable Movement set to Auto

change- Combat Log Events now captured for Raids and Battlegrounds if Debug is enabled. Combat Log filter is more constrained and only allows receipt of events associated with spells initiated by the player.


Death Knight

*new* - All Specs - setting and support for Path of Frost.


Druid

fixed - All Specs - corrected use of Hibernate. Now only cast if it won't cause you to leave form -or- you are already in Caster form. Will only attempt to Hibernate a mob that is at least 10 yds away from you and your Current Target


Hunter

fixed - Marksman - overhaul of spell priority for all contexts

fixed - Survival - overhaul of spell priority for all contexts

fixed - Beast Mastery - overhaul of PVP rotation

fixed - Beast Mastery - correctly uses Steady Shot for focus generation until Cobra Shot is learned at 81

change- All Specs - Hunter's Mark no longer cast if Glyph of Marked for Death equipped.

change- All Specs - Hunter's Mark no longer cast in PVP unless fighting a single enemy away so no target switching likely

fixed - All Specs - improved standard handling of buffs and cooldowns

change- All Specs - Misdirection not cast in Battlegrounds. Use is not an issue as it is not on the GCD and causes no adverse effects, but removed as its not needed and was being perceived as a problem by some users.

*new* - All Specs - Feign Death support while Solo. will wait a maximum of 10 seconds for 25 yd area to be clear of hostiles

*new* - All Specs - Feign Death support in PVP. Will cast to peel of Pets. Cancels after random wait of 0 to 2 seconds

*new* - All Specs - Use Feign Death setting in Class Specific tab of Class Config

*new* - All Specs - Deterrence cast if low health or 3 or more mobs and Glyph of Mirrored Blades equipped

*new* - All Specs - Widow Venom now supported in PVP. Setting to use added in Class Specific tab of Class Config and defaults to false.

fixed - All Specs - Blink Strike now correctly cast on current target

fixed - All Specs - Lynx Rush now cast only if you have a live Pet

change- All Specs - additional debug logging added to Call Pet support. If you encounter an issue, be sure to enable Debug Logging and recreate the issue to submit in forum so sufficient detail is present

*new* - All Specs - Disengage: will attempt to cast a slow or stun on nearby enemy. Abilities attempted in order are: Ice Trap, Snake Trap (w/ Glyph of Entrapment), Explosive Trap (w/Glyph of Explosive Trap), Freezing Trap (w/Glyph of Freezing Trap), Binding Shot, concussive Shot, and Scatter Shot

change- All Specs - Disengage: in PVP will only attempt to Disengage from melee classes

change- All Specs - Disengage: in Normal context will only attempt Disengage if fighting a group representing more than 4 times Hunters max health or Hunters is less than 40%

change- All Specs - Disengage: correctly factors in Glyph of Disengage when looking for safe landing area

change- All Specs - Interrupts: in Battlegrounds will cast Silencing/Scatter/Concussive shot or use Quaking Palm, Arcane Torrent, or War Stomp on any nearby enemy currently facing (if needed) that is casting rather than only current target


Monk

fixed - Mistweaver - exception occurring for some users

*new* - Windwalker - after consuming Afterlife Spheres, if health still needed at rest will cast Healing Sphere onself. Setting added named RestHealingSphereHealth to control the minimum health that a Healing Sphere will be used (since at some point you are better off consuming food.)

*new* - Brewmaster - after consuming Afterlife Spheres, if health still needed at rest will cast Healing Sphere onself. Setting added named RestHealingSphereHealth to control the minimum health that a Healing Sphere will be used (since at some point you are better off consuming food.)


Shaman

*new* - All Specs - support for Hex in Normal and Battleground contexts. Will Hex an enemy that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled

*new* - All Specs - support for Bind Elemental in Normal contexts. Will Bind an enemy Elemental that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled

change- Elemental - suppresses use of Chain Lightning if a Crowd Controlled enemy is within range of hop

change- Enhancement - suppresses use of Chain Lightning if a Crowd Controlled enemy is within range of hop

fixed - Restoration - was not waiting for completion of spells prior to beginning casts in some circumstances. This resulted in odd spell priority at times

fixed - All Specs - totems now correctly cast in Battlegrounds and Instances

fixed - All Specs - need for Tremor Totem now correctly recognized.

