Does Professionbuddy not navigate back to the corpse upon death?
Mine does not even release from corpse as it seems.
Not if secondary bot is the "combat bot" i think.
Does Professionbuddy not navigate back to the corpse upon death?
Mine does not even release from corpse as it seems.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Boom\Pictures\wow teste\Bots\Professionbuddy\Localization\Strings.xml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWeb***** *****, RequestCachePolicy cachePolicy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlTextReaderImpl..ctor(String uriStr, XmlReaderSettings settings, XmlParserContext context, XmlResolver uriResolver)
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.XmlReader.Create(String inputUri, XmlReaderSettings settings, XmlParserContext inputContext)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri)
at HighVoltz.Professionbuddy.LoadStringsFromXml(String path) in c:\Users\Boom\Pictures\wow teste\Bots\Professionbuddy\Professionbuddy\ProfessionBuddy.cs:line 584
at HighVoltz.Professionbuddy.LoadStrings() in c:\Users\Boom\Pictures\wow teste\Bots\Professionbuddy\Professionbuddy\ProfessionBuddy.cs:line 565
at HighVoltz.Professionbuddy.Initialize() in c:\Users\Boom\Pictures\wow teste\Bots\Professionbuddy\Professionbuddy\ProfessionBuddy.cs:line 274
Err: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at HighVoltz.MainForm..ctor() in c:\Users\Boom\Pictures\wow teste\Bots\Professionbuddy\Professionbuddy\MainForm.cs:line 482
Not showing as well on release version, can you fix it?ProfessionBuddy is not showing up in the bot list, using the BETA version of the latest HonorBuddy.
XtO
^^This^^ProfessionBuddy is not showing up in the bot list, using the BETA version of the latest HonorBuddy.
XtO
After the latest update I was running professionbuddy to level herb/mining and it was running fine, however after a while it just went to org and now it just runs around in circles not doing anything. Tried doing a fresh install of HB and no joy.
HB crashes every time I try to start PB, this has only happened since the latest update. I have tried fresh install, checked SVN is latest version etc - log attached, cheers!
View attachment 96378
I think it might be because you are horde and loaded an Alliance profile? Preloading profile (GB2 1-75)(Elwynn.Alliance)Herb&Mining.xml
I'd double check the profile you're loading, just in case![]()
You can make it yourselfNice Botbase, but please add a randomized factor for walking![]()
<Declaration Code="int RandomMove;" />
<CustomAction Code="Random r = new Random();
RandomMove=r.Next(0, 9);" />
<If Condition="RandomMove == 0" IgnoreCanRun="True" >
<MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" />
</If>
<If Condition="RandomMove == 1" IgnoreCanRun="True" >
<MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" />
</If>
<If Condition="RandomMove == 2" IgnoreCanRun="True" >
<MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" />
</If>
You can make it yourself
PHP:<Declaration Code="int RandomMove;" /> <CustomAction Code="Random r = new Random(); RandomMove=r.Next(0, 9);" /> <If Condition="RandomMove == 0" IgnoreCanRun="True" > <MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" /> </If> <If Condition="RandomMove == 1" IgnoreCanRun="True" > <MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" /> </If> <If Condition="RandomMove == 2" IgnoreCanRun="True" > <MoveToAction Location="X, Y, Z" MoveType="Location" Pathing="Navigator" Entry="0" /> </If>