What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: DungeonBuddy--DO NOT DELETE

I've tried to bot on PVE (like Highmaul normal mode) with HazzDruid and my game run at 5fps with HB and 110fps without ! I've put video settings to low but same issue. No problem with older releases.
And sometimes my HB.exe use 1.2GB of RAM !!! Almost WoW lol

I got an Intel i5 3.40GHz (turbo at 3.80GHz), an AMD Radeon R9 270X 2GB by Sapphire with 8GB of RAM by G.Skill...

Try do the same with singular and share the results please.
 
In Mogu'shan Palace Heroic, DungeonBuddy is constantly trying to open Ancient Mogu Vaults even if the character doesn't have the required Ancient Mogu Key in his inventory, thus entering an endless loop.

Also it sometimes forgets to loot the chest of the first boss (Legacy of the Clan Leaders) and just stands on the stairs leading to the next boss, which are closed until the chest is looted.

View attachment 179704
Hi, Tarathiel2, and thanks for the log.

Against these issues, we've opened:
HB-2469: Dungeonbuddy: Mogu'shan Palace Heroic: Tries to open Ancient Mogu Vaults with no key available​
HB-2470: Dungeonbuddy: Mogu'shan Palace Heroic: Sometimes forgets to loot chest after first boss​

cheers,
chinajade


[size=-2]Ref: [post=1972379]Tarathiel2's problem report w/log[/post][/size]
 
Thanks for the reply.

Actually I was running optimized route for toon leveling: Kicks 1-10 in durotar, then on 10 manually port Orgi, and run to RFC downstairs.

Even after the RFC bosses are 2-3 levels higher than level 10 toon, surprisingly, they are down in less 20 sec with 5 man setup (1x Enyo/Combat bot + 4 PartyBot followers). So in two clears without looms (1 clear with looms) or ~5-10min, the toons were already 15 and able to use Dungeonbuddy.

So the whole point is to bypass the 10-15 leveling with Kicks or BgBuddy, since it is much slower (1h+).

The LFG is unlocked on level 15, so no character can use it before, anyway. But if we are able to turn on Dungeonbuddy on lvl 10, probably on farm mode, then it would save us plenty of time too: No 5min setup of PartyBot, to use it for another 10min, and no manual move with Enyo/Combat bot on the tank for 1-2 runs. I remember several months ago, I ran it in farm mode, and it was smooth.

Update:

c6338370c2e569b64bda0c27730ff7e6.png


I noticed bit high CPU load for Honorbuddy, once Dungeonbuddy is running on 5 characters in LFD, totally they almost cap me to constant 75-95% CPU load on machine with i7-920@ 3500MHz, which seems pretty odd for me.

Yea this is highly subjective, but I have successfully ran 5-7 LookingForRaid toons with Dungeonbuddy few months ago, and even after they bring much stress for the system, they have made it.

Or maybe my machine is getting old? :)
Hi, Aion,

We understand your request for level 10 entry into dungeons. To rework DungeonBuddy to use other than the LFG finder would require a significant architecture change to the bot. Considering all that development effort would only be useful for 5 VERY quick-to-obtain levels, the cost/benefit ratio cannot justify writing up the feature request.

As far as the performance problem, the team is already looking at performance-related issues. We the performance problems in HBcore to be addressed first, before we turn an eye toward DungeonBuddy on this issue. Most of the time, the first step in eliminating performance issue is eliminating any third-party components, and to only run Honorbuddy 'as shipped'.

cheers,
chinajade
 
Hello I have a question about a setting im hoping im missing. With my recent Ban im starting 5 new accounts and running Dungeon Buddy to level not the first time I've done it. But normally I have Heirlooms and its cake. This time no Heirlooms and its rough. The Tank is pulling 2-3 groups at a time and just getting wrecked I noticed this in BRD and then now in Ramparts. Is there a setting im missing for lighter pulls?
 
Hello I have a question about a setting im hoping im missing. With my recent Ban im starting 5 new accounts and running Dungeon Buddy to level not the first time I've done it. But normally I have Heirlooms and its cake. This time no Heirlooms and its rough. The Tank is pulling 2-3 groups at a time and just getting wrecked I noticed this in BRD and then now in Ramparts. Is there a setting im missing for lighter pulls?
Try disabling Pull More Allowed in Singular:

53c36af60b33eaccf8f26c10b4185dc8.png


On a side note, equipping looms on fresh licenses, while sharing same battle.net accounts is quite acceptable nowadays. Most looms cost 650g each for 1-60, with 1k gold updated to lvl 90, and you need Head+Shoulders+Chest+Legs +Weapon only. Others - Cloak, trinket, neck are optional. So in total, for 1-60 you need just ~4k gold for looms, extra 6k for 60-90.

The trick here is to use group setup, suitable for single primary stats, like:

For Agi:
Monk/Druid tank, 3x Hunter/Monk/FeralDruid/Rogue/EnhShaman dps and Druid/Shaman healer.

For Str:
Paladin/Warrior tank, Paladin/Warrior/DK dps, Paladin Healer.
 
Try disabling Pull More Allowed in Singular:

53c36af60b33eaccf8f26c10b4185dc8.png


On a side note, equipping looms on fresh licenses, while sharing same battle.net accounts is quite acceptable nowadays. Most looms cost 650g each for 1-60, with 1k gold updated to lvl 90, and you need Head+Shoulders+Chest+Legs +Weapon only. Others - Cloak, trinket, neck are optional. So in total, for 1-60 you need just ~4k gold for looms, extra 6k for 60-90.

The trick here is to use group setup, suitable for single primary stats, like:

For Agi:
Monk/Druid tank, 3x Hunter/Monk/FeralDruid/Rogue/EnhShaman dps and Druid/Shaman healer.

For Str:
Paladin/Warrior tank, Paladin/Warrior/DK dps, Paladin Healer.



Thanks so much for the info ! will take notes and of course try that. Thank you so much
 
I'm running 4 hb + 1 manual tank through lfgs and it goes pretty smooth for the most part but every time someone dies they release and run back in. I've played with the death settings to no avail and I've looked at the manual and through singular settings. The manual shows a partybot setting "wait for rez" but in the actual party bot in the current version this option is not available and singular doesn't seem to have an option that will help me either.

So my question is -

Can you make your bot running dungeonbuddy wait for a rez from a party member and how so?

If not then I would like to put in a request for the option.

Thanks,
CP
 
Last edited:
I'm running 4 hb + 1 manual tank through lfgs and it goes pretty smooth for the most part but every time someone dies they release and run back in. I've played with the death settings to no avail and I've looked at the manual and through singular settings. The manual shows a partybot setting "wait for rez" but in the actual party bot in the current version this option is not available and singular doesn't seem to have an option that will help me either.

So my question is -

Can you make your bot running dungeonbuddy wait for a rez from a party member and how so?

If not then I would like to put in a request for the option.

Thanks,
CP
Hi, MrPewterSchmidt,

When a toon dies running DungeonBuddy, it should be waiting for a period of time before releasing. It only releases when it decides a rez will not be forthcoming. If this is not happening correctly, we need to see a log from the toon that released, and a toon that survived the fight, so we can determine why it released prematurely.

Its also possible you have a plugin or Combat Routine settings that are interfering with DungeonBuddy. Again, logs would help in analyzing the issue.

cheers,
chinajade
 
Hello I have a question about a setting im hoping im missing. With my recent Ban im starting 5 new accounts and running Dungeon Buddy to level not the first time I've done it. But normally I have Heirlooms and its cake. This time no Heirlooms and its rough. The Tank is pulling 2-3 groups at a time and just getting wrecked I noticed this in BRD and then now in Ramparts. Is there a setting im missing for lighter pulls?
Try disabling Pull More Allowed in Singular:

53c36af60b33eaccf8f26c10b4185dc8.png


On a side note, equipping looms on fresh licenses, while sharing same battle.net accounts is quite acceptable nowadays. Most looms cost 650g each for 1-60, with 1k gold updated to lvl 90, and you need Head+Shoulders+Chest+Legs +Weapon only. Others - Cloak, trinket, neck are optional. So in total, for 1-60 you need just ~4k gold for looms, extra 6k for 60-90.

The trick here is to use group setup, suitable for single primary stats, like:

For Agi:
Monk/Druid tank, 3x Hunter/Monk/FeralDruid/Rogue/EnhShaman dps and Druid/Shaman healer.

For Str:
Paladin/Warrior tank, Paladin/Warrior/DK dps, Paladin Healer.
Thanks so much for the info ! will take notes and of course try that. Thank you so much
Hi, all,

Singular should automatically disable "Pull More" while in Dungeons.

Occasional deaths in dungeons are normal. Dungeonbuddy should do just fine if appropriately geared without Heirlooms. It sounds like your tank or party may be under-geared for the dungeon. You may have to use "Specific Dungeon" and run slightly lower ones until they get geared appropriately.

cheers,
chinajade
 
If I set DungeonBUddy to farm and select all lower level instances will it run one and then move to the next one and so on. I am trying to see if it can be used to get the instance achievements. Or is there a BuddyStore Haddon that allow for that.
 
If I set DungeonBUddy to farm and select all lower level instances will it run one and then move to the next one and so on. I am trying to see if it can be used to get the instance achievements. Or is there a BuddyStore Haddon that allow for that.
I doubt it would run them 1 by 1, instead would do the most closest one or something. But you can test this right away.

About addon, I have not seen such, so far.
 
Hi, Aion,

We understand your request for level 10 entry into dungeons. To rework DungeonBuddy to use other than the LFG finder would require a significant architecture change to the bot. Considering all that development effort would only be useful for 5 VERY quick-to-obtain levels, the cost/benefit ratio cannot justify writing up the feature request.

As far as the performance problem, the team is already looking at performance-related issues. We the performance problems in HBcore to be addressed first, before we turn an eye toward DungeonBuddy on this issue. Most of the time, the first step in eliminating performance issue is eliminating any third-party components, and to only run Honorbuddy 'as shipped'.

cheers,
chinajade

ChinaJade, the poster obviously have no clue how to optimize his settings. He should simply search the forum to find those posts. It's evidently so after seeing his WoWs that use 1.2gb ram each.
 
Hey China:

Is there a tool that I can edit paths with in a particular dungeon?
Hi, MrPewterSchmidt,

All the DungeonBuddy scripts are edited via Visual Studio, Notepad++, or an equivalent editor. These are the only tools used to develop the scripts.

cheers,
chinajade
 
Hey i just have one question is there no option to do random dungeons i just can select None Specific and Farm :/
 
Hello,

I would like to optimize 15-90 leveling for 5man teams by doing specific dungeons in a "quest-like" manner. Something like:
- Queue for Ragefire Chasm
- When it's completed, queue for Shadowfang Keep
- When it's completed, queue for Stockades
... all the way to 90.

Of course, some logic would need to be added to check if toons are proper level etc. Where could I start looking on making this work? HBrelog tasks, Questing/PB profiles, writing a plugin or even a botbase?

Why? Some dungeons take a lot longer than others, or give less experience or are more likely to cause the group to wipe. For example, Stockades is a lot faster to do than Blackfathom Depths and you can get either if queued randomly at 23. At level 50 you can either finish lower Blackrock Depths in 5 mins (mole machine after Guzzler, jump down to Incendius and Darkvire) or spend 30 mins longer clearing Stratholme.

Right now I stop the bots when they finish a dungeon, then manually queue for best dungeon at their level range and start the bots again. Would love to automatize this a bit and also learn some C# in the process.

TLDR: How to LFG queue for specific dungeons, one after another, instead of doing random dungeons.
 
Hey i just have one question is there no option to do random dungeons i just can select None Specific and Farm :/
Hi, Fire911,

Dungeonbuddy will do Random dungeons just fine. If you'll need assistance, we'll need to see a full log to analyze the problem.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Hello,

I would like to optimize 15-90 leveling for 5man teams by doing specific dungeons in a "quest-like" manner. Something like:
- Queue for Ragefire Chasm
- When it's completed, queue for Shadowfang Keep
- When it's completed, queue for Stockades
... all the way to 90.

Of course, some logic would need to be added to check if toons are proper level etc. Where could I start looking on making this work? HBrelog tasks, Questing/PB profiles, writing a plugin or even a botbase?

Why? Some dungeons take a lot longer than others, or give less experience or are more likely to cause the group to wipe. For example, Stockades is a lot faster to do than Blackfathom Depths and you can get either if queued randomly at 23. At level 50 you can either finish lower Blackrock Depths in 5 mins (mole machine after Guzzler, jump down to Incendius and Darkvire) or spend 30 mins longer clearing Stratholme.

Right now I stop the bots when they finish a dungeon, then manually queue for best dungeon at their level range and start the bots again. Would love to automatize this a bit and also learn some C# in the process.

TLDR: How to LFG queue for specific dungeons, one after another, instead of doing random dungeons.
Hi, Maelnum,

Dungeonbuddy provides no mechanisms to do exactly what you seek. Although, "Random" is a good approximation as you will keep automatically 'moving up' as you outlevel the dungeons. Neither does DungeonBuddy provide extensions for manipulating such details that a plugin could easily hook.

There is actually some danger in doing what you suggest. The gearing of party members is completely random. As such, the party may not be geared appropriately to run the current 'best' dungeon. You may need to run a lesser dungeon a couple of times to gear up the party to move on. This fortune is left up to Bliz's completely miserable random number generator.

cheers,
chinajade
 
Last edited:
Back
Top