Priest levitate spam fix
The IsActive section of WaterWalking.cs is searching for the wrong priest levitate aura. Priest Levitate causes two seperate auras depending on Glyph of Levitate. Unglyphed = 111759 and Glyphed = 111798. The Priest Glyph of the Heavens does not affect either of the two primary auras. I applied a fix to the file and it now works as intended. I tested it by canceling levitate and swapping glyphs while levitate was active and inactive. AutoAngler handled the scenarios fine and continued to fish and apply levitate as appropriate. Below is a snippet showing the correction.
TY Highvoltz for the awesome fishing bot.
The IsActive section of WaterWalking.cs is searching for the wrong priest levitate aura. Priest Levitate causes two seperate auras depending on Glyph of Levitate. Unglyphed = 111759 and Glyphed = 111798. The Priest Glyph of the Heavens does not affect either of the two primary auras. I applied a fix to the file and it now works as intended. I tested it by canceling levitate and swapping glyphs while levitate was active and inactive. AutoAngler handled the scenarios fine and continued to fish and apply levitate as appropriate. Below is a snippet showing the correction.
Code:
public static bool IsActive
{
get
{
// DKs have 2 Path of Frost auras. only one can be stored in WoWAuras at any time.
// Priest Levitate causes two seperate auras depending on Glyph of Levitate. Unglyphed = 111759 Glyphed = 111798
// Priest Glyph of the Heavens does not affect aura
return StyxWoW.Me.Auras.Values.
Count(a => (a.SpellId == 11319 || a.SpellId == 111759 || [COLOR="#0000FF"]a.SpellId == 111758[/COLOR] || a.SpellId == 546) &&
a.TimeLeft >= new TimeSpan(0, 0, 20)) > 0 ||
StyxWoW.Me.HasAura("Path of Frost");
}
}
TY Highvoltz for the awesome fishing bot.