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[PAID] HazzDruid [Premium Edition]

The deep corruption healing is not working the right way
The CC uses Wild Growth and Rejuvation on targets without the Debuff, that kills peoples (especially Wild Growth) that already have a stack (or more) but aren't the current healtarget
Swiftmend isn't used, which shouldn'T (as far as i know) produce any stacks
 
So, I'm having some issues actually getting this to work at all.
I tried in a few dungeons and battlegrounds through LazyRaider without it healing at all!
I also tried playing around with the settings quite a bit, but I think it only seemd to make matters worse.

View attachment 15.07.2012_05_37 4504 Log.txt
View attachment 15.07.2012_05_57 3364 Log.txt

Here's two logs, me playing around with different settings.
I've got Healing out of Combat, Lifebloom and Enable Combat enabled on Restoration. Disabled Movement and enabled usage of Trinket 1/2 on cooldown. And within LazyRaider, I've got "Auto Target" and "Run without a tank (no leader)" enabled.

A little bit of enlightenment would be greatly appreciated from anyone!
I really hope someone can tell me what I'm doing wrong. :x

Cheers for a great CC nonetheless!
 
View attachment 46614

Singular is working
this cc not

Bgbuddy + feral

set pull and mount up distance and follow plugin installed active ore not the Same ....

I Have the exact same problem. Singular works fine - but when I try to use Hazzdruid on bgbuddy it mounts to a fight, then stands and gets killed. Not really sure what else to do.
 
I don't want to search 103 page if this has been answered but at what level can you start using this? I want it to heal in dungeons from 10-85
 
4.0.4 Released

Just a heads up guys I finally cleared 8/8 heroic using the HazzDruid CC. Some tips below:

Set Tree Form to button 1 and use it manually when needed.
Set Tranquillity to button 2 and use manually when needed.
Set Innervate to button 3 (For use with some bosses.)

Morchok Heroic
This ones easy, leave the bot to heal the hell out of your 5 man group.

Warlord Zon?ozz Heroic
Let the CC do most of the work, I recommend you cast Tree Form, Tranquillity & Remove Corruption manually.

Yor?sahj the Unsleeping Heroic
I actually just stood between the boss feet and went AFK for this one. CC handles Deep Corruption quite well.
I ALWAYS disable Remove Corruption & Wild Growth in the CC as this can cause wipes.
Disable the auto cast on Innervate and use it as soon as the blue void lands.
(Unless your like me and you just wait for a mana tide, lol)

Hagara the Stormbinder Heroic
I recommend doing Remove Corruption manually. During lightning phase just stand in the middle on top of boss.

Ultraxion Heroic
I always just go AFK for this boss. Make yourself a nice brew with the CC handles the rest.

Warmaster Blackhorn Heroic
Nothing special. Just let the CC do most the the work and soak up the voids.

Spine of Deathwing Heroic
Cast Tree Form & Tranquillity manually when required. Let the CC do the rest.

Madness of Deathwing Heroic
Again just cast Tree Form & Tranquillity manually when required. Let the CC do the rest.

Well there we have it. That's how I cleared 8/8 heroic using my HazzDruid CC. Hope this helps.
P.S. Before everybody starts asking my item level is only 403!

I'm leveling a druid right now and love this explanation but when should tree form and tranq be used in each of these phases? If you could give a description of that I thank you :)
 
is it me or does this just barely work? seems to be VERY slow to reacting. So far only have tested it in LFR. but easily last place in healing and not even competing with other healers.
 
He said it bugs out in 25 man mode. There's too many people in the group I guess and HB can't think that fast. He said it works best in 10man and 5 man
 
HazzFollow is a plugin that can be used by and ranged/melee class to keep at a selected distance. Yes it does have
Face & Movement in the plugin.
Just a little confused on the use of this plugin. Is it free-standing, as in will work with CCs outside of HazzDruid?
 
Please stop making posts about the CC running slow I am already aware the new group detection method is causing the problem.
Once I have found a way to fix it there will be an update.
 
Please stop making posts about the CC running slow I am already aware the new group detection method is causing the problem.
Once I have found a way to fix it there will be an update.
I will not try to go into too much detail about the code on itself - you've used a lot of bad programming practices in your code and all in all, the code looks ugly and the code's logic isn't entirely correct. This is also why some of the code slows down the entire process.

But enough about that, I'm not here to flame. I use your CC for my druid, mainly because of the lack of time to write my own, so thank you for making one for everyone.

One big issue I noticed is that the bot doesn't face the enemy while "Use Movement" is disabled.
One even bigger issue is that, if you target yourself, the CC will make the bot go haywire and randomly twitch as it attempts to turn it's face to itself.

To fix both of these errors, open up "HazzDruid.cs" and go to line 212.

You will notice this code:
Code:
        private bool DruidMove()
        {
            if (Me.CurrentTarget != null && HazzDruidSettings.Instance.UseMovement && Me.Combat)
            {
                DoMovement(Me.CurrentTarget);
                Me.CurrentTarget.Face();
                Combat();
                return true;
            }
            else
            {
                Combat();
                return true;
            }
        }


Change it into:
Code:
        private void DruidMove()
        {
            if ((Me.CurrentTarget != null) && HazzDruidSettings.Instance.UseMovement && Me.Combat)
            {
                DoMovement(Me.CurrentTarget);
            }
            
            if ((Me.CurrentTarget != null) && Me.Combat && (Me.CurrentTarget != Me)) {
                Me.CurrentTarget.Face();
            }
            
            Combat();
        }


Fixes I've done:
  • Removed duplicate code.
  • Made function type void instead of bool.
  • Added check to prevent facing target if target is the current player.
  • Fixed CC not facing enemy when "Use Movement" was disabled.


This will fix the issue of not facing your target while in combat & "Use Movement" is disabled and the issue of the bot going haywire when you target yourself while using this CC.
This issue shouldn't have existed in the first place, but your programming logic isn't entirely correct, as I've mentioned before.

However, this is free and you took time to create it, so thanks for that, I don't intend to flame for no reason. I could try to go through everything and optimize it (or even write my own), but since I don't have the time (or to be more exact, work is taking up my time so I'd lose money) I'll say thanks for the free druid CC and I'll leave it at that.

PS (for programmers only): I should note I'm not familiar with HB code & I've never -ever- written something for HB before, but C# stays C#. I've only modified the code's behaviour as compared to the original script. This means I've altered the logic, not the actual used functions. In terms of opcode, the very simple function I've modified runs slightly faster than before (unnoticeable, 'slightly faster' in terms of several milliseconds). Duplicate code was also removed.
 
Last edited:
Doesn't do feral or bal for me in bgs, i made just i selected bal or feral which ever spec im in, then doesn't attack much, and follows target
 
Feral pvp: Troll, Nelf
Feral pve: Troll, Worgen
Restopve: Troll, Worgen
Restopvp: Tauren, Nelf
Balancepve: Troll, Worgen
Balancepvp: Tauren, Nelf
 
Code:
        private void DruidMove()
        {
            if ((Me.CurrentTarget != null) && HazzDruidSettings.Instance.UseMovement && Me.Combat)
            {
                DoMovement(Me.CurrentTarget);
            }
            
            if ((Me.CurrentTarget != null) && Me.Combat && (Me.CurrentTarget != Me)) {
                Me.CurrentTarget.Face();
            }
            
            Combat();
        }

Wouldn't work mate as if you wanted to play manually and say run away from an enemy the CC would constantly force you to face the enemy and run towards in. Probably ending in your dead!
 
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