*new* - All Specs - Windwalk Totem now cast if no existing Air Totem and Shaman becomes rooted or snared


Warlock

fixed - Affliction - monitoring of Malefic Grasp channel in progress. Now upon need to switch to Drain Soul correctly waits until cancel complete before resuming initiating next cast

change- Affliction - additional Drain Soul check while Soloing. If you have no shards and enemy (non-player, non-elite) at very low health, will ignore whether DoTs are present and cast Drain Soul. This is to maximize the opportunity for full replenishment of shards on mobs death.

fixed - Affliction - wasted cast of Soulburn at mob death. Singular was detecting point DoTs were removed from enemy at death but before they were identified as dead. This resulted in perceived need to refresh all DoTs.

*new* - Demonology - support for Demonic Rebirth

*new* - All Specs - support for Banish. Will Banish an enemy that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled. Will remove Banish when the Banished mob becomes the current target

fixed - All Specs - Summon Doomguard correctly casts on Current Target. Only cast if current target is a Boss and have Bloodlust

change- All Specs - Grimoire of Service now also cast if 3 or more mobs attacking

fixed - Demonology - corrected cast/removal of Metamophosis buff occurring at some times

*new* - Demonology - AoE support added. Note: will only Hellfire for 4 or more mobs and while Metamorphosis active currently

fixed - Demonology - on initial Pull, will correctly enter Metamophosis, cast Doom, then exit if Demonic Fury is less than 800

fixed - Demonology - correctly keeps Metamopohisis buff at low Demonic Fury levels if Dark Soul: Knowledge is active


Warrior

change- Protection - made Ultimatum procs a high priority. This should increase the number of Heroic Strike/Cleave casts occuring
 
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What Class+Spec are you?: Protection warrior.
What 'context' is the bot in? (Instance, BG, Normal): Daily quest grind.
What level are you?: 90
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur? ~00.58.45 - 01.01.00
What happened (be specific)? Rage capping
Did you attach a complete debug log? (choose one: YES or YES) Yes

Hi, sorry for being bit late with the log.
Here's a log of it just killing random quest mobs and sitting at 120 rage for seconds at a time only to go down to ~90 and up again.
Even between Deadly calm uses (Which it oddly enough uses for non bosses but not things like recklessness, bloodbath etc.. QQ ;(
And even with 90 rage i'm pretty sure it does not treat heroic strike as an 'off the global cooldown' ability. Can you confirm ?

Ideally, if its 5> mobs, HS @ 90> rage, so you can shield block on cd.
If <5 mobs HS/Cleave @ 50> to always have an emergency shield barrier.(20 rage one). (atm cleave is so weak, i'd say use HS only.)

While on the subject of heroic strike, does it take into account 'incite' glyph and deadly calm ?
(Use devastate once during deadly calm to lower heroic strike/cleave by 10 rage more) so you get 3 rage free heroic strikes/cleave's, then 20 rage ones for remaining duration of DC)
The buff is called 'Incite' and think it has spell id 122016 (from wowhead).

I was not using the newly posted v.1425
Thanks alot for all the work you do! :)
View attachment 6292 2012-12-12 00.28.txt
 
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What Class+Spec are you?: Monk / Windwalker

What 'context' is the bot in? (Instance, BG, Normal): Any

What level are you?: 90

Have you made any modifications to Singular?: I did to correct this issue - it would be nice not having to do it on every patch hence this bug report

What happened (be specific)?
2 things are missing before this profile is flawless. It does not cast Xuen. The reason is it is invoked as BuffSelf in the code. Please move it into the combat behaviors as a cast and it works fine. It does not use both buffs. I've added Spell.BuffSelf("Legacy of the White Tiger") to all buff behaviors.

Edit: Also made the pvp combat behavior use disable :)
sbn666, Thanks for the post. I'll fix the Xuen cast and add Disable for PVP in next release. The Legacy buffs are working correctly, so no change needed presently. The group buffs like the Legacy's are handled by a party buff system with buffs selected based upon what buffs are present on the other players. For example, if every one has Mark of the Wild it will cast Legacy of the White Tiger, otherwise it cast Legacy of the Emperor. For solo play, it currently favors Legacy of the Emperor. In an upcoming release, I'll add support for treating the Legacy buff selection in the same fashion as Paladin Blessings so you can select a different one in the Class Specific tab of Class Config if you prefer or leave it to automatically select as it currently does. I'll also change the default for soloing to White Tiger.

