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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

Dying horribly at 50+ Grifts with the FD lol

What about you guys ?

Depends on the rift, sometimes mine clears in 8 minutes, sometimes 20 :P

Build was posted just for futureproofing seeing as all the GR pushers are FD builds, so once we get some decent bot logic it will be the better build.
 
The FD build has a lot of potential, but relies heavily on good playing. You got less inherent toughness but way more mobility and recovery while fighting. Im not sure what to use at the moment... one retarded move results in death most of the time, but when the bot isnt fucking up its awesome.
 
Depends on the rift, sometimes mine clears in 8 minutes, sometimes 20 :P

Build was posted just for futureproofing seeing as all the GR pushers are FD builds, so once we get some decent bot logic it will be the better build.

Awesome to read that Beardi, and really nice to sse all the effort you putting into this and sharing with the rest of us !!! TYVM !
 
The FD build has a lot of potential, but relies heavily on good playing. You got less inherent toughness but way more mobility and recovery while fighting. Im not sure what to use at the moment... one retarded move results in death most of the time, but when the bot isnt fucking up its awesome.

I agree wholehartedly with that! I'll be looking into recoding the FD code for better logic over the next few days. Obviously I'll be uploading any improvements :)

Awesome to read that Beardi, and really nice to sse all the effort you putting into this and sharing with the rest of us !!! TYVM !

No trouble at all mate :) Here to help!

OT: I've cleared GR56 manually with my FD and I could probably finish GR57 or higher with a good rift, so there's definitely potential there!
 
Just to re-state update if you don't see it in the post above.

I've added support for FD into the Trinity version attached to the main post. So we don't have to mess about with changing files when we change builds.

Basically I've just reduced the timers for Dashing to about half the usual wait timers. Has been working for me the past few days :)

EDIT: Added FD build to main post.

Your a man :)
 
for DW-build: why you use Esoteric Alteration as the third gem and not mutilation guard?
 
Another nice addition would be some kind of Taeguk tracker, so the bot keeps at least a charge or two so he can always keep taeguk up while moving. If i got some time after work ill try it myself, not sure though how complex a good solution would have to be. The easiest and most feasable way should be to just use dashing strike at least once every three seconds no matter what. Might be a resource problem though from time to time.

Oh, btw... How much TPS do you usually have?
 
for DW-build: why you use Esoteric Alteration as the third gem and not mutilation guard?

With string of ears we have enough Melee Damage reduction to tank everything really. Esoteric is for Arcane Sentry and ranged mobs lol.

Another nice addition would be some kind of Taeguk tracker, so the bot keeps at least a charge or two so he can always keep taeguk up while moving. If i got some time after work ill try it myself, not sure though how complex a good solution would have to be. The easiest and most feasable way should be to just use dashing strike at least once every three seconds no matter what. Might be a resource problem though from time to time.

Oh, btw... How much TPS do you usually have?


Yeah will be adding it too, it should be fine. Just add a clause in that if we haven't casted dash in the last 2750ms and we can cast it then cast it, if we have no charges then use mantra.

Mine sits at 35tps all day long.
 
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Know exactly where I can edit the time between dashes? even with the change(its better) but im still capping during FD procs at times on the rift boss.
 
Know exactly where I can edit the time between dashes? even with the change(its better) but im still capping during FD procs at times on the rift boss.

No worries mate, I had the same issue but when I lowered the timers it sometimes ran out of dashes so I decided to stick with the safer version :P

Search for
Code:
//Flying Dragon and Raiment dashes                if (Sets.ThousandStorms.IsSecondBonusActive && Legendary.FlyingDragon.IsEquipped &&
                    (
                        (Skills.Monk.DashingStrike.Charges > 1 && (Skills.Monk.DashingStrike.TimeSinceUse > [COLOR=#ff0000]150[/COLOR] || CacheData.Buffs.HasCastingShrine)) || 
                        (Player.PrimaryResource > 250 && Skills.Monk.DashingStrike.Charges > 0 && (Skills.Monk.DashingStrike.TimeSinceUse > [COLOR=#ff0000]125[/COLOR] || CacheData.Buffs.HasCastingShrine)) ||
                        (Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0 && (Skills.Monk.DashingStrike.TimeSinceUse > [COLOR=#ff0000]300[/COLOR] || CacheData.Buffs.HasCastingShrine)) || 
                        (Player.PrimaryResource > 75 && Skills.Monk.DashingStrike.Charges > 0 && (Skills.Monk.DashingStrike.TimeSinceUse > [COLOR=#ff0000]550[/COLOR] || CacheData.Buffs.HasCastingShrine)) || 
                        (CacheData.Buffs.HasCastingShrine && Skills.Monk.DashingStrike.Charges > 0)
                    ) &&
in Trinity>Combat>Abilities>MonkCombat.cs and change values in red. Time is in milliseconds :)

how did you get 45m Toughness Unbuffed??

By unbuffed I meant without the buffs from Epiphany or Dodge from Dash. But the passives are included.

