Tried today with around 39% RCR, 50CDR with gogok, Saffron instead of SoE.
Few deaths at 48 but still converted to 51. So it works, will test higher grifts.
Seriously, Etlich is better than any 5th passive?yes it is
Tried today with around 39% RCR, 50CDR with gogok, Saffron instead of SoE.
Few deaths at 48 but still converted to 51. So it works, will test higher grifts.
Seriously, Etlich is better than any 5th passive?
How to make the bounties work? I try it on every way. Every other plugin from diffrent threads working.. but not from here.. I change trnity i download the latest DB....
2) DB Version and Profiles:
This is what I am currently using, please check the respective threads for any bugs/issues with any specific profiles, as some things may not work as well for you as they have for me.
DB: Beta 1.1.2313.521
QuestTools: Current release version
Trinity: 2.9.1 Fork attached at the end of this post.
Armory: Used for Gambling
Rifts: R-Rift Beta
Bounties*: Custom A1 New Bounties
Questing: Full Questing
Keywardens**: Brutal Key Farm
Relogger***: YAR
*: Have added my profile for A1 in attachments, just has the main problem bounties blacklisted, nets about 4 caches an hour for me currently.
**: DO NOT USE THE ZERG PROFILE, Trinity issue means it doesn't attack Corrupt Growths in A4. The profile that I have posted on that thread (on Page 52) is fully working. I've linked it at the bottom in case. Mine averages 120 seconds to find any of the Keywardens. Works out roughly at 4 full keys an hour on T6 (with the 50% drop rate).
***: Due to some instability with the DB release (crashes and such) I started using YAR. It's simple to use and has helped massively with keeping the bot up and running for prolonged periods of time.
I do not use any other Plugins or Profiles.
As always, your Damage Per Second over the course of an entire GRift has a massive dropoff when you die a lot.
The completion of GRifts is a mixture of enough survive-ability and maximum DPS.
If you are dying a lot to melee or ranged attacks, or they are the deciding factor in your deaths, then string of ears or eye of etlich become viable options. They may be defensive in nature but can add to the clear times of a squishy character.
ppl got the problem with boting ? bc mine quit game dont know why ...
54 is done in cold FD build.
Passives: 4 mandatory + sixth sense,
Gems: Esoteric alteration, gogok, BoT (yep, no taeguk, it is just not working half of the time).
Now I need ideas how to get 55, since even with shitloads of defensive skills/gems I have too many deaths (
The game crash after few mins on bot...Please leave a better description.
Why do you ask in this thread? Go to support forum.The game crash after few mins on bot...
Where did you get that trinity from ? bc i got only 2.9.1Hot fix:Maintain Taeguk.Based on Trinity291.1.01
Okay first of all, Because this is just a hot fix, and forgive me for being lazy, so the code logic is pretty simple.
1,You must use Mantra of Salvation and Dashing Strike.Because only the two skills to maintain the Taeguk buff.(I'm lazy)
2,Replace file:
MonkCombat.cs ==> \Trinity\Combat\Abilities
CacheData.Inventory.cs ==> \Trinity\Cache
3,Adjustment:
Line 27 in MonkCombat.cs
Modify the "TaegukBuffMaintainTime" for a suitable value(default is 1500 and don't exceed 2500), based on your network delay, DB TPS, skills, and equipment.
This millisecond value represents the bot use Mantra of Salvation time interval.
The bot always use Mantra of Salvation to Maintain Taeguk buff.And Once the Taeguk buff disappeared, it will be suspended the maintenance, until detects the next release of spirit spender skills.
4,Why modify CacheData.Inventory.cs
It seems like ZetaDia.Me.Inventory.Equipped can only return basic equipment(12 parts), but not including the legendary gem that has been equipped.
This problem will cause all legendary gem detection code to fail.
In UpdateInventoryCache method, only foreach logic is currently available.
View attachment 180796
View attachment 180797
Where did you get that trinity from ? bc i got only 2.9.1
and when i put Cachedata and MonkCombat .cs to mine trinity my bot stop working... just join game and stud in town for agesss
Any solution please?
Regarding austin's changes, using mantra to keep the buff up is actually worse than using dashing strike to do so if using the reduced resource cost build (50 spirit vs 40 or less spirit). So changing this to use dash, not mantra, would be an improvement.
I'm not sure what you're on about with detecting legendary gems, the method of detection is using active buffs and the SNO of the Taeguk buff, not the ActorID of the gem itself.