Hello evryone i wish to share my experience and my modified trinity which i use to farm high level greater rifts.
First of all you should understand that this is guide is related to everyone who focused on maximize their experience/hour gain, but not for speedruns or other purposes.
Currently i'm doing 120bil exp/hour and 52 leg/hour on GR70. Highest that i pushed is GR80(with fails ofc). For gem upgrades i run GR 75-76.
The build of your barb should be like described there:
http://www.diablofans.com/builds/69865-2-4-gr90-raekor-furious-charge, but personaly i prefere to use Ruthles passive instead of Bloodthirst and roll LPFS instead of DMG% on weapon, because Ruthless is 12% total DMG increase and you don't have to worry about stacking Healt Globe secondary stat(in order to beat LPFS on weapon you should have atleast 140k heal globe bonus, what can be achieve only by having 4 items with 30k+ health globe bonus each). Also i use Maras Kaleidoscope instead of Hellfire Amulet.
Here my gear:
Stats:
The stats on my gear is nearly perfect except for:
Shoulders: Aread Damage is better than Furious Charge damage
Gloves: should be Phys. Res. instead of Arcane Res.
Helm: should be +exp instead of CC resist
Rings: should be +exp(or Health GLobe bonus if you use Bloodthirst passive) paired with Phys.Res. on secondary stats and area damage instead of STR.
Amulet: should be Phys.Res. or melee damage reduction on secondary stat.
Bracers: should be Phys.Res. or melee damage reduction on secondary stat.
Gloves: VIT is better at very high GR, but Area Damage is better in overal.
Now i explain why Mara but no Helfire amulet: two most fearsome Rirft Guards for barb at high lvl GR is Voracity and Rat King both will cause permament death and result rift fail as well as big loss in EXP/H, so Mara is a must. Also Choker and Bidder also very strong without mara, but not so dangerous like Orlash in example.
Also at GR68 i'm using Purple gem instead of Blue gem in Helm, since 23% hp can negate some RG oneshoots and saves a lot of time and anyway 1 sec cooldown reduction for FC is not a big issue for now, this 1 sec CDR helps only in very rare situations preventing charge loss. But still in low lvl GR or too high LVL gr(74+) i'll prefer Blue gem over Purple.
As about bot itself, you should be ready for following things:
1) Bot will leave some low HP elites/goblins behind ingonring them, this is intended, better to not try to kill low HP elite with 1-2 mobs near it, than loose all FC charges and autoattacking it in result wasting tons of time.
2) Bot will not pick up progression/heath/power globes, this is intended, you get more exp by not picking progression globes UP, also is slighty less rift keys consumption per hour, only odd is that you get slighty less leg/hour.
3) Bot will leave 30%+ HP elites even when they are alone, this is intended, at high GR killing lonely elite takes too much time and not worth in terms of EXP/H.
4) Bot will ignore all AoE and special attack agains him, this is intended, better to have very rare chance to die from molten explosion, than wasting time by trying to evade it.
5) Bot will lose FC charges sometimes, it's because of trinity cache refresh rate, combat logic can have outdated info at the moment of calculations and might consider some of the mobs alive when by fact they are dead already. Also it might occur when fighting vs Shield affix elites, but very rare and not for too long.
6) Bot will die a lot at high LVL GR or if you have bad equipment when facing certain Rift Guards, all you can do is to accept this fact. Here the list of RG and their difficulty:
Agnidox - medium.
Blighter - high, if you don't have enough HP to survive his autoatack your bot will die a lot, mara is not helps against it anymore since Blizz is changed his punch to physical, so stack Phys.Res. and max HP(i'm using Purple gem in Helm mainly because to reduce death on this RG, without aditional 23% HP i've get oneshoots from his punch at GR68)
Bloodmaw - low.
Bone Warlock - low.
Cold Snap - Hihg.
Crusader King - medium.
Ember - low.
Erethon - low.
Eskandiel - medium.
Infernal Maiden - medium.
Man Carver - high.
Orlash - very high.
Perdition - low.
Perendi - medium, more bacause of his adds, which absorbing FC charges sometimes.
Raiziel - low.
Rime - medium.
Sand Shaper - low.
Satrix - low.
Stonesinger - medium, because of his adds.
Tethrys - medium.
The Binder - low with mara, medium without it.
The Choker - low with mara, medium without it.
Voracity - low with mara, permament death without it.
Rat King - low with mara, permament death without it.
7) This build is for high lvl GR farm or medium lvl GR farm if you have bad gear, it's not guranteed that it will work in regular rifts or bounties.
Here 5 hours uptime result in GR68:
Here adjusted files:
Plugins\Trinity\Cache\
View attachment 197669
Plugins\Trinity\Cache\
View attachment 197670
Plugins\Trinity\Combat\
View attachment 197674
Plugins\Trinity\Combat\Abilities\
View attachment 197672
Plugins\Trinity\Movement\
View attachment 197673
Plugins\Trinity\Combat\
View attachment 197671
Plugins\Trinity\Cache\
View attachment 197675
Trinity settings:
If you enjoy my work and want to support me i my beginings here my
PayPal: [email protected]
WMR: R570595777224
WMZ: Z963233826804
Thanks!
Current build is compatible with:
DB v.1.1.2914.450
Trinity v.2.14.31
Adventurer v.1.3.4.14