Note: The toughness doesn't matter 'too' much, all you really need is 600k HP and some melee damage reduction and you're good to go. For example I've cleared GR56 with 33m Toughness Unbuffed manually, so yeah don't focus too much on that :P Most important thing is Esoteric Alteration at a high level and a decent String of Ears!
 
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With string of ears we have enough Melee Damage reduction to tank everything really. Esoteric is for Arcane Sentry and ranged mobs lol.



Yeah will be adding it too, it should be fine. Just add a clause in that if we haven't casted dash in the last 2750ms and we can cast it then cast it, if we have no charges then use mantra.

Mine sits at 35tps all day long.[/FONT][/COLOR]

Hmm, strange. I get 20 TPS max but im pretty sure its not my PC's fault... Intel i7, 16gb ram and SSD. Im usually running in a VM, which results in only 12-15 TPS, so i tried running it on the host PC but only got 15-20, not much of an improvement. Any suggestions how to improve TPS ? Think that might help with this build.

Tried setting CPU affnity to high, but didnt change much.
 
Hmm, strange. I get 20 TPS max but im pretty sure its not my PC's fault... Intel i7, 16gb ram and SSD. Im usually running in a VM, which results in only 12-15 TPS, so i tried running it on the host PC but only got 15-20, not much of an improvement. Any suggestions how to improve TPS ? Think that might help with this build.

Tried setting CPU affnity to high, but didnt change much.

Not sure if I can help you out mate, I've never had any issues with TPS :confused:. Have a look on forums see if there are any other posts about TPS with similar specs.

UPDATE: I've had a little play (only 20 mins or so) with the Fork. I think I have improved performance and survivability.

Changes:
Removed the elite crazy dashing logic (when it just went freaking nuts everywhere, normally missing loads of mobs and slowing clear times)
Reduced dash cluster ranges to 15f (down from 50)
Added Buff check for Inner Sanctuary so that it doesn't cast again if you have one active and are standing within the radius.

Basically what this does is the bot still uses just as many dashes but doesn't dash all over the shop like it used too, meaning more time is spent within Inner Sanctuary. Please test it out for me and let me know how it's working for you. I've been using it on GR51 and the first run was pretty damn good in comparison to the previous version.

To Do:
Fix Skipping Elites and add behavior to Dash as far as possible away from them (attempt at how we manually skip).
Find a way to Cache IS's last cast position and use radian var to dash within IS.
Remove some avoidance for RG's as most are not neccessary with FD builds.
 
Flying Dragon: If you're lucky enough to find one with 15% Dash Damage then obviously that is better than a 10% Damage boost on FD

Are you sure about that?

IIRC, Skill Damage is additive with Inner Sanctuary: Forbidden Palace (would apply more to RG than trash). That's 30% from IS: FP and 30% from chest + shoulders, so gaining an additional 15% Skill Damage would be a 9.4% increase in Dashing Strike damage (1.75 / 1.6) vs a flat 10% increase to weapon damage. The benefit from Skill Damage would be smaller if other buffs were also used.

For anything not affected by IS: FP (or if that buff isn't additive with Skill Damage), the increase would be 11.5% (1.45 / 1.3).

If you're going for high GRs where you're focusing mostly on toughness then there isn't a big difference. If you're doing T6 or lower GRs where you have more damage buffs then 10% Weapon Damage should win out.
 
Are you sure about that?

IIRC, Skill Damage is additive with Inner Sanctuary: Forbidden Palace (would apply more to RG than trash). That's 30% from IS: FP and 30% from chest + shoulders, so gaining an additional 15% Skill Damage would be a 9.4% increase in Dashing Strike damage (1.75 / 1.6) vs a flat 10% increase to weapon damage. The benefit from Skill Damage would be smaller if other buffs were also used.

For anything not affected by IS: FP (or if that buff isn't additive with Skill Damage), the increase would be 11.5% (1.45 / 1.3).

If you're going for high GRs where you're focusing mostly on toughness then there isn't a big difference. If you're doing T6 or lower GRs where you have more damage buffs then 10% Weapon Damage should win out.

I wasn't 100% sure but thanks for pointing that out for me :) I'll amend the guide. I wasn't totally sure how skill damage scaled with others.

Did just check the planner and you're indeed correct! A slight loss of DPS with Dash instead of DMG.

with the recommender gear on 1st page? or with FD? is the recommender stuff on 1st page still update?

With the Dual Wield setup. But I think I can go higher with FD :)
 
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I wasn't 100% sure but thanks for pointing that out for me :) I'll amend the guide. I wasn't totally sure how skill damage scaled with others.

Did just check the planner and you're indeed correct! A slight loss of DPS with Dash instead of DMG.



With the Dual Wield setup. But I think I can go higher with FD :)

Aboout Cindercoat...i never saw it drop as monk...
 
Ive been using your 291 version with FD for 40 minutes. A lot more consistent and way more surv with it.

The only thing its sitting for a few secs at the spirit cap and not using dash it seems... ill keep on watching
 
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Aboout Cindercoat...i never saw it drop as monk...
I found one, and its pretty decent I guess?!

Prolly should reroll the "Reißender Wind(dno english word)" to sockets right?

By now I got 2 normal FD's, where the fk is my ancient one. :D
 

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