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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

Tried today with around 39% RCR, 50CDR with gogok, Saffron instead of SoE.
Few deaths at 48 but still converted to 51. So it works, will test higher grifts.

Naah, there is no enough dps, on boss i was just sleeping for 10 minutes waiting him to kill.
 
How to make the bounties work? I try it on every way. Every other plugin from diffrent threads working.. but not from here.. I change trnity i download the latest DB....
 
Seriously, Etlich is better than any 5th passive?

As always, your Damage Per Second over the course of an entire GRift has a massive dropoff when you die a lot.

The completion of GRifts is a mixture of enough survive-ability and maximum DPS.

If you are dying a lot to melee or ranged attacks, or they are the deciding factor in your deaths, then string of ears or eye of etlich become viable options. They may be defensive in nature but can add to the clear times of a squishy character.


How to make the bounties work? I try it on every way. Every other plugin from diffrent threads working.. but not from here.. I change trnity i download the latest DB....

Did you already follow the steps in the original post? See Below:
2) DB Version and Profiles:

This is what I am currently using, please check the respective threads for any bugs/issues with any specific profiles, as some things may not work as well for you as they have for me.

DB: Beta 1.1.2313.521
QuestTools: Current release version
Trinity: 2.9.1 Fork attached at the end of this post.
Armory: Used for Gambling
Rifts: R-Rift Beta
Bounties*: Custom A1 New Bounties
Questing: Full Questing
Keywardens**: Brutal Key Farm
Relogger***: YAR

*: Have added my profile for A1 in attachments, just has the main problem bounties blacklisted, nets about 4 caches an hour for me currently.

**: DO NOT USE THE ZERG PROFILE, Trinity issue means it doesn't attack Corrupt Growths in A4. The profile that I have posted on that thread (on Page 52) is fully working. I've linked it at the bottom in case. Mine averages 120 seconds to find any of the Keywardens. Works out roughly at 4 full keys an hour on T6 (with the 50% drop rate).

***: Due to some instability with the DB release (crashes and such) I started using YAR. It's simple to use and has helped massively with keeping the bot up and running for prolonged periods of time.

I do not use any other Plugins or Profiles.

Something very important for bounties is YAR (Yet Another Re-Logger). It re-logs you into the game when a game drops. Since bounties are very buggy and are causing crashes for many people, this becomes a requirement.

Also keep in mind that there is a built in blacklist. This will restart a game if one of the 5 bounties is on the blacklist of buggy ones. This makes it look like the game keeps restarting for no reason but it's an important step for efficiency with the current state of bounty profiles.
 
As always, your Damage Per Second over the course of an entire GRift has a massive dropoff when you die a lot.

The completion of GRifts is a mixture of enough survive-ability and maximum DPS.

If you are dying a lot to melee or ranged attacks, or they are the deciding factor in your deaths, then string of ears or eye of etlich become viable options. They may be defensive in nature but can add to the clear times of a squishy character.

Well, my question was — is Etlich better than any 5th passive (include defensive ones, like Sixth Sense). So, for example -25% to non-physical dmg or -30% to ranged? I'm not sure what kills bot often, my observations say that it is elite's affixes, not ranged attacks. But I've seen many monks with Etlich in top-50 of Europe.
 
54 is done in cold FD build.

Passives: 4 mandatory + sixth sense,
Gems: Esoteric alteration, gogok, BoT (yep, no taeguk, it is just not working half of the time).

Now I need ideas how to get 55, since even with shitloads of defensive skills/gems I have too many deaths (
 
Wait for a better "skip elites" implementation. I don't think the bot can clear a 55 right now.

54 is done in cold FD build.

Passives: 4 mandatory + sixth sense,
Gems: Esoteric alteration, gogok, BoT (yep, no taeguk, it is just not working half of the time).

Now I need ideas how to get 55, since even with shitloads of defensive skills/gems I have too many deaths (
 
Damn, 5 seconds was not enough on 55 (

As I see, Etlich works better that Sixth Sense, because it saves from trash (you die from elites anyway).

Where is our pride leader Beardi?
 
Hot fix:Maintain Taeguk.Based on Trinity291.1.01

Okay first of all, Because this is just a hot fix, and forgive me for being lazy:), so the code logic is pretty simple.

1,You must use Mantra of Salvation and Dashing Strike.Because only the two skills to maintain the Taeguk buff.(I'm lazy:))

2,Replace file:
MonkCombat.cs ==> \Trinity\Combat\Abilities
CacheData.Inventory.cs ==> \Trinity\Cache

3,Adjustment:
Line 27 in MonkCombat.cs
Modify the "TaegukBuffMaintainTime" for a suitable value(default is 1500 and don't exceed 2500), based on your network delay, DB TPS, skills, and equipment.
This millisecond value represents the bot use Mantra of Salvation time interval.
The bot always use Mantra of Salvation to Maintain Taeguk buff.And Once the Taeguk buff disappeared, it will be suspended the maintenance, until detects the next release of spirit spender skills.

4,Why modify CacheData.Inventory.cs
It seems like ZetaDia.Me.Inventory.Equipped can only return basic equipment(12 parts), but not including the legendary gem that has been equipped.
This problem will cause all legendary gem detection code to fail.
In UpdateInventoryCache method, only foreach logic is currently available.

View attachment CacheData.Inventory.cs
View attachment MonkCombat.cs
 
I am using the Flying Dragon build with 1mil DPS... It has basic required gear as seen in OP.

Let me tell you this: It's ridiculous in T6 bounties and Normal rifts.

When my Gogok is maxed out and my flying dragon kicks in, I am doing 4 attacks per second and my DPS over 3 million. It all procs so often that my sheet DPS might as well say 3 million.

My spirit bulb seems to fill up in 2 seconds or less. And remember that I have these resource cost reductions on my gear:
Shoulders 8%
Gloves 8%
Ring 8%
Paragon Points 10%
Cindercoat 30% (On fire skills, must be using fire rune on Dashing Strike)
...So every Dashing Strike cast is under 40 spirit.

Couple that with the nearly unlimited Dashing Strike from the obsidian ring and this is faceroll status.

If you think your dual wield setup is fast, you HAVE to get into seasons and try the Flying Dragon version.
 
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I monitor my bots randomly doing some Grifts. I have notice after he kills an elite/champ pack he sometimes Dashes away and dosent pick up the purple orbs. This has happened enough to warrant me asking on the forums. Did I overlook a setting or option when setting up my bot?
 
Hot fix:Maintain Taeguk.Based on Trinity291.1.01

Okay first of all, Because this is just a hot fix, and forgive me for being lazy:), so the code logic is pretty simple.

1,You must use Mantra of Salvation and Dashing Strike.Because only the two skills to maintain the Taeguk buff.(I'm lazy:))

2,Replace file:
MonkCombat.cs ==> \Trinity\Combat\Abilities
CacheData.Inventory.cs ==> \Trinity\Cache

3,Adjustment:
Line 27 in MonkCombat.cs
Modify the "TaegukBuffMaintainTime" for a suitable value(default is 1500 and don't exceed 2500), based on your network delay, DB TPS, skills, and equipment.
This millisecond value represents the bot use Mantra of Salvation time interval.
The bot always use Mantra of Salvation to Maintain Taeguk buff.And Once the Taeguk buff disappeared, it will be suspended the maintenance, until detects the next release of spirit spender skills.

4,Why modify CacheData.Inventory.cs
It seems like ZetaDia.Me.Inventory.Equipped can only return basic equipment(12 parts), but not including the legendary gem that has been equipped.
This problem will cause all legendary gem detection code to fail.
In UpdateInventoryCache method, only foreach logic is currently available.

View attachment 180796
View attachment 180797
Where did you get that trinity from ? bc i got only 2.9.1
and when i put Cachedata and MonkCombat .cs to mine trinity my bot stop working... just join game and stud in town for agesss
Any solution please?
 
Last edited:
Where did you get that trinity from ? bc i got only 2.9.1
and when i put Cachedata and MonkCombat .cs to mine trinity my bot stop working... just join game and stud in town for agesss
Any solution please?

It is from my Trinity version attached to the main post of this topic. 291.1.01.

Regarding austin's changes, using mantra to keep the buff up is actually worse than using dashing strike to do so if using the reduced resource cost build (50 spirit vs 40 or less spirit). So changing this to use dash, not mantra, would be an improvement.

I'm not sure what you're on about with detecting legendary gems, the method of detection is using active buffs and the SNO of the Taeguk buff, not the ActorID of the gem itself.

To all, Sorry that I've been rather inactive recently, there's a lot going on at the moment and not sure I'll be around for a month or so at the least, I will check in and see if anything needs major fixing, but otherwise keep this thread as a community Monk improvement thread :)
 
Regarding austin's changes, using mantra to keep the buff up is actually worse than using dashing strike to do so if using the reduced resource cost build (50 spirit vs 40 or less spirit). So changing this to use dash, not mantra, would be an improvement.

I'm not sure what you're on about with detecting legendary gems, the method of detection is using active buffs and the SNO of the Taeguk buff, not the ActorID of the gem itself.

Thank you for your advice.
About keep the taebuk buff, You are right.I forgot the effect(Reduces the resource cost of Fire skills) that Cindercoat brought.

About detecting legendary gems.How can I Dump the SNO of the Taeguk buff.
 
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