What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Guide] LTK 70+ grifts 2.4.2

Zyberkoorb

New Member
Joined
Aug 21, 2016
Messages
15
Reaction score
0
[Guide] LTK 70+ grifts 2.4.2 100b+/hr

Hellow* fellow buddies, I don't see any guide for fellow monks who wants some dank loot along with some nice paragon levels, rather than having an alt crus/WD for paragon grinding. I did some fiddling and fine-tuning of this and perhaps someone got better solutions to what I'm doing already, if so, feel free to add to this/share your experiences with it. I'll try to keep it short and informative.

*xd

Table of contents:
1. Build
2. Gems
3. Items
4. Trinity Settings
5. Sweeping wind plz
6. "Proof"?



+=+=+=+=+=+=+=+=+=

1. The Build
Pretty much standard LTK.
Substitute the [Transcendance] with [Near Death Experience] as you see fit, Argueable to swap [Sixth Sense] for [Beacon of Ytar], though having Beacon won't give you perma Epiphany, so with the Trinity settings I feel it's too inconsistent as damage reduction. I however think that [Seize the Initiative] and [Harmony] are pretty much set in stone, just make sure you get secondary resistances on your pieces.

Here's a link of the skill setup I use
Diablo III Character Planner

I feel the weakness of LTK is health recovery, I don't like LoH nor LpS, so I had some lucky rolls with items and got health globe bonus. If you run only 10% RCR you get 45*[Life per Spirit Spent] = (with 0 bonuses) you get ~20k HP per LTK cast. Here comes the synergy of your generator, as long as you fight bigger packs you'll be quite set with spirit and thus not needing much RCR nor want it. (My current build as of right now has 1355 LpSS = 61k HP per LTK cast).

2. Gems
Bane of the Trapped - no contest
Gogok of Swiftness - may be replaceable with stricken, but highly unlikely, the dodge, attackspeed and CDR is almost too good to pass up on.
Bane of the Powerful - the gem I'm most unsure about, I like it for the 20% dmg (benefit vs trash mobs), increased dmg vs elites and reduced damage vs elites. I think the other option would be Bane of the Stricken to have an easier time with mobs that are not dying as fast + rift guardians.
Diamond/Amethyst* for helmet.
*Amethyst works if you run 10%CDR in paragons and Gogok.

3. Items
Your standard LTK pretty much, but it might come off a bit weird with what boots you use:
(Diablo III Character Planner)

Equipped:
Full Sunwuko except helm which is Gyana Na Kashu, Focus & Restraint, Rivera Dancers (Or Illusory boots), Spirit Guards, String of Ears, Scarbringer and Crystal Fist.

Kanai's Cube:
The Furnace, Illusory boots (or Rivera Dancers) and Ring of Royal Grandeur.

Follower:
The Butcher's Sickle (for mob stacking)
The Ess of Johan (for mob stacking)
Oculus Ring (for random chance of increased damage)
Follower item with 'Cannot die' affix

Illusory boots explanation:
A friend of mine (botting LoN Crusader) mentioned he read somewhere that "the bot works better with Illusory boots" - and so I decided to try it out.
I find that you die less often due to either mobs blocking your pathing, mainly towards pylons and wallers, even though you run Dashing Strike.
*side note - you can get the full dmg increase of Rivera Dancers when cubed.


4. Trinity Settings
View attachment Zyberkoorb LTK combat and avoidance.xml

Not 100% set on the avoidance settings but the combat I feel is close to optimized.
Even though using all the toughness and precautions I feel that trying to kill Arcane Enchanted mobs usually ends in me dying at least once, therefore they're checked to skip.
If you run 'lower' GRs I suppose you can kill them, depending on your kill speed.


