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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

For those who has problems with low ticks/freezes in-game.
I've tried like all combinations of DB+Trinity and finally it works:
1. Install 521 + Trinity from this guide (01)
2. Update to 527, run some profiles to save some internal preferences.
3. Leave all Preferences and Plugins folders (except Trinity ofc, we need modified one from this post) and replace everything else (executables/code) back with 521 manually.

Now I have 30+ ticks and no freezes in game with 521 and Beardy's trinity.
Maybe it is magic or smth but it works. (Before these manipulations I had 15 ticks max on 521 and freezes on 527)
 
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150ms is too low if the cache only updates every 300ms. As it can cast twice within that interval with incorrect data.

Fair enough about the zodiac, but are your concerns when in combat? Or when out of combat? In combat it doesn't miss, else you wouldn't kill anything (area damage procs it too).

Can't rememeber off the top of my head where to change it, but it's most probably in the trinity settings.xml file near the top. Might also be in the variables tab on trin settings but not sure.

From my perspective cast delay is not for reading the data. Its to reduce the number of times the algorithm decide to select dashing strike to cast. I once tested without delay or something when the charge count went to 0 very often, you can see DB trying to cast dashing strike 3 times in one go all the time.

And if you talk about reading from trinity cache. the charge count is retrieved from DB live and not cache. I saw this off some old commit logs in trinity. You can take a look at the cachedata.hotbar file. Now that I'm thinking about this again maybe DB is not getting the most updated value and the problem isn't really in trinity. I'll run some test again when I find that config.

I have to watch the bot run with the obidisan ring a little more. I have a feeling unless its hit on target i'm not getting that -1 sec cool down reduction. My concern is making sure the ring's effect is maximised and so the aup time for ephiany and other spells is maximised.
 
all the profiles (A1, keyfarm) and also Rift work fine.

I'm using DB 1.1.2313.407 (normal release) and Beardi's Trinity Pack. 40 Ticks/s average.

P530+ GRift 45+, still missing the two weapons AW and PS, replaced by In-Geom 3K+ dps with 23k LoH and sky splitter 2.9k dps.
 
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Well,it's work fine.
nice job.

Fanx

For those who has problems with low ticks/freezes in-game.
I've tried like all combinations of DB+Trinity and finally it works:
1. Install 521 + Trinity from this guide (01)
2. Update to 527, run some profiles to save some internal preferences.
3. Leave all Preferences and Plugins folders (except Trinity ofc, we need modified one from this post) and replace everything else (executables/code) back with 521 manually.

Now I have 30+ ticks and no freezes in game with 521 and Beardy's trinity.
Maybe it is magic or smth but it works. (Before these manipulations I had 15 ticks max on 521 and freezes on 527)

Thanks for posting the set-up you're using, will try out latest versions and see what's performing best tonight.

what are theese "ticks" btw?

Ticks are basically how fast everything is working :p Can see it in the main DB window under Ticks/s

From my perspective cast delay is not for reading the data. Its to reduce the number of times the algorithm decide to select dashing strike to cast. I once tested without delay or something when the charge count went to 0 very often, you can see DB trying to cast dashing strike 3 times in one go all the time.

And if you talk about reading from trinity cache. the charge count is retrieved from DB live and not cache. I saw this off some old commit logs in trinity. You can take a look at the cachedata.hotbar file. Now that I'm thinking about this again maybe DB is not getting the most updated value and the problem isn't really in trinity. I'll run some test again when I find that config.

I have to watch the bot run with the obidisan ring a little more. I have a feeling unless its hit on target i'm not getting that -1 sec cool down reduction. My concern is making sure the ring's effect is maximised and so the aup time for ephiany and other spells is maximised.

I didn't realise the count was taken from DB and not Trinity itself, which is a pain.

I would suggest doing as much as you can to reduce latency, there are loads of ways to do it so just have a look around for them. As I have just watched mine running GR52's for the past 2 hours and I haven't gone to 0 dash charges once, or lost Taeguk unless it's taken too long going to a new floor, has no way to gain spirit or dies.

Oh and obsidian procs if you cause any damage with a spirit spending skill, so area damage is included as a hit.

I'm running 40% RRC with 29% on chest. Have decided that SoE is not needed under GR55 or so, and Saffron Wrap improves dps.

all the profiles (A1, keyfarm) and also Rift work fine.

I'm using DB 1.1.2313.407 (normal release) and Beardi's Trinity Pack. 40 Ticks/s average.

P530+ GRift 45+, still missing the two weapons AW and PS, replaced by In-Geom 3K+ dps with 23k LoH and sky splitter 2.9k dps.

Good glad the normal DB is working well too :)
 
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The latency issue isn't something I can fix unfortunately its the best possible from where I'm located when connecting to that region. I suppose the issue would have been the lag then. I will pm you the version I modified for my own use base on the current upload and you can have a look and see if there is performance increase then.

EDIT
I can't seem to find the upload button in PM so here is it.

To others downloading it use at your own risk. I tweaked it to my needs so it may not work well for you.

