Actually, your current code always goes into combat once it has aggrod something.Code:private void DruidMove() { if ((Me.CurrentTarget != null) && HazzDruidSettings.Instance.UseMovement && Me.Combat) { DoMovement(Me.CurrentTarget); } if ((Me.CurrentTarget != null) && Me.Combat && (Me.CurrentTarget != Me)) { Me.CurrentTarget.Face(); } Combat(); }
Wouldn't work mate as if you wanted to play manually and say run away from an enemy the CC would constantly force you to face the enemy and run towards in. Probably ending in your dead!
Not only that, if you're flying (swift flight form) and you aggro a caster, it'll keep flying between 2 fixed points above the caster. So it'll get "stuck" between deciding to leave and deciding to fight. It'll stay that way until you drop dead because the caster kept attacking you the entire time.