5. Sweeping wind plz
So if you've tried this build out with the standard settings, just bopped on the gear and gave it a whirl. It fails horribly, Sweeping wind stacks are not maintained and you're just sat being a sad sob.
The fix*:
Thanks to @OnlyMonk https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/252284-roundhouse-kick-monk.html

*NOTE: When you're going to add this in, don't put it in the the wrong directory. Go to \Demonbuddy\Plugins\Trinity\Components\Combat\Abilities to find the correct one. There is one in another directory which has a very similar name.
File: View attachment MonkCombat.cs )

6. "The Proof"
Sooo I've very recently started using demonbuddy, just over a week and I don't know how I would go on about showing a log of how this setup is doing.
What I can say that most deaths that occur are during longer travels without spirit and thusly dropping sweeping wind and outright getting oneshot. Sometimes some nasty Arcane packs that the bot not quite wants to skip due to other mobs being nearby. This is also one of the reasons for why I have set 'always kill elites below x%' to a fixed value.

When it comes to Rift Guardians, out of those I've monitored I've seen this struggle with Perendi and Voracity, the rest are a piece of cake.

I've checked occasionally in the text box of Demonbuddy and I'm currently doing GR 75s with an average clear time of 9 minutes.
Paragon level 995 as of now with these stats (augmented 10/13 items with 70-75level gems):
Gyazo - 8437e7a2bde3708132657b74159e4280.png


Grift 75s (with Area Damage ~66%

[Adventurer][Rift] Runs count: 15
[Adventurer][Rift] This run time: 0:09:21
[Adventurer][Rift] Average run time: 0:10:15
[Adventurer][Rift] Best run time: 0:06:20
[Adventurer][Rift] Worse run time: 0:12:44
[Adventurer][Rift] This run XP Gained: 9,139,415,513
[Adventurer][Rift] This run / Hour: 58,568,685,420
[Adventurer][Rift] Total XP Gained: 263,869,681,922
[Adventurer][Rift] Total XP / Hour: 102,893,919,160
[Adventurer][Rift] Best XP / Hour (single run): 138,437,248,555
[Adventurer][Rift] Worse XP / Hour (single run): 40,911,014,203
[Adventurer][Rift] Best XP / Single run: 21,928,005,181
[Adventurer][Rift] Worse XP / Single run: 8,479,174,521


P.S.
What I want to do/add to this setup:
*1. With channeling pylon to spam LTK (but also keep up spirit guards affix) - added
*2. 'Hybris mode' - with shielding ignore all avoidance (This might exist? Havn't found anything though. I don't know Demonbuddy well enough to make it check for if you've got the buff of shielding pylon to then override the avoidance settings and when it expires return them to what they were.)

Enjoy, feel free to add pointers and opinions.
I'll try to answer questions as best as I can.
Peace out.

,.-~*´¨¯¨`*·~-.¸-( C h a n g e l o g )-,.-~*´¨¯¨`*·~-.¸
2016/08/21: Changed the code for CanCastLashingTailKick() AND follower items AND experience info.
2016/08/22: Added MonkCombat.cs as an attachment AND inserted two links to D3planner for more in-depth detail.
 
Last edited:
wow finally someone made a great guide :) thank you so much for the hard work hope you update it if you change anything :)
 
wow finally someone made a great guide :) thank you so much for the hard work hope you update it if you change anything :)
Thanks, glad you liked it!
I sure will add a changelog for sure.
Currently looking into smarter use of LTK when at a higher amount of spirit.
 
"*1. With channeling pylon to spam LTK (but also keep up spirit guards affix)"

It does that already? Why wouldn't it spam LTK when it got full spirit?

And please add xp/h you get at 75's. Once i get an ancient scarbringer i'll give this a go!

And btw shield shrine goes by Core.Buffs.HasInvulnerableShrine, so what you want is easily coded. I could pretty much do every piece of code you'd like to add!
 
Last edited:
"*1. With channeling pylon to spam LTK (but also keep up spirit guards affix)"

It does that already? Why wouldn't it spam LTK when it got full spirit?

And please add xp/h you get at 75's. Once i get an ancient scarbringer i'll give this a go!

And btw shield shrine goes by Core.Buffs.HasInvulnerableShrine, so what you want is easily coded. I could pretty much do every piece of code you'd like to add!

It would be really kind of you to add 'Hybris mode' :D
Not sure, sometimes I got to full spirit fighting Rift Guardians or especially with Channeling, it would use the generator 'too often' (not to only keep buffs active).
I looked into CanCastLashingTailKick() and made it simplified.
I'll add it when I have it running overnight. But as a rough estimate, since I'm almost constantly tinkering with the setup I'd say it performs between 100-130bil/hr. Where do I find a reliable way of telling the exp/hr? Because the one in the bot window seems to be a bit funky.
 