View attachment Trinity.zip
 
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I dont' know if its new DB/Trinity or just luck...
I was stuck at 50 GR, but I've changed my dual-wield (Rimeheart/Azure) to FD without changing any other items or build (except one passive > Seize) and it was 51 on first try and then 52 on first try.

It never worked for me with FD-fire-RCR build but this way as I said, was surprisingly good. So I think you can just add in your guide that in dual-wield build you can replace 2 weapons with 1 FD.
 
@beardi I am still using your updates on 23/05/2015. I was wondering whether your latest Trinity fork still works for dual wield cold dashing monk. I mean whether you add some condition statement such as if(equip cidercoat && equip RoRG ring) and if(equip Taeguk). The reason is somebody may use FD without Taeguk OR only dual wield with Taeguk.

Could you explain a little bit about your Trinity fork?
 
The latency issue isn't something I can fix unfortunately its the best possible from where I'm located when connecting to that region. I suppose the issue would have been the lag then. I will pm you the version I modified for my own use base on the current upload and you can have a look and see if there is performance increase then.

EDIT
I can't seem to find the upload button in PM so here is it.

To others downloading it use at your own risk. I tweaked it to my needs so it may not work well for you.

View attachment 180140

Ah that's a pain in the ass then! Will have a look at it later today :)

I dont' know if its new DB/Trinity or just luck...
I was stuck at 50 GR, but I've changed my dual-wield (Rimeheart/Azure) to FD without changing any other items or build (except one passive > Seize) and it was 51 on first try and then 52 on first try.

It never worked for me with FD-fire-RCR build but this way as I said, was surprisingly good. So I think you can just add in your guide that in dual-wield build you can replace 2 weapons with 1 FD.

Fair enough, I always thought FD kinda needed a different skillset though to optimise it :p

@beardi I am still using your updates on 23/05/2015. I was wondering whether your latest Trinity fork still works for dual wield cold dashing monk. I mean whether you add some condition statement such as if(equip cidercoat && equip RoRG ring) and if(equip Taeguk). The reason is somebody may use FD without Taeguk OR only dual wield with Taeguk.

Could you explain a little bit about your Trinity fork?

Of course it still works :) The only major change you will see as a DW monk is that the timer between Dashing OOC has been increased quite a bit, but otherwise it should be an improvement for RG's etc.

The exact logic is for if FD is equipped or if the Insight rune is active on epiphany (low gr's/t6).
 
What trinity settings do you use for the altered KeyFarm profile?
Same as grift?

/edit
Oh and what set changes do you suggest for key farming? illusory boots are a 'must have' i guess?

Skill/passive changes?
 
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Key farming is pretty fast without illusory, just in non-zerg mode. Get gems for run-speed + belt + fleet footed, change skills for max speed (mantra, air ally, insight on so on).
Bot is running at 200+ speed, dashing almost non-stop.
 
What trinity settings do you use for the altered KeyFarm profile?
Same as grift?

/edit
Oh and what set changes do you suggest for key farming? illusory boots are a 'must have' i guess?

Skill/passive changes?
Key farming is pretty fast without illusory, just in non-zerg mode. Get gems for run-speed + belt + fleet footed, change skills for max speed (mantra, air ally, insight on so on).
Bot is running at 200+ speed, dashing almost non-stop.

Yeah I run the same settings for most things really, only things I change are inactivity timers for higher GR's and minimum Trash Count. Oh and I add avoidance for Grotesques :p

I'm testing a build at the moment any T6 (Bounties/Rifts/Ubers/Keys), and it's crazy fast!
In-Geom, maximise dps (I run 10m toughness only)
Bane of Trapped, Bane of Power (might swap for a damage one like Pain Enhance or Toxin), Wreath of Lightning
Cold Damage
Air Ally, Insight, BoH, SW (Inner Storm), Dash, Quickening
Beacon of Ytar (will test if swappable for more dps), Seize Initiative, Relentless Assault, Exalted Soul

Will modify the T6 build after a bit more testing, but I'm getting sub 1:30 T6 Rift Clears most times. I should test out that Movespeed belt though, good spot nichosi!

I will also be uploading a Trinity2.10 newly ported with 1.01's features and some improvements for T6 (mainly with In-Geom equipped) later today.

Someone asked me a while ago if I could post a good Trials build, the best success I've had is with FD so far, but I'm still waiting for all the gear to test an EP build instead. Mine can get up to Trial Wave 56 or so then runs out of dps, survival isn't an issue.
 
Well this topic went as far as 28+ pages since it's first iteration and got well fed with useful informations.
Very handful to get all you need in a single topic, good job.
 
I need a goddamn better amulet, tried like 10 hellfire so far, all crap.
Even gambling Amulets at Kadala now -.-
 
I need a goddamn better amulet, tried like 10 hellfire so far, all crap.
Even gambling Amulets at Kadala now -.-
Leave the key bot running for a couple days and craft 100 hellfires or so. I usually get 2 or 3 ok ones from 100 lol :p
 
Is there a script to do the bosses when u got machines? :D
Yeah another buddy posted it earlier on this thread. Haven't checked it yet but will do tonight if I have time and will attach to main post.
 
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