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can you also add that the bot will give more priority to health globes? for the pound of flesh passive when speed running tx
 
Thanks alot Keetsune! - Is the original post the updated files that will make it like before again? And, thanks again, its so nice of you!
 
hope you will find some improvements...mostly suckz is the thing that the bot running away if elites are low^^
 
[Trinity][Performance] Execution of Navigator.MoveTo took 8571.50390ms.
[Trinity 2.14.31] UnstuckAttempt in 8572ms X1_Westm_Door_Giant_Inset 89 yds Elite=False LoS=False HP=-1.00 Dir=N dist=105
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Inset
[Trinity 2.14.31] Blacklisting target X1_Westm_Door_Giant_Inset ActorSnoId=309222 RActorGUID=1844707364 due to possible stuck/flipflop!
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Inset
[Trinity 2.14.31] Trying to get Unstuck...

Had the bot standing up at a door that it didnt want to open :(
 
stupid question: what about putting the exp gem (gem of ease) into the weapon? ye we lost a lot of dmg but if we decrease GR level, maybe at 65, it could be good aswell i think...
 
stupid question: what about putting the exp gem (gem of ease) into the weapon? ye we lost a lot of dmg but if we decrease GR level, maybe at 65, it could be good aswell i think...
Not worth it i think, while this EXP will be multiplied by GR dificulty level, the base exp which gives this gem is about 20% of most weak mob base experience in example:

Risen(A1 base zombie): about 20k base exp.
Gem of Ease LV70 4k base exp.

4/20=0.2, which is exact 20% exp increase, so you will lose abut 30% of your dmg while receive 20% exp boost(only vs weak mobs), but you should take in count that fat mobs like Colossal Golgor have about 150k base exp, and this 4k base exp increase when you kill such mob is only 2% exp increase, don't forget about champs who have 3-4x exp multipler and elites who have 10x exp multiplier. Anyway you free to test it, maybe in certain GR levels it will shine.

[Trinity][Performance] Execution of Navigator.MoveTo took 8571.50390ms.
[Trinity 2.14.31] UnstuckAttempt in 8572ms X1_Westm_Door_Giant_Inset 89 yds Elite=False LoS=False HP=-1.00 Dir=N dist=105
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Inset
[Trinity 2.14.31] Blacklisting target X1_Westm_Door_Giant_Inset ActorSnoId=309222 RActorGUID=1844707364 due to possible stuck/flipflop!
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Inset
[Trinity 2.14.31] Trying to get Unstuck...

Had the bot standing up at a door that it didnt want to open :(

It's regular naphalem rift or greater rift?

hope you will find some improvements...mostly suckz is the thing that the bot running away if elites are low^^

It's intended, not worth the risk to loose all charges in attemt to kill "bad condition" elite even if it on low hp. By "Bad condition" i mean elite with 1-2 mobs nearby, or elites with 30%+ hp.
 
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o hey Keetsune do we put this in the Trinity Here adjusted files:

Plugins\Trinity\Cache\TrinityCacheObject.cs
Plugins\Trinity\Cache\Weighting.cs
Plugins\Trinity\Combat\HandleTarget.cs
Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs
Plugins\Trinity\Movement\PlayerMover.cs
Plugins\Trinity\Combat\TargetUtil.cs
Plugins\Trinity\Cache\RefreshUnit.cs

or just us the Trinity settings ?
 
Would be really cool if you could make some improvements and then upload a whole DB.rar/zip again^^ @Keetsune
 
It's working really well except for little things:

- Sometimes it stucks behind doors or wall, i think because it tries to charge without the "full visual"
- I think it should skip bastard elite packs, he dies a lot from chain of fire especially if combined with thunder or arcane globes
- I think should be implemented a "skip rule" when it dies 2 times from a pack, it automatically put it into a blacklist and runs away
- It should absolutely avoid fire esplosions (after deaths) because they oneshot it

Sorry Keetsune, are you planning to work on anything that i reported before? (in quote) Just for know ^^
 
could you include a version of your release so we know when updates happen?
v1, v2 etc...

also, any updates to your screenshots?

thanks
 
50+ runs in GR(fresh toon on season): no AFK and no issues. Any problems that u may have is only in bounty and naphalem rifts which is not the goal of my work, you may read it in my first post about it.
 
50+ runs in GR(fresh toon on season): no AFK and no issues. Any problems that u may have is only in bounty and naphalem rifts which is not the goal of my work, you may read it in my first post about it.
naah in greater rifts are also problems...like elites with half life or less...and bot runs away without killing....or he stucks in mobs and stand there for seconds without doing anything...
You could improve thing like that :)

I could break easy 145b exp/hr with these improvements :D
 
Any answer to my suggestion? It makes it easy to keep more than one version to cross test.

could you include a version of your release so we know when updates happen?
v1, v2 etc...

also, any updates to your screenshots?

thanks
 
naah in greater rifts are also problems...like elites with half life or less...and bot runs away without killing....or he stucks in mobs and stand there for seconds without doing anything...
You could improve thing like that :)

I could break easy 145b exp/hr with these improvements :D
You want to loose all FC charges just because you have uncontrolable temption to kill this 10% elite with one mob nearby? If you do, then you have a high risk to loose 10-30 secs of time just to kill this elite, while you could kill tons of mobs in this time without any problems and receive more rift progression and exp. My oppionion that it's not worth it, and i'll keep ignoring loney elites above 30% hp and ignore all elites with 1-2 mobs nearby, even if they have less than 10% hp. But if you insist i can make and upload alternative weighting.cs without my base logic, bot will force to kill all elites below 30%(or other value)0 hp and ignore any other conditions(number of mobs nearby etc), just like goblin kamikaze.
 
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