Thanks for the post and good luck with your Monk, Bobby53
 
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+500 points for the suspend movement feature. Impressive. Works great too. Really helps whenever you have a mob that you need to move out of crap on the ground and the bot just wants to attack. You're working wonders with Singular... thank you.
 
+500 points for the suspend movement feature. Impressive. Works great too. Really helps whenever you have a mob that you need to move out of crap on the ground and the bot just wants to attack. You're working wonders with Singular... thank you.
Obliv, Thank you very much for taking the time to post your thoughts! Glad it is working well for you! Credit to Chinajade for the suggestion! -Bobby53
 
Hi, Bobby53,

Un-be-LIEV-able! Did we ever mention that you ROCK?

Thanks for the new goodies!

cheers & hugs,
chinajade
No, YOU ROCK! Thank you for the suggestion and detailed description of the Temporarily Suspend Movement feature! I knew it would make some usage much easier, but realized what a great feature it was during testing when I instantly started taking for granted moving the character while botting without having to fight the Bots movements or stops. Thanks again! -Bobby53
 
What Class+Spec are you?: Protection warrior.
What 'context' is the bot in? (Instance, BG, Normal): Daily quest grind.
What level are you?: 90
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur? ~00.58.45 - 01.01.00
What happened (be specific)? Rage capping
Did you attach a complete debug log? (choose one: YES or YES) Yes

Hi, sorry for being bit late with the log.
Here's a log of it just killing random quest mobs and sitting at 120 rage for seconds at a time only to go down to ~90 and up again.
Even between Deadly calm uses (Which it oddly enough uses for non bosses but not things like recklessness, bloodbath etc.. QQ ;(
And even with 90 rage i'm pretty sure it does not treat heroic strike as an 'off the global cooldown' ability. Can you confirm ?

Ideally, if its 5> mobs, HS @ 90> rage, so you can shield block on cd.
If <5 mobs HS/Cleave @ 50> to always have an emergency shield barrier.(20 rage one). (atm cleave is so weak, i'd say use HS only.)

While on the subject of heroic strike, does it take into account 'incite' glyph and deadly calm ?
(Use devastate once during deadly calm to lower heroic strike/cleave by 10 rage more) so you get 3 rage free heroic strikes/cleave's, then 20 rage ones for remaining duration of DC)
The buff is called 'Incite' and think it has spell id 122016 (from wowhead).

I was not using the newly posted v.1425
Thanks alot for all the work you do! :)
View attachment 73049
tomten, Thank you very much for such a detailed post with a log! That's a lot of info so if I miss responding to some portion of it be patient with me and ask again.

Deadly Calm is a 60 sec cooldown, so it is intentionally used frequently. Recklessnes (5 minutes) and other long cooldown abilities (typically 3 minutes or more) are saved for Bosses currently. That should also be extended to include stressful moments while soloing. I have some thoughts on it already based upon what I did for other classes, but if you could share your opinion of what a stressful moment worth popping a 5 minute cooldown while grinding is it would be appreciated.

Bloodbath (1 min) should be used more frequently and will be added in the next release to be cast on cooldown.

Deadly Calm with Glyph of Incite was not being cast on cooldown as it should. In the next release.

Heroic Strike/Cleave were not recognizing the Glyph of Incite buff, but will in the next release.

Yes, they were treated as off-GCD but need to also be treated with higher priority than reference documentation the rotation was based upon recommended. The current release (.1425) gives a much higher priority to Ultimatum procs. The next release will additionally give this same treatment to all Heroic Strikes and Cleaves which should balance the rage consumption more while preserving sufficient rage pools for defensive abilities.

Cleave may seem a bit weak but it still taps more mobs than HS, so for now will leave it in multi-mob situations.

Just want to say thank you again for the detailed observations and well constructed issue post. Greatly appreciate such well constructed critique! Best of luck with your Warrior, Bobby53
 
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  • What Class+Spec are you?: Beast Mastery Hunter
  • What 'context' is the bot in? (Instance, BG, Normal): Instance - Lei Shi in Raid Finder (using LazyRaider)
  • What level are you?: 90
  • Have you made any modifications to Singular?: No (using Singular-3-1425)
  • What time (HH:MM:SS) or LogMark did your issue occur? 05:47:30 (anytime in the log really)
  • What happened (be specific)? The CC is not casting Stampede on bosses (but oddly it is casting it on adds)
  • Did you attach a complete debug log? (choose one: YES or YES) YES
View attachment 5900 2012-12-11 21.33.txt

Thank you.

