MrWizard516
Member
- Joined
- Jan 18, 2011
- Messages
- 586
lights heart location for Deathknight <WoWUnit Name="Light's Heart" Entry="112953" X="-1582.507" Y="1032.462" Z="314.8577" />
For 1,
In a lot of cases ground mounting is forced because flying will get you stuck in trees or buildings -
which the bot struggling to anti-stuck out of that loots a lot more botty than someone running around on foot.
I can't say if this is an issue or not because there's too many places where flying/ground is alternated.
<WoWUnit Name="Versklavter Frostwolforc" Entry="76238" X="6792.237" Y="5745.167" Z="325.2157" />
<PickUp Nav="Fly" QuestName="Bewaffnet und gefährlich" QuestId="33344" GiverName="Thrall" GiverId="75186" />
<Objective QuestName="Bewaffnet und gefährlich" QuestId="33344" Type="KillMob" Nav="Fly" MobId="76238" KillCount="10" />
<TurnIn Nav="Fly" QuestName="Bewaffnet und gefährlich" QuestId="33344" TurnInName="Durotan" TurnInId="75177" />
I think I may have expressed myself not clearly enough. What I meant was my char is mounting up on a flying mount (eg flying dragon) and then walks over the ground, instead of mounting up on a ground mount (eg. tiger). It's not that bot is using ground mount that looks bottish, it's the fact the my chars uses a flying mount to walk to next spot. Hope this clearifies what I was trying to say.