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HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

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Fix pushed, looks like there was a update right after i suggested the non beta build.
 
Can you take the quest "In a Dark Corner" out of the Alliance 12-58? It's currently bugged on Blizzard's end. I tried to simply remove all lines of code relating to it but for some reason the bot still tries to do it.
 
nevermind the previous posts, I got it fixed by doing another clean install.
 
Ive seen a lot of improvments on the MoP related quest and just wanted to stop and say thank you for all your hard work finally started working on my Warrior since my LK lvl rogue isnt doing so well with the profiles still need tuning
 
Cool that "just a Flesh Wound" is game.
But this
Code:
<While Condition="HasItem(72988) &amp;&amp; GetItemCount(72985) &lt;= 7" >
    <CustomBehavior File="PerformTradeskillOn" TradeSkillId="129" TradeSkillItemId="72985" CastOnItemId="72988" NumOfTimes="1" />
</While>
Yielded this, repeatedly, solved by manually creating bandages.
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.GetTradeSkillIndex() in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 183
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.PerformTradeSkill() in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 114
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.<CreateTradeSkillCast>b__7(Object ret) in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 158
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile...()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile...()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[08:23:27.894 D] Cleared POI - Reason Exception in Root.Tick()
[08:23:27.894 D] Cleared POI
Haven't looked in too it any closer, might be the custom behavior that has an issue, the id's seems correct.
 
GoldenLotus PreQuests:


Code:
    <If Condition="!HasQuest(30635) &amp;&amp; !IsQuestCompleted(30635)" >
        <CustomBehavior File="UserSettings" QuestId="30635    " LootMobs="true" PullDistance="25" />
        <CustomBehavior File="FlyTo" X="1439.403" Y="1785.866" Z="302.0502" />
        <CustomBehavior File="ForcedDismount" />
        <Objective QuestName="Killing The Quilen" QuestId="30635" Type="KillMob" MobId="59971" KillCount="9" />
    </If>

I doubt that part will be ever executed :)
"If i don't have the quest and it is not completed, kill mobs"
 
Thanks for the profiles, seems to be running smoothly so far - just one thing that I've noticed which could be streamlined. I don't know if this has already been mentioned or not but on the quest [Chasing the Chicken] from the Tillers, rather than having it run to the various locations with each chicken, you could actually have it cancel the aura that you get when you pick one up if it's not the correct one. Then you can just move onto the next chicken - far less running around.
you sure? I believe they fixed this in 5.1

Correct, they have.
 
Cool that "just a Flesh Wound" is game.
But this
Code:
<While Condition="HasItem(72988) && GetItemCount(72985) <= 7" >
    <CustomBehavior File="PerformTradeskillOn" TradeSkillId="129" TradeSkillItemId="72985" CastOnItemId="72988" NumOfTimes="1" />
</While>
Yielded this, repeatedly, solved by manually creating bandages.
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.GetTradeSkillIndex() in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 183
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.PerformTradeSkill() in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 114
   at Styx.Bot.Quest_Behaviors.PerformTradeskillOn.<CreateTradeSkillCast>b__7(Object ret) in c:\Games\Honorbuddy\Quest Behaviors\PerformTradeskillOn.cs:line 158
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile...()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile...()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[08:23:27.894 D] Cleared POI - Reason Exception in Root.Tick()
[08:23:27.894 D] Cleared POI
Haven't looked in too it any closer, might be the custom behavior that has an issue, the id's seems correct.

Are you using my version of the QB, or the HB version? Do you have a complete log file?
 
TillerPreQuests

Code:
                <!-- Infested -->
                <CustomBehavior File="Message" Text="Infested Crop" LogColor="Green" />
                <CustomBehavior File="UseItemOn" MobType="Npc" MobId="63162" ItemId="80513" NumOfTimes="1" WaitForNpcs="False" WaitTime="1500" />

i think you also should add an interactwith

Code:
211331    Altmodisches Insektenvernichtungsmittel    9,08163070678711    4,75    <-168,9479, 630,743, 166,886>    <-168,9479, 630,743, 166,886>
if !HasItem(80513)
 
TillerPreQuests

Code:
                <!-- Infested -->
                <CustomBehavior File="Message" Text="Infested Crop" LogColor="Green" />
                <CustomBehavior File="UseItemOn" MobType="Npc" MobId="63162" ItemId="80513" NumOfTimes="1" WaitForNpcs="False" WaitTime="1500" />

i think you also should add an interactwith

Code:
211331    Altmodisches Insektenvernichtungsmittel    9,08163070678711    4,75    <-168,9479, 630,743, 166,886>    <-168,9479, 630,743, 166,886>
if !HasItem(80513)

Thanks, I didn't realize I forgot to add the "pick up the watering/bug cans" lines in there.
 
<Quest Id="30334" Name="Stealing is Bad...Re-Stealing is OK">

for me something is wrong here, it walks past quite a few vegetables in half an hour but doesn't collect more than 1
Can it be that the interact distance is set too low?
 
I have tried this for an hour or so, i've done 4-5 BGs. The first one there wasn't any major problems then it started to not move at all after entering a BG, like it didn't notice that it has joined. Also the toon stops random places until i Stop/Start it, then it continues.

View attachment 6368 2013-02-19 10.12.txt
 
<Quest Id="30334" Name="Stealing is Bad...Re-Stealing is OK">

for me something is wrong here, it walks past quite a few vegetables in half an hour but doesn't collect more than 1
Can it be that the interact distance is set too low?

Pull distance is set low to try and avoid killing over collecting. It's Objective based so...whatever the default range is for CollectItem interaction/search distance. I have seen where if you pull agro while trying to head to one, it will temp blacklist, but that was more with CollectThings than Objective.

Edit: I'll double check hotspots later: there are only 5 right now, widely spaced. Some groups might be just outside hotspot radius default.
 
Should i make a patch for the cloud serpent prequests or should we leave the choice up to the user which hatchling he wants?
 
Should i make a patch for the cloud serpent prequests or should we leave the choice up to the user which hatchling he wants?

Right now it pauses to allow the user to choose the color, then it should continue.
Current code picks up 30138 - Choosing the One. The pauses stating to pick an egg then continue.
It will then complete the final 2 quests.

I can make a patch for Cloud Serpent to run it based off of if they've completed 30142, which should enable dailies.
 
[CastSpellOn-v251(fatal) @line 939]: Toon doesn't know SpellId(0, "unknown")
I think you should skip the profession based cloud serpent dailies if the person didn't train the professions high enough
 
Brodie, I must say your profiles are excellent, but I noticed a small problem when trying to Cook up something after using Fishing to acquire the ingredients.

Here is what happens.

1. Bot fishes up everything required for the quest meal.
2. Bot opens up the Cooking pane in the game.
3. Bot does absolutely nothing.

I tried the following, and it fixed it successfully on my side.

1. Apply the "Have Mats" Filter in your Cooking pane.
2. Bot suddenly springs to life and cooks up the required meal.

Maybe you should add this behavior to your Questing Profile, so that quests such as "A Feast For The Senses" will not fail due to the bot freezing.
 
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