P.S. I can't wait to try out the Hunter PvP changes :)
 
sbn666, Thanks for the post. I'll fix the Xuen cast and add Disable for PVP in next release. The Legacy buffs are working correctly, so no change needed presently. The group buffs like the Legacy's are handled by a party buff system with buffs selected based upon what buffs are present on the other players. For example, if every one has Mark of the Wild it will cast Legacy of the White Tiger, otherwise it cast Legacy of the Emperor. For solo play, it currently favors Legacy of the Emperor. In an upcoming release, I'll add support for treating the Legacy buff selection in the same fashion as Paladin Blessings so you can select a different one in the Class Specific tab of Class Config if you prefer or leave it to automatically select as it currently does. I'll also change the default for soloing to White Tiger.

Thanks for the post and good luck with your Monk, Bobby53

Hi,

Thanks for your response. It is possible for monks to have both buffs active. They are not mutually exclusive :)
 
tomten, Thank you very much for such a detailed post with a log! That's a lot of info so if I miss responding to some portion of it be patient with me and ask again.

No, thank you! least i could do for all the work you do for us! Plus i work with "users" myself and know how much it sucks to get a generic "nothing works" and try to solve it ;)

I have some thoughts on it already based upon what I did for other classes, but if you could share your opinion of what a stressful moment worth popping a 5 minute cooldown while grinding is it would be appreciated.
Well, i view it 2 ways.(guessing your definition of 'stressful')
First is just offensive usage, 3> mobs should be good enough requirement, pure grinding purposes.
Second is defensive usage, and this is where it becomes bit tricky.

Lets say the scenario is similar to this:
You pull x number of mobs(5+) and everything is fine, then you get respawns on top of a patrol and you start seeing hp bar plummeting.
I would personally blow everything(recklessness, skull banner, bloodbath, trinket, dc and optionally a pot together with last stand(has to be cast first) + enraged regeneration) and target the lowest hp mob and get a victory rush chain proc going and shieldwall when reck fades.
(Should be over now, but theoretically i would continue it with barrier spam, demo shout when shieldwall fades and aim to sync up ER with rallyin cry. Using ER anyhow if thats not possible. Even heroic leap and kiting if necessary.)
Weakened blows debuff (From thunderclap) would be kept up 100% 3> mobs.

If pack contains casters 'Disrupting shout' and 'pummel' would also be included, both off gcd.
(Can be noted that i view shieldwall and to lesser extent demo shout as preemptive cooldowns, when i know lots of damage is incoming and ls+er combo as my panic button, for this reason, i dont use berserker rage for enrage uptime, its saved for ER, 60 rage is to much imo.)

------------------------------------------------------------------------------------------------------------------------------------

Personally, i think above is bit moot point, cause when i play myself, the pulling is similar to:
1st pack. Blow all cooldowns use chain procs of VR to heal up (optionally demo shout).
2nd pack. Blow all minor dps cooldowns, use shield wall before i start to drop, optionally laststand/rallyin cry + enraged regen.
3rd pack. Repeat 1st pack / use remaining cooldowns, usually rallyin+enraged and demo shout.

After avatar rage gen nerf, protection doesn't really have anything offensive that offers survivability(besides killing stuff, i guess;)
Only other thing i can think of is maybe give recommendation to talent shockwave and use on cd for the stun. I personally dont bother, use DR and BB cause it syncs up so nicely with everything.

I think its more important to stack and time cooldown usage, for example, only using skull banner would be close to worthless without recklessness.

Cleave may seem a bit weak but it still taps more mobs than HS, so for now will leave it in multi-mob situations.

I'm not really convinced it triumphs heroic strike even in aoe scenarios.
1 less mob means less damage taken.(TDR should be lower this way)
You get victory rush procs.
Cleave only hits a second target (no glyph anymore) 1 non crit heroic strike is close to 2 target cleave hit. (small sample size ~ avg 18k for hs. 24k for 2 target cleave. avg 12k single.)

