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[Guide] 2.4.1 Wizard Woh'Rasha 130b/hr+

Seriously? Legacy? wow? LEG in my post was short for LEGENDARY! Not Legacy /smh and it's woh not wow. -sigh-

yeah, right.. you're the man.. sry for misspelling your beloved woh.. apparently I was thinking about something else.

I haven't pushed my wizard as of yet, been mainly focusing on speed farming 65-67 for gear. For the life of me I can't seem to get an Ancient Leg. Wand of Woh, all I ever get are regular ancient versions and only when I'm farming reg neph rifts TX.

Anyone have any suggestions on where I need to farm for an ancient leg Wand of Woh?

kkthxbye boy
 
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all I ever get are regular ancient versions

ummm...Sorry to interject but.There is no such thing as "Regular Ancient". Every item gets the Ancient Legendary affix when rolled ancient.Do You mean Regular Legendary versions of the wand?

anyway to answer Your question.

1: easiest way is to use the cube. make a bunch of rare level 70 wands at the blacksmith then upgrade them to legendary with the cube.there's a chance for it to be ancient.

2: if you have bounty mats You can upgrade a regular wand of woh to ancient using the reroll legendary recipe with the hope if hitting the 10% ancient affix chance when rerolling the item.

3:MOAR RIFTS!
 
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why use "Justice Lantern"?

It increases the rate of your follower stunning with Freeze of Deflection. Wyrdward is another ring that's fine to use aswell, but only if you have lightning damage rolled on your follower's weapon.
 
Yo can someone please explain why I cant even get through a 60? is the lack of a wand of woe and focus and restraint killing me that bad?

http://www.d3planner.com/766503763

i guess it is just a lack of damage, hopefully i get my restraint and woe soon :/
 
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Yo can someone please explain why I cant even get through a 60? is the lack of a wand of woe and focus and restraint killing me that bad?

http://www.d3planner.com/766503763

i guess it is just a lack of damage, hopefully i get my restraint and woe soon :/

Wand of Woh more than doubles your damage output(if it wasn't for firebirds it would be much more than that), Focus/Restraint is a 125% multiplicative damage increase. They are both mandatory for the build to be effective at 60+.

You also have:

- No crit on rings or gloves(wow your gloves are really awful..), which is a massive damage loss.

- No nemesis bracers, which is a big loss in clear speed since killing elites is what you excell at

- No cooldown on your source(reroll it if you can, area damage is awful for the build since it doesn't really work once you get wand of woh)

- Really low damage weapon

- No explosive blast damage on shoulders/chest

For some perspective, if you get non ancient focus/restraint with INT/CC/CHD/Socket, non ancient firebird gloves with INT/VIT/CC/CHD, non ancient Wand of Woh with INT/Dmg/CHD, any bracers with Fire%/INT/VIT/CC%, roll your chest to %EB dmg, and roll your source to CDR your damage would increase by roughly 700%.

So yes, the fact that you can relatively easily do 8 times more damage than you're currently doing is what's preventing you from clearing 60+.
 
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Working really good! Doing 65 rifts with zeero deaths and around 80 bil xp/h :)
 
With everything in ancient, 70 gem enchant on every piece and swapped the bracer for ashnagarrs-blood-bracer, im able to farm 75 rifts with just 4 deaths/h, 100-120 b xp/h 900 paragon. Still got a shitty rolled wand of woh, no luck with the rng drops and reforge.
 
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gr71
paragon 1320
[Adventurer][Rift] Runs count: 5
[Adventurer][Rift] This run time: 0:06:04
[Adventurer][Rift] Average run time: 0:06:19
[Adventurer][Rift] Best run time: 0:05:38
[Adventurer][Rift] Worse run time: 0:07:59
[Adventurer][Rift] This run XP Gained: 16,018,598,208
[Adventurer][Rift] This run / Hour: 158,409,049,773
[Adventurer][Rift] Total XP Gained: 79,366,699,837
[Adventurer][Rift] Total XP / Hour: 150,615,934,139
[Adventurer][Rift] Best XP / Hour (single run): 174,760,435,066
[Adventurer][Rift] Worse XP / Hour (single run): 111,097,955,902
[Adventurer][Rift] Best XP / Single run: 16,881,325,042
[Adventurer][Rift] Worse XP / Single run: 14,804,855,635

i changed combat mic setting
-Trash Mob Settings
Minimum Trash mob Pack Size :20
Trash Pack Cluster Radius:40
Ignore Below Health % w/Dot:0.2
-Rift Settings
Always kill when clmbined rift value is more than:20
 
Do we really want 8% CDR on rings considering it diminish real fast after 50% CDR? I had 54% CDR without any CDR on a ring, rerolled to 8% CDR and went up to 58%. Is it really worth to do that compared to having for example CRIT DMG 50%? Is it optimal to have CHC/CRITDMG/INT on rings?
 