While watching the bot run, I see that it is constantly using all of its spirit. I replaced the code in the monkcombat.cs with yours. is there another code that i need to replace or is it normal for it to get to about 60 spirit and attack back down to like 10 spirit?
 
While watching the bot run, I see that it is constantly using all of its spirit. I replaced the code in the monkcombat.cs with yours. is there another code that i need to replace or is it normal for it to get to about 60 spirit and attack back down to like 10 spirit?

It should be normal, the way it works is that it only checks two things:
1. If you're at 50 spirit (or more) with more than one stack of Sweeping Wind. - If it's cast here, you go down to ~5-10 spirit (as soon as you reach just above 50 spirit).
2. If you're at 160 spirit (or more) with one or more stacks of Sweeping Wind. - If it's cast here the same thing happens but you lose Sweeping Wind for a brief moment.
As long as you don't have any issues with not maintaining Sweeping Wind stacks, you should be fine. I made sure to include everything I've done to make it work the way it does for me :)

Depending on your settings in Trinity you can have different experiences than I do. Main thing I think is to set the minimum cluster of mobs and the radius check of that.
 
The only problem that i am noticing is that when it drops sweeping wind, it wants to keep using LTK but is not letting sweeping wind gain a stack, so for about 20-30 seconds sweeping wind but then it will eventually catch gain 3 stacks again. I noticed that this happens almost every time a rift gaurdian spawns. so for the first 30 seconds of the fight my monk is doing close to no damage, then it finally casts sweeping wind to start gaining stacks again and kills the guardian in 10 seconds.

I did have one other question for you.

What is your current crit hit chance, cooldown reduction, and area damage set to?

Just trying to figure out if i am running too much CRD and not enough area damage.
 
Last edited:
The only problem that i am noticing is that when it drops sweeping wind, it wants to keep using LTK but is not letting sweeping wind gain a stack, so for about 20-30 seconds sweeping wind but then it will eventually catch gain 3 stacks again.

I did have one other question for you.

What is your current crit hit chance, cooldown reduction, and area damage set to?

Just trying to figure out if i am running too much CRD and not enough area damage.

I in fact did not want to opt to keep 3 stacks, as I think it's inconsistent and unlikely to net more spirit recovered than damage done with this dumping and dropping to zero stacks for just a moment.

I'm a bit unsure of how I should value Area Damage, to roll it on weapons, gloves or rings, or not. A bit torn.
I posted a link to my stats in the guide but the jist is CHC, CHD everywhere it's possible and Area Damage on shoulders. Here it is in any case: Gyazo - 8437e7a2bde3708132657b74159e4280.png
 
for me it seems that it is not dropping for just a moment but like 30 seconds. I notice it when the rift guardian spawns if if the bot dies, it will engage with sweeping wind down and keep engaging with it down until it finally decides to cast sweeping wind once and then it will keep the stacks.

Anyway you could post your monkcombat.cs file? maybe you have made another modification before that I have not done.

It is still a very strong build and i really like it, just trying to tweak it to constantly have sweeping wind so I can push it higher. I just watched the bot die in a 75, get up start fighting and die again without putting sweeping wind up, it then repeated this two more times, which wasted over 2 mins of time, it then got up a third time, cast sweeping wind and its health meter never even fluttered as it killed all the mobs it had been dying to.
 
for me it seems that it is not dropping for just a moment but like 30 seconds. I notice it when the rift guardian spawns if if the bot dies, it will engage with sweeping wind down and keep engaging with it down until it finally decides to cast sweeping wind once and then it will keep the stacks.

Anyway you could post your monkcombat.cs file? maybe you have made another modification before that I have not done.

It is still a very strong build and i really like it, just trying to tweak it to constantly have sweeping wind so I can push it higher. I just watched the bot die in a 75, get up start fighting and die again without putting sweeping wind up, it then repeated this two more times, which wasted over 2 mins of time, it then got up a third time, cast sweeping wind and its health meter never even fluttered as it killed all the mobs it had been dying to.