But ye, its bit nitpicking, personally, im leaning towards unbinding cleave from my bars :)
Post became bit long i noticed, but if you have any prot questions, feel free to pm or ask here, always happy to help :)
 
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Hi,

Thanks for your response. It is possible for monks to have both buffs active. They are not mutually exclusive :)
sbn, Absolutely! My apologies on that miss. Look for it in the next release, Bobby53
 
  • What Class+Spec are you?: Beast Mastery Hunter
  • What 'context' is the bot in? (Instance, BG, Normal): Instance - Lei Shi in Raid Finder (using LazyRaider)
  • What level are you?: 90
  • Have you made any modifications to Singular?: No (using Singular-3-1425)
  • What time (HH:MM:SS) or LogMark did your issue occur? 05:47:30 (anytime in the log really)
  • What happened (be specific)? The CC is not casting Stampede on bosses (but oddly it is casting it on adds)
  • Did you attach a complete debug log? (choose one: YES or YES) YES
View attachment 73095

Thank you.

P.S. I can't wait to try out the Hunter PvP changes :)
Bat, Thanks for the detailed post! Currently it will cast Stampede if you aren't in a group -OR- you have a Bloodlust comparable buff. This latter one will cause it to be cast in PVP and Instances as long as "Bloodlust", "Heroism", "Time Warp", or "Ancient Hysteria" is active. I'll update for the next release to specifically check the number of adds when not in a group before casting. Thanks again and good luck with your Hunter, Bobby53
 
No, thank you! least i could do for all the work you do for us! Plus i work with "users" myself and know how much it sucks to get a generic "nothing works" and try to solve it ;)
....
Post became bit long i noticed, but if you have any prot questions, feel free to pm or ask here, always happy to help :)
tomten, Thanks for taking the time to make such a considered and detailed post. I'll review again later in detail and follow up as needed. Stressful however is the term I apply to situations where the character is under pressure with a greatly increased likelihood of dying. The response to that should be both offensive and defensive as appropriate for the class. As for cleave I was thinking of a tanking situation as opposed to grinding. I'll revise for Normal and Battleground contexts to use only HS. Thanks again and good luck with your Warrior, Bobby53
 
NICE JOB on the suspend movement feature and release! Used on my frost DK and enhance shammy so far in LFR and working well for me! Now if only some loot would drop!
 
tomten, Thanks for taking the time to make such a considered and detailed post. I'll review again later in detail and follow up as needed. Stressful however is the term I apply to situations where the character is under pressure with a greatly increased likelihood of dying. The response to that should be both offensive and defensive as appropriate for the class. As for cleave I was thinking of a tanking situation as opposed to grinding. I'll revise for Normal and Battleground contexts to use only HS. Thanks again and good luck with your Warrior, Bobby53

Its no problem at all, could talk protection for hours :)
The stressful scenario is explained, the offensive response is in relation to the defensive.
I however dont play much pvp on my warrior, mostly PvE content with focus on heroic raiding. Always aiming for max dps and survivability.
I do play all specs but my passion is protection, by far.
Just bought honorbuddy when i saw you could have it do dailies for you lol.
 
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What Class+Spec are you?: Warlock, Affliction
What 'context' is the bot in? (Instance, BG, Normal): Grinding, and tried one instance. Instanly leaved cuz it made no dmg.
What level are you?: Started to grind with that Singular from 20, grinded for 9 hours, now 27.. not very effective, cuz of the attacks
Have you made any modifications to Singular?: Nope
What time (HH:MM:SS) or LogMark did your issue occur? Issues over issues, from time to time.
What happened (be specific)? The Affliction Warlock is not working well, i keep dying cuz he just uses the same Attacks - but the wrong ones.
Only skills its using : Instable Affliction(not even casting on all mobs if there are more than 1), Health Funnel, Drain Life, Fear. Ah, and its casting some Health/Soulstones, but isnt even using them. The only thing that deals real damage is my pet. My Warlock is not even casting Shadowbolt, and using Drain life very seldom - means no damage comes and i die.. The only thing it really does good is healing my pet, but 90% of the Attacks are petheals, not very effective to kill mobs at grinding/instances.

Sorry, there is no log yet. Just closed Honorbuddy when i wake up.

Anybody has a working singular for Warlock, that kills the mobs and doesnt wait until my pet kills them?

Thx
 
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