Do we really want 8% CDR on rings considering it diminish real fast after 50% CDR? I had 54% CDR without any CDR on a ring, rerolled to 8% CDR and went up to 58%. Is it really worth to do that compared to having for example CRIT DMG 50%? Is it optimal to have CHC/CRITDMG/INT on rings?

CDR doesn't technically have diminishing returns. As long as explosive blast doesn't hit the global cooldown, 8% CDR = 8% more explosive blast damage.

Edit: To expand on that a bit;

Explosive blast is on a 6 second cooldown. If you have 54% CDR, that's a 3.24 second cooldown.

If you add another 8% CDR it'll now have a 2.9808 second cooldown, which is 8% less than 3.24 seconds. Yes that's only ~4% if you calculate it from 6 seconds, but it's still an 8% damage increase assuming that's your only damage source.

Hope that makes sense, typing from my phone so it's a bit difficult to format.

2nd Edit: Also, I'm not currently playing the new season so I don't know if this build is outdated in terms of sets/abilities or anything that may have changed.
 
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CDR doesn't technically have diminishing returns. As long as explosive blast doesn't hit the global cooldown, 8% CDR = 8% more explosive blast damage.

Edit: To expand on that a bit;

Explosive blast is on a 6 second cooldown. If you have 54% CDR, that's a 3.24 second cooldown.

If you add another 8% CDR it'll now have a 2.9808 second cooldown, which is 8% less than 3.24 seconds. Yes that's only ~4% if you calculate it from 6 seconds, but it's still an 8% damage increase assuming that's your only damage source.

Hope that makes sense, typing from my phone so it's a bit difficult to format.

2nd Edit: Also, I'm not currently playing the new season so I don't know if this build is outdated in terms of sets/abilities or anything that may have changed.

CDR does have diminishing returns, login and check I have max CDR on all slots expect 1 and I have 58% CDR checking in the details in Character Panel. Adding CDR After 50% is diminishing, try it. Thats why I asked if crit dmg would be better
 
CDR does have diminishing returns, login and check I have max CDR on all slots expect 1 and I have 58% CDR checking in the details in Character Panel. Adding CDR After 50% is diminishing, try it. Thats why I asked if crit dmg would be better

Yeah you just don't understand what diminishing returns means, did you even try to read my post?

It's called multiplicative scaling, in other words if you have 3 pieces with 8% CDR it's calculated as 1-(1*(1-0.08)*(1-0.08)*(1-0.08))=0.221312=22% CDR.

8% always reduce the cooldown of a spell by 8%, it's just from the spell's current cooldown and not the original cooldown.

And no, at least in the previous season the gear planner I have in the main post is absolute best in slot for optimal damage+survivability.
 
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Do you even know what diminishing returns means? If you have 10 seconds cooldown on something as original and you have 50% CDR it will have 5 seconds instead.

If you have diminishing after 50% adding 20% only gives 10%. Which means instead of 10 seconds its now 4 seconds, but if it would actually give the correct amount it would be 3 seconds. I actually think you don't know how diminishing returns works.
 
You guys are literally arguing the same point.

Having said that, how does this build do now in 2.4.2?
 
The build itself works good. The problem I currently have is with the skill teleport, it just goes back and forth a lot.
 
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The build itself works good. The problem I currently have is with the skill teleport, it just goes back and forth a lot.

ya, I'm noticing this a lot as well. it really adds a lot of time onto the clear speed, and is probably the most disappointing thing about playing a wiz. I posted about it on the trinity forum, and received zero response to it so far. maybe if you follow up that you're noticing the same problem, we can get some traction.
 
The build itself works good. The problem I currently have is with the skill teleport, it just goes back and forth a lot.

What specific gear/skill build are you using? I know there is more than one in the OP, but are you making any changes?

There are builds built into Trinity that the bot recognizes based on your current gear and skills.

Once there is an optimal setup, a specific build can be put into the WizardCombat.cs to make the bot function optimally for this build.
 
What specific gear/skill build are you using? I know there is more than one in the OP, but are you making any changes?

There are builds built into Trinity that the bot recognizes based on your current gear and skills.

Once there is an optimal setup, a specific build can be put into the WizardCombat.cs to make the bot function optimally for this build.

I will do some more testing tomorrow and come back to you. thanks for the reply
 
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