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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

MoP Quickfix:
Before finishing the Dungeon you may see this message: [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
It may also simply attempt to kill them in a order that is not proper causing navigation errors and other issues.

Apparently 5 of the MoP Heroic Dungeons got Objective cycled. This will fix the issue. Going to cycle through the rest of them now as apparently from the post above a few of them in other segments also got cycled.


Dungeons Fixed by this ZIP are:
Scholomance Heroic
Shado-Pan Monastery Heroic
Siege of Niuzao Temple Heroic
Stormstout Brewery Heroic
Temple of the Jade Serpent Heroic

Instructions
Extract the contents of the zip file into the root of your HonorBuddy folder. The zip file contains one folder in the current layout of where DungeonBuddy stuff is located based off the root folder since this requires placement of new files in both "DefaultProfiles\DungeonBuddy" folder.

Thanks for this fix!
 
I just did Temple of the Jade Serpent again and it ended up with the same problem, I extracted and replaced all files while it was running and then restarted the bot, I have now stopped them and extracted the files again and started them up afterwards if it would make any difference, will see in a minute.
The script is right. I just had my bot run Temple of jade Serpent on Heroic with that XML file it didn't have any issues.

Heres the Log file of my Jade Run:
 

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The script is right. I just had my bot run Temple of jade Serpent on Heroic with that XML file it didn't have any issues.

Ugh, I just finished Jade Serpent Heroic again, right after I kill Lorewalker Stonestep they consider the dungeon to be completed. :/
 
Ugh, I just finished Jade Serpent Heroic again, right after I kill Lorewalker Stonestep they consider the dungeon to be completed. :/
Seems like your setup is corrupted. Please pull a fresh copy of HB and try the fix again.

EDIT:
For those following this certain issue we resolved this over PM with the new HB he pulled and the fix he was able to successfully run the Dungeon he was having issues with.
 
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huge issue! im botting dungeonbuddy on a pvp server and the other faction keeps murdering me when doing a vendor run, what do u guys suggest...
 
I would just level engineering and write a Jeeves plugin to do it inside the instance. you can also get like 22 slot bags meaning it would only vender once every 2-3 hours meaning its going to bore them waiting forever

you could also write a plugin to force you to hearth after killing the last boss while you were running to the entrance when you reached a certain condion such as low armor durability or only 3 slots left in your bags
 
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in Shado-Pan Monastery Heroic dungeons the tank warrior does not call the mobs and goes straight to the first boss, and the group dies
 
my horde chars dont wanna do halls of reflection instances? i know its a 3 instances 1 after the other but it doesnt wanna start them when i click specific dungeons and then forge pit and halls and it says no valid dungeon. Says that even when i just click ust forge of souls
 
Bot stopping! Reason: The current dungeon script has no exit location. Please report to the developer.
[DungeonBuddy]: Entered Trial of the Champion dungeon and using default script
[DungeonBuddy]: Successfully loaded default profile for Trial of the Champion
[DungeonBuddy]: Left dungeon: Trial of the Champion
 
ya ima try some other dungeons hopefully they work
its a very simple fix just neeed to fix the " public override WoWPoint ExitLocation
{
get { return new WoWPoint(1819.533, -254.8778, 256.6878); }
}" part the coordinates are barly off. I had priory fixed it but it got overwritten when i updated the bot and since i Don't have access to the botbase release files I would have to re-release it every single hb release. it just makes fixing things on this bot base complicated :(
 
So do i have to restart honorbuddy to work??
thanks for the quick response btw :)
No, just save the file if you changed it and it will reload it in like 15-30seconds while running after it detects the change automatically. Give me a minute ill drag a toon up there to get the correct exit coordinates.

EDIT:
So the correct exit coordatinates are

public override WoWPoint ExitLocation
{
get { return new WoWPoint(1812.533, -252.8778, 256.6878); }
}

You can Also just use this CS file to overwrite your old one in your "HONORBUDDY\Dungeon Scripts\Warlords of Draenor\Dungeons\Bloodmaul Slag Mines.cs"
 

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