Hey guys,
I tried this (zwiz) composition several days ago and thought it's not worth the time to spend on. It went ok up to 100-103, then it appeared too squishy for higher GRs. My 2xRathma+ zbarb+zmonk or Rathma+LoD WD+zbarb+zmonk run 108s fairly stable in 10-12 mins. I must confess I went from 2.2k to 3k since the start of this thread, so they are becoming fairly strong in Paragons and they are very well geared.
My Znecro and Zwiz attempts had the support classes badly geared (mostly not even ancients) but it was the super geared Rathma who kept dying to most of the affixes. It seems that zmonk brings so much survival to the party that cannot really be replaced by zwiz+znec. Not sure how the zwiz's Event Horizon rune should work but Rathma (with Esoteric) kept dying in simple things on the ground like Plagued ground, molten trail, etc... - stuffs I completely ignore in avoidance when running 110 pushes with zmonk. However, since the party with 3k Para is hitting a wall around 110 I would like to pursue more builds. Highest potential is hidden probably in the BloodLancer build, that is unfortunately unplayable by DB due to the superspeed-cast nature of the Corpse Lance spell. I even tried to bypass Trinity to register only one Lance spell out of 20, this spell still lags terribly, dropping down to sub 10 tps right in the moment you want to cast 50 lances per second. Support of this spell probably needs something important done in the core DB assembly. Even with these limitations the party can run 106s fairly stably with the Lancer. Well, the second interesting thing seems to be this squishy composition of yours and I would like to give it a second chance. I should have some time to build support for it into the routines. Since I do not have really much of an experience with it, I would love some info from
@ZDL and and others. What needs to be done?
1. Rathma: Bone Spear support, Simulacrum timer for Visions equipped, Save Simulacrum for RG as button in settings. Anything else?
2. Zbarb, Rend support (this I already have from my testing runs), Sprint should work? (Phelon's implementation in GetBuffPower()). I am seeing I should probably extend the range it collects globes from (Zbarbs always charges the closest first).
3. Znecro working ok, or you would like something changed? Maybe we should use it's time outside LotD better, at the moment it is loitering outside LotD, or you would prefer it doing something else. Maybe collect the most distant globes?
4. ZDL's zwiz, haven't looked much into it, I tested it in the game. It basically worked, I saw it mostly ran around with zero mana

casting spells immediately it got enough to cast them. What should be the combat priority for zwiz?