I'm 100% sure I've not modified anything else in the MonkCombat.
Have you inserted my trinity settings? Besides, if you havn't, up the Ticks per second in Trinity > Advanced > check the box and up the slider. I'm running on 30 TPS.
I've noticed that sometimes it still likes to get stuck as you say, especially when trying to pick up progression globes and/or maps with many clickable doors.
 
I imported your settings in. Only thing currently different is that I do not have illusory boots, i will have to farm a pair, and I have not augmented my gear yet but I have full ancients and 900 paragon.
 
I imported your settings in. Only thing currently different is that I do not have illusory boots, i will have to farm a pair, and I have not augmented my gear yet but I have full ancients and 900 paragon.

Illusory boots are borderline required. I tried for a bit to replace Illusory with Nemesis. For some rifts it works wonders, some others you die up to 30sec timer.


*As a sidenote, I'm gonna try running some lower grifts, ~72-73 and see if that nets a higher exp/h.
 
Im having same problem as the other guy. I have almost same stats as you but its taking me 20 mins to kill the boss bcause its not using sweeping wind , it gets to 60 spirit and uses it when i dont have any stack on sweeping wind.
Maybe i did something wrong? but i double checked everything.

Also thanks for the guide its awesome!
 
I put illusory boots on and i have rivera dancers in the cube.

A majority of my greater rifts spawn the rift guardian in about 8 mins and then it takes about 2-6 mins for it to take the rift guardian down to 75% health because sweeping wind is not up and then about 30 seconds to kill it from 75% to dead when sweeping wind is finally used.

Its like the combat routine is ignoring sweeping wind because it sees that it has 50 spirit and can cast LTK but when it does this it is hitting for a few hundred million but when sweeping wind is up and it uses LTK to hits for 30 billion. Having it attack with no sweeping wind up for 2 or 3 mins is equal to 15 seconds of combat with sweeping wind up.

Is it at all possible to upload your monkcombat.cs file to this thread so we can try and figure out what is happening to cause such long periods of time that sweeping wind is down. If it was only down for 3 seconds it would not be a problem but 3 minutes is.
 
I put illusory boots on and i have rivera dancers in the cube.

A majority of my greater rifts spawn the rift guardian in about 8 mins and then it takes about 2-6 mins for it to take the rift guardian down to 75% health because sweeping wind is not up and then about 30 seconds to kill it from 75% to dead when sweeping wind is finally used.

Its like the combat routine is ignoring sweeping wind because it sees that it has 50 spirit and can cast LTK but when it does this it is hitting for a few hundred million but when sweeping wind is up and it uses LTK to hits for 30 billion. Having it attack with no sweeping wind up for 2 or 3 mins is equal to 15 seconds of combat with sweeping wind up.

Is it at all possible to upload your monkcombat.cs file to this thread so we can try and figure out what is happening to cause such long periods of time that sweeping wind is down. If it was only down for 3 seconds it would not be a problem but 3 minutes is.

I'll upload it, sure :)
In my file just below is the 'older' version of it, you could try to remvoe the "//" and add those to the current one to disable it*.

*The 'old' one never lets Sweeping Wind fall off. I find it odd though that it doesn't reapply it. As long as you run 10% RCR (from paragons) you should have the same resource as I do... (I've got 277 max spirit). Probably a minor DPS difference and frankly if any at all.
 
Last edited:
I just used your Monkcombat and its working wonders , so much diference! Thanks so much!
 
I just used your Monkcombat and its working wonders , so much diference! Thanks so much!

Alright, glad you like it!
Trying some other build setup, not sure yet if it's better. Fiddling around with generators and passives :)
I'll just remove the 'tutorial' how to edit the code and just have people download the file instead!
 
I gotta say since i dont have good rolls on my Restraint+Focus rings im using currently Unity+CoE. So if anyone doesnt have those rings u can try this ones and its working good for me im doing 72GR at the moment fairly easy.
 
It is running really nicely now. Took my GR 75 times from 14 mins to 8 mins. I switched out powerful for stricken and its really nice.
 
Back
Top