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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

Hi, Angelus, and thank you for the logs and screenshots!

We've opened HB-1533 ("Shado Pan Monastery: Stuck at bridge") against this issue.

cheers,
chinajade


[SIZE=-2]Ref: [post=1720779]Angelus' problem report w/logs and screenshots[/post][/SIZE]

Hey Chinajade,

I am purely speculating, but I suspect the charge/heroic leap/whirlwind ability from the warrior tank sometimes messes up when charging/leaping to the following mob:

<Vendor Name="Volatile Energy" Entry="56766" Type="Repair" X="3930.253" Y="3059.4" Z="778.9268" />

Aka, it'll probably be a very rare bug to encounter yourself. I just did 10 monasteries runs and it didn't even came close to the ridge. I hope the logs are useful :)
 

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same honorbuddy reads as..

[DungeonBuddy]: Ahri'ok Dugru - Was killed in : 31s
[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
[DungeonBuddy]: Leaving group. Reason: Completed
[DungeonBuddy]: Left dungeon: Iron Docks.

yet 2 more bosses left... and I have all setting set right. "im 100% sure of this" cause it runs flawlessly in MoP dungeons.



as a DPS with 1hr + que times its really annoyingto miss out on these last few exp bonus and gear
 
Hi Devs, Any chances to get the profiles for the new WOD donjon ? Heroic and Normal ?
WOD is out now from a good week nearly, and we are 100 already :-)
Thanks for your work.
 
Hey Chinajade,

I am purely speculating, but I suspect the charge/heroic leap/whirlwind ability from the warrior tank sometimes messes up when charging/leaping to the following mob:

<Vendor Name="Volatile Energy" Entry="56766" Type="Repair" X="3930.253" Y="3059.4" Z="778.9268" />

Aka, it'll probably be a very rare bug to encounter yourself. I just did 10 monasteries runs and it didn't even came close to the ridge. I hope the logs are useful :)

Hi, Angelus, and MANY thanks for the follow-up!

We've added your speculation to HB-1533. Hopefully, it won't be closed as "Unable to reproduce" with this additional information.

cheers,
chinajade


[size=-2]Ref: [post=1721945]Angelus' follow-up[/post][/size]
 
"Class: Warr tank + Druid Balance
CustomClass: Singular
Role: Tank/DPS
Queue Type: 5 man
Party Mode: Leader/follower
Dungeon: Shado-Pan Monastery

Hey Chinajade,

I am not sure if I have to be in the Dungeonbuddy thread or Singular thread and I also DON'T HAVE THE LOG ATM :(

But my tank basically likes to get stuck in monastery fighting the feared by many, unkillable and deathly training target mob. Training Target - NPC - World of Warcraft

I am 99% certain that both of my druids are hitting this neutral mob with their starfall and by doing so making the tank believe this mob is a threat.

I'll get a log asap."


Hey Chinajade,

I totally forgot about the logs :rolleyes: and switched to resto because I didn't have time to monitor it.

I can confirm for 99% that starfall is making the leader/tank recognise itself in combat with the training target mob. Starfall hits neutral mobs in his range.

I never encountered it again when switched to resto and it happened the first run in Shado-Pan Monastery after switching to moonkin.

I added:

The bolded parts

Code:
                        if (unit.Entry == GrippingHatred && StyxWoW.Me.IsTank())
                            return true;
                                
[B]                        if (unit.Entry == TrainingTarget) 
                            return true;    [/B]
                            
                    }
                    return false;
                });
        }

Code:
        private const uint SlainShadoPanDefender = 58794;
[B]        private const uint TrainingTarget = 60162;[/B]

Will this fix it for me? Oke it seems to have fixed it so far.

Hi again, Angelus,

THANK you so much for the spectacular writeup, logs, and analysis! We've opened HB-1541 ("Shado Pan Monastery: Getting hung up on training dummy") against this issue.

cheers,
chinajade


[size=-2]Ref: [post=1721862]Angelus' problem report w/analysis & fix[/post][/size]
 
dungeonbuddy keeps leaving the dungeons be4 they are complete. leaves after 2nd boss every dungeon.. this is annoying when you have 1hr wait times. any possible fix on this?
 

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yes, same here. also they bots dont equip loot from WOD dungeons, they just choose "disenchant" all the time, even if its an upgrade. so hope for fixes for DB to come soon.
 
have you heard about problem while running stormstrout brewery default dungeon script when after killing 20-25/40 hozen , team with tank enter the 1st boss room and stand and do nothing. *(they need to kill 40/40 hozen so boss can start). have you heard of this problem? any solutions why sometimes they stop attacking and pulling next hozen packs?
 
hey guys is there eny way 2 raid using my 20 bot team with me and my friend tanking manuale and rest of the team r bots ? in normal /hc raids
 
hey guys is there eny way 2 raid using my 20 bot team with me and my friend tanking manuale and rest of the team r bots ? in normal /hc raids
im sure if you took the time to right the code for it it could be done but your success rate would be low on boss's with low enrage timers as if codes right it wont' stand in fire xD
 
I apologize for posting this, but I read the FAQ's and didn't see this (maybe I'm blind) -- Does DungeonBuddy have a feature to allow 'Random Dungeons' to be ran, instead of specific dungeons? The satchels you get for doing randoms is pretty nice, but Farm mode does ONE dungeon then the other option selects ALL available dungeons, instead of doing the random queue for the extra goodies.

Yes it does. Sometimes the bot program doesn't pick up that it's able to do random dungeons. Remember dungeon buddy isn't 100% functionable. There is a lot of programming needed to be done in order to get the bot fully functionable.
 
Guys,

The bot is leaving the dungeons which are marked as completed. Is there any option to disable this behavior and keep running dungeons even if these are done?

[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
[09:06:41.733 N] [DungeonBuddy]: Leaving group. Reason: Completed
[09:06:41.735 N] [DungeonBuddy]: Left dungeon: Shadowmoon Burial Grounds

:mad: :(

Script isn't finished yet for this Dungeon.
 
be4 wod it ran like a charm pretty much I let my tank sit running randoms over and over and I was averaging 1-2kg a hour from selling everything. "was a 556 dk tank" so im very pleased with all the work everyone puts into this. please don't think my questions or statements say otherwise. GJ keep it up and bring on the lootz!!!

ps. cant wait til if fully working I know itll take time.

And all those dungeonbuddy profiles all took time to create. If you look at all the updates needed to honorbuddy, dungeonbuddy is in that mix of a long list of things to do.
 
Which trinket, which class? That's kind of like saying "go over there and kill that mob." What?
All trinkets, it just greeds them, for example to my rogue which is lvl 66, he has a trinket of mages (intellect) which that was looted by greeding, and the trinket that I needed was something like agility, crit strike, but the bot just greeded it and I didn't got it.
 
Scarlet Monastery bugs after first boss, it keeps spamming
"Applied blackspot for East pool trash
Applied blackspot for West pool trash"
"Could not generate full path from {1034.346, 598.4762, 0.345092} to {864.9898, 604.6695, 9.9894} (time used: 1 milliseconds)"


Edit : Updated meshes and seems to fixed the issue .
 

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All trinkets, it just greeds them, for example to my rogue which is lvl 66, he has a trinket of mages (intellect) which that was looted by greeding, and the trinket that I needed was something like agility, crit strike, but the bot just greeded it and I didn't got it.

Upload your log so the devs can have a look